Player Matchup

Jing Wei
Jing Wei
Apollo Sanity
Jing Wei
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 14L
1,288 Elo+
Party 1
He Bo
He Bo
Sleepless8968
He Bo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
439W - 365L
1,553 Elo+
Party 1
Xing Tian
Xing Tian
THEONLYONEBUDDY
Xing Tian
Level 75
God Stats
3W - 1L
1,608 SR
Queue Stats
187W - 133L
1,576 Elo+
Party 1
Team Averages
Level 61
1,536 SR
1,472 Elo+

VS

Team Averages
Level 73
1,529 SR
1,267 Elo+
Thoth
Thoth
PrinceBshop
Thoth
Level 67
God Stats
3W - 4L
1,479 SR
Queue Stats
64W - 89L
1,308 Elo+
Solo
Merlin
Merlin
RwbyRabbit
Merlin
Level 88
God Stats
2W - 2L
1,401 SR
Queue Stats
43W - 72L
1,232 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
c0mbatdog
Ah Muzen Cab
Level 65
God Stats
1W - 1L
1,707 SR
Queue Stats
85W - 115L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Apollo Sanity
Jing Wei
13
3 / 1 / 7
9,279
714
4,098
8,754
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
6 / 5 / 5
9,572
736
12,599
14,282
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
THEONLYONEBUDDY
Xing Tian
12
3 / 1 / 7
9,705
747
4,074
15,720
16,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 1
8,498
654
7,523
13,373
5,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
RwbyRabbit
Merlin
6
0 / 1 / 1
6,610
508
969
1,449
387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
c0mbatdog
Ah Muzen Cab
13
1 / 4 / 5
8,476
652
14,010
10,099
3,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
5
7
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Apollo Sanity
Jing Wei
3
1
7
6.5
L
4
7
1
0.64
L
Merlin
RwbyRabbit
Merlin
0
1
1
0.5
W
6
5
5
1.7
W
Xing Tian
THEONLYONEBUDDY
Xing Tian
3
1
7
6.5
L
Ah Muzen Cab
c0mbatdog
Ah Muzen Cab
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,771
Damage
22,502
38,756
Taken
24,921
22,936
Mitigated
9,739
13,787
Healing
3,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Apollo Sanity
Jing Wei
4,098
3,336
1,148
1,373
8,754
2,571
1,458
2,611
5,999
0
31,253
L
7,523
1,296
0
766
13,373
5,935
0
8,833
4,186
24,218
0
L
Merlin
RwbyRabbit
Merlin
969
69
58
579
1,449
387
0
763
634
4,209
0
W
12,599
522
715
4,337
14,282
3,836
516
3,070
10,927
40,748
0
W
Xing Tian
THEONLYONEBUDDY
Xing Tian
4,074
308
1,462
4,752
15,720
16,529
482
3,043
12,209
9,259
0
L
Ah Muzen Cab
c0mbatdog
Ah Muzen Cab
14,010
4,616
189
1,774
10,099
3,417
0
6,871
2,966
0
37,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,556
Gold Earned
23,584
144
Minions Killed
93
5
Camps Cleared
4
666,727
Distance Traveled
468,027
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,279
714
70
5
1
226,994
2
L
Thoth
8,498
654
35
3
2
199,120
0
L
Merlin
6,610
508
13
1
0
47,560
2
W
He Bo
9,572
736
63
5
4
211,366
2
W
Xing Tian
9,705
747
11
1
0
228,367
1
L
Ah Muzen Cab
8,476
652
45
3
2
221,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role