Player Matchup

Horus
Horus
CfIrish
Horus
Level 105
God Stats
15W - 16L
1,539 SR
Queue Stats
126W - 132L
1,485 Elo+
Solo
Hun Batz
Hun Batz
Venatyx
Hun Batz
Level 151
God Stats
1W - 0L
1,319 SR
Queue Stats
6W - 9L
1,382 Elo+
Party 1
Sol
Sol
Wembie
Sol
Level 149
God Stats
18W - 6L
1,590 SR
Queue Stats
260W - 266L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
ZenithRaiden
Danzaburou
Level 96
God Stats
2W - 2L
1,566 SR
Queue Stats
139W - 137L
1,489 Elo+
Party 1
Khepri
Khepri
Аскарда
Khepri
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,267 Elo+
Solo
Team Averages
Level 116
1,503 SR
1,415 Elo+

VS

Team Averages
Level 98
1,648 SR
1,487 Elo+
Danzaburou
Danzaburou
Emilspung
Danzaburou
Level 69
God Stats
4W - 3L
1,860 SR
Queue Stats
51W - 39L
1,516 Elo+
Party 2
Nike
Nike
Fintanio
Nike
Level 104
God Stats
1W - 1L
1,763 SR
Queue Stats
16W - 12L
1,523 Elo+
Party 3
Bastet
Bastet
LucasLegg
Bastet
Level 123
God Stats
2W - 5L
1,471 SR
Queue Stats
299W - 306L
1,506 Elo+
Party 3
Nu Wa
Nu Wa
Maaaackii
Nu Wa
Level 87
God Stats
2W - 2L
1,659 SR
Queue Stats
47W - 51L
1,428 Elo+
Party 2
Geb
Geb
RandoMcGee
Geb
Level 109
God Stats
0W - 2L
1,488 SR
Queue Stats
210W - 199L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CfIrish
Horus
19
5 / 1 / 6
12,182
554
9,861
16,574
18,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
Venatyx
Hun Batz
20
13 / 1 / 7
14,525
660
21,530
20,964
9,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sol
Wembie
Sol
18
5 / 5 / 6
12,137
552
12,422
20,787
7,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ZenithRaiden
Danzaburou
19
3 / 4 / 8
12,307
559
13,482
16,876
6,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 3 / 11
10,943
497
3,606
16,065
19,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Emilspung
Danzaburou
17
3 / 4 / 3
11,394
518
12,268
14,996
4,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
14
1 / 6 / 1
9,216
419
5,407
19,124
12,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
LucasLegg
Bastet
17
5 / 5 / 3
11,162
507
19,459
22,032
7,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Maaaackii
Nu Wa
16
4 / 7 / 2
10,499
477
20,014
13,985
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 5 / 1
7,451
339
3,436
14,505
8,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
27
Kills
14
14
Deaths
27
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
CfIrish
Horus
5
1
6
8
L
Danzaburou
Emilspung
Danzaburou
3
4
3
1.13
L
Nike
1
6
1
0.25
L
Bastet
LucasLegg
Bastet
5
5
3
1.3
L
Nu Wa
Maaaackii
Nu Wa
4
7
2
0.71
L
1
5
1
0.3
W
Hun Batz
Venatyx
Hun Batz
13
1
7
16.5
W
Sol
Wembie
Sol
5
5
6
1.6
W
Danzaburou
ZenithRaiden
Danzaburou
3
4
8
1.75
W
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,901
Damage
60,584
91,266
Taken
84,642
62,035
Mitigated
36,609
44,148
Healing
21,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
CfIrish
Horus
9,861
3,676
3,613
9,805
16,574
18,964
2,011
3,845
11,668
0
59,338
L
Danzaburou
Emilspung
Danzaburou
12,268
5,198
0
5,075
14,996
4,305
655
2,143
12,853
0
81,148
L
Nike
5,407
140
0
2,563
19,124
12,077
312
2,241
15,959
4,409
44,247
L
Bastet
LucasLegg
Bastet
19,459
3,284
0
8,552
22,032
7,667
109
4,044
17,797
0
84,063
L
Nu Wa
Maaaackii
Nu Wa
20,014
3,418
0
2,120
13,985
4,228
147
4,367
9,513
72,375
0
L
3,436
262
163
3,149
14,505
8,332
0
2,213
12,292
18,473
0
W
Hun Batz
Venatyx
Hun Batz
21,530
7,791
0
7,347
20,964
9,611
1,189
4,211
16,445
0
149,411
W
Sol
Wembie
Sol
12,422
4,635
0
10,795
20,787
7,172
3,311
7,687
12,814
77,881
7,408
W
Danzaburou
ZenithRaiden
Danzaburou
13,482
5,393
0
6,918
16,876
6,900
3,196
3,038
13,710
0
112,285
W
3,606
332
1,118
4,552
16,065
19,388
1,349
5,516
10,206
20,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,094
Gold Earned
49,722
630
Minions Killed
539
0
Camps Cleared
0
2,085,096
Distance Traveled
1,811,316
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,182
554
105
5
0
417,348
1
L
Danzaburou
11,394
518
173
8
0
384,212
5
L
Nike
9,216
419
94
4
0
390,633
3
L
Bastet
11,162
507
127
6
0
462,129
7
L
Nu Wa
10,499
477
128
6
0
371,116
2
L
Geb
7,451
339
17
1
0
203,226
0
W
Hun Batz
14,525
660
193
9
0
482,398
1
W
Sol
12,137
552
133
6
0
409,289
3
W
Danzaburou
12,307
559
174
8
0
370,306
0
W
Khepri
10,943
497
25
1
0
405,755
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role