Player Matchup

Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Zeusdabeast
Thoth
Level 30
God Stats
0W - 1L
1,265 SR
Queue Stats
38W - 30L
1,498 Elo+
Solo
Team Averages
Level 112
1,422 SR
1,499 Elo+

VS

Team Averages
Level 81
1,752 SR
1,550 Elo+
Mercury
Mercury
PM_ORDONEZ-1998
Mercury
Level 89
God Stats
3W - 3L
1,627 SR
Queue Stats
79W - 108L
1,342 Elo+
Solo
Baron Samedi
Baron Samedi
captLUCKY
Baron Samedi
Level 86
God Stats
16W - 4L
1,670 SR
Queue Stats
95W - 54L
1,692 Elo+
Party 1
Kumbhakarna
Kumbhakarna
xVoidGalaxyx
Kumbhakarna
Level 69
God Stats
2W - 1L
1,958 SR
Queue Stats
191W - 129L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
4 / 2 / 1
7,548
755
10,495
7,301
3,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
 
Cthulhu
11
1 / 3 / 4
7,262
726
6,761
9,193
8,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 4 / 2
5,832
583
5,500
5,810
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 7
6,986
699
2,205
8,573
3,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
captLUCKY
Baron Samedi
11
4 / 1 / 5
7,066
707
7,830
6,933
4,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
xVoidGalaxyx
Kumbhakarna
12
4 / 0 / 5
7,652
765
5,488
12,894
7,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
9
9
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
2
1
2.25
L
Cthulhu
 
Cthulhu
1
3
4
1
W
1
4
7
1.13
L
0
4
2
0.25
W
Baron Samedi
captLUCKY
Baron Samedi
4
1
5
6.5
W
Kumbhakarna
xVoidGalaxyx
Kumbhakarna
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,756
Damage
15,523
22,304
Taken
28,400
13,747
Mitigated
15,110
5,332
Healing
12,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,495
1,961
0
1,189
7,301
3,128
274
4,485
2,816
0
24,932
L
Cthulhu
 
Cthulhu
6,761
574
547
2,660
9,193
8,478
0
5,099
4,094
15,034
0
W
2,205
799
611
2,415
8,573
3,674
0
4,379
4,194
0
9,067
L
5,500
179
0
936
5,810
2,141
190
4,051
1,759
13,327
0
W
Baron Samedi
captLUCKY
Baron Samedi
7,830
987
1,206
3,501
6,933
4,099
39
3,242
3,691
21,335
0
W
Kumbhakarna
xVoidGalaxyx
Kumbhakarna
5,488
754
0
5,188
12,894
7,337
52
4,926
7,968
14,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,642
Gold Earned
21,704
75
Minions Killed
88
3
Camps Cleared
3
563,853
Distance Traveled
556,406
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,548
755
36
4
2
207,002
4
L
Cthulhu
7,262
726
23
2
0
178,798
2
W
Mercury
6,986
699
18
2
2
202,308
3
L
Thoth
5,832
583
16
2
1
178,053
5
W
Baron Samedi
7,066
707
44
4
0
170,282
0
W
Kumbhakarna
7,652
765
26
3
1
183,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role