Player Matchup

Neith
Neith
Dozlox
Neith
Level 16
God Stats
2W - 2L
1,196 SR
Queue Stats
13W - 16L
1,323 Elo+
Party 1
Bakasura
Bakasura
bigt54
Bakasura
Level 115
God Stats
1W - 0L
1,252 SR
Queue Stats
72W - 77L
1,419 Elo+
Party 1
Athena
Athena
theamaaazingbox
Athena
Level 28
God Stats
11W - 12L
1,390 SR
Queue Stats
28W - 25L
1,361 Elo+
Party 1
Team Averages
Level 53
1,279 SR
1,368 Elo+

VS

Team Averages
Level 105
1,446 SR
1,261 Elo+
Ra
Ra
StPUrWorstEnemy
Ra
Level 149
God Stats
28W - 26L
1,471 SR
Queue Stats
444W - 559L
1,294 Elo+
Solo
Bacchus
Bacchus
mindkillaz666
Bacchus
Level 32
God Stats
2W - 2L
1,518 SR
Queue Stats
12W - 29L
1,206 Elo+
Solo
Neith
Neith
rivo420
Neith
Level 134
God Stats
0W - 2L
1,349 SR
Queue Stats
35W - 48L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dozlox
Neith
13
10 / 2 / 3
8,824
802
13,419
6,520
2,619
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
bigt54
Bakasura
12
2 / 4 / 7
7,267
661
6,914
10,448
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 0 / 10
8,288
753
3,564
12,190
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 4
7,411
674
8,475
8,102
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
10
1 / 4 / 4
7,416
674
3,914
12,601
11,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
rivo420
Neith
10
3 / 4 / 2
7,090
645
8,730
6,989
1,816
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
6
6
Deaths
15
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Dozlox
Neith
10
2
3
5.75
L
2
7
4
0.57
W
Bakasura
bigt54
Bakasura
2
4
7
1.38
L
Bacchus
1
4
4
0.75
L
Neith
rivo420
Neith
3
4
2
1
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,897
Damage
21,119
29,158
Taken
27,692
18,915
Mitigated
14,869
4,345
Healing
5,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dozlox
Neith
13,419
5,589
0
641
6,520
2,619
0
2,970
3,426
0
30,429
L
8,475
1,154
839
1,145
8,102
2,000
185
1,417
6,624
32,171
0
W
Bakasura
bigt54
Bakasura
6,914
4,537
0
1,473
10,448
4,854
66
4,337
5,841
0
19,687
L
Bacchus
3,914
582
0
2,116
12,601
11,053
0
1,603
10,000
12,237
0
L
Neith
rivo420
Neith
8,730
3,805
648
993
6,989
1,816
154
1,000
5,978
0
20,055
W
3,564
1,105
354
1,877
12,190
11,442
0
4,753
7,057
9,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,379
Gold Earned
21,917
94
Minions Killed
109
6
Camps Cleared
3
611,249
Distance Traveled
515,180
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,824
802
43
4
0
192,989
2
L
Ra
7,411
674
62
6
2
175,777
4
W
Bakasura
7,267
661
41
4
6
188,404
2
L
Bacchus
7,416
674
11
1
0
187,825
2
L
Neith
7,090
645
36
3
1
151,578
4
W
Athena
8,288
753
10
1
0
229,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role