Player Matchup

Amaterasu
Amaterasu
Arlanter
Amaterasu
Level 69
God Stats
2W - 4L
1,396 SR
Queue Stats
75W - 84L
1,501 Elo+
Party 1
Atlas
Atlas
ExoticMann123
Atlas
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MuxPenquinz
Danzaburou
Level 32
God Stats
1W - 1L
1,585 SR
Queue Stats
69W - 89L
1,446 Elo+
Solo
He Bo
He Bo
SHACROCK
He Bo
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 54L
1,367 Elo+
Party 1
Mercury
Mercury
TaberneroLoco
Mercury
Level 46
God Stats
0W - 1L
1,785 SR
Queue Stats
16W - 33L
1,353 Elo+
Party 1
Team Averages
Level 47
1,553 SR
1,434 Elo+

VS

Team Averages
Level 53
1,539 SR
1,504 Elo+
Tiamat
Tiamat
Dedrabibou
Tiamat
Level 65
God Stats
2W - 2L
1,542 SR
Queue Stats
271W - 207L
1,519 Elo+
Party 2
Janus
Janus
HanterDEad
Janus
Level 36
God Stats
1W - 2L
1,217 SR
Queue Stats
163W - 154L
1,378 Elo+
Solo
Athena
Athena
Maclegore
Athena
Level 47
God Stats
3W - 1L
1,586 SR
Queue Stats
176W - 169L
1,449 Elo+
Solo
Chang'e
Chang'e
Redrk
Chang'e
Level 67
God Stats
43W - 22L
1,684 SR
Queue Stats
341W - 223L
1,562 Elo+
Party 2
Bastet
Bastet
Songe08
Bastet
Level 49
God Stats
45W - 22L
1,666 SR
Queue Stats
304W - 242L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Arlanter
Amaterasu
16
4 / 8 / 7
10,579
1,058
14,686
24,805
19,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 3 / 5
9,209
921
6,553
17,890
18,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
MuxPenquinz
Danzaburou
16
3 / 9 / 7
10,101
1,010
13,434
18,842
6,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
SHACROCK
He Bo
16
1 / 9 / 9
9,662
966
8,110
14,222
4,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
16
3 / 14 / 8
10,634
1,063
9,608
19,277
6,794
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dedrabibou
Tiamat
18
6 / 1 / 24
11,873
1,187
18,633
6,603
4,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Janus
18
6 / 5 / 26
11,231
1,123
20,136
14,461
5,737
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Maclegore
Athena
18
6 / 3 / 32
12,231
1,223
8,956
18,610
24,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Redrk
Chang'e
19
16 / 1 / 23
13,435
1,344
24,571
11,305
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Songe08
Bastet
18
8 / 2 / 19
11,204
1,120
16,268
7,876
3,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
166
12
Kills
42
43
Deaths
12
36
Assists
124
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Arlanter
Amaterasu
4
8
7
0.94
W
Tiamat
Dedrabibou
Tiamat
6
1
24
18
L
1
3
5
1.17
W
Janus
6
5
26
3.8
W
Athena
Maclegore
Athena
6
3
32
7.33
L
Danzaburou
MuxPenquinz
Danzaburou
3
9
7
0.72
W
Chang'e
Redrk
Chang'e
16
1
23
27.5
L
He Bo
SHACROCK
He Bo
1
9
9
0.61
W
Bastet
Songe08
Bastet
8
2
19
8.75
L
Mercury
3
14
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,391
Damage
88,564
95,036
Taken
58,855
55,780
Mitigated
43,806
5,276
Healing
17,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Arlanter
Amaterasu
14,686
6,476
0
3,889
24,805
19,147
0
19,173
5,069
767
25,796
W
Tiamat
Dedrabibou
Tiamat
18,633
2,776
0
1,420
6,603
4,894
0
1,818
4,713
42,425
0
L
6,553
1,859
0
0
17,890
18,234
0
13,359
4,047
16,836
0
W
Janus
20,136
1,218
0
1,047
14,461
5,737
0
4,932
9,276
31,803
0
W
Athena
Maclegore
Athena
8,956
2,098
0
832
18,610
24,006
0
4,433
13,609
18,960
0
L
Danzaburou
MuxPenquinz
Danzaburou
13,434
5,619
0
1,297
18,842
6,792
0
13,670
4,942
0
40,949
W
Chang'e
Redrk
Chang'e
24,571
3,220
7,489
5,502
11,305
5,176
0
2,117
9,019
50,043
0
L
He Bo
SHACROCK
He Bo
8,110
820
0
0
14,222
4,813
0
8,467
5,575
19,362
0
W
Bastet
Songe08
Bastet
16,268
3,150
0
1,091
7,876
3,993
0
2,118
5,684
0
25,657
L
Mercury
9,608
3,744
0
90
19,277
6,794
0
15,788
3,107
0
21,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,185
Gold Earned
59,974
141
Minions Killed
211
5
Camps Cleared
8
986,049
Distance Traveled
1,006,890
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,579
1,058
26
3
1
222,552
1
W
Tiamat
11,873
1,187
63
6
2
195,795
0
L
Atlas
9,209
921
16
2
1
196,959
1
W
Janus
11,231
1,123
29
3
0
188,137
4
W
Athena
12,231
1,223
20
2
1
211,498
2
L
Danzaburou
10,101
1,010
47
5
1
168,359
1
W
Chang'e
13,435
1,344
85
9
2
190,991
0
L
He Bo
9,662
966
21
2
0
182,056
1
W
Bastet
11,204
1,120
14
1
3
220,469
1
L
Mercury
10,634
1,063
31
3
2
216,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role