Player Matchup

Chaac
Chaac
BeCynical
Chaac
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 88L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
Duffst3r
Sun Wukong
Level 3
God Stats
3W - 12L
1,117 SR
Queue Stats
5W - 34L
1,114 Elo+
Party 1
Da Ji
Da Ji
Pureheartz
Da Ji
Level 39
God Stats
3W - 9L
1,273 SR
Queue Stats
252W - 243L
1,402 Elo+
Solo
Khepri
Khepri
Splinter14snow
Khepri
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 42L
1,114 Elo+
Party 1
Ra
Ra
Voon0
Ra
Level 3
God Stats
0W - 2L
1,233 SR
Queue Stats
6W - 31L
1,114 Elo+
Party 1
Team Averages
Level 28
1,325 SR
1,237 Elo+

VS

Team Averages
Level 59
1,575 SR
1,427 Elo+
Charybdis
Charybdis
Dirmer
Charybdis
Level 53
God Stats
2W - 2L
1,563 SR
Queue Stats
80W - 95L
1,387 Elo+
Solo
Merlin
Merlin
Jupitris
Merlin
Level 32
God Stats
4W - 5L
1,390 SR
Queue Stats
22W - 30L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
MuxPenquinz
Kuzenbo
Level 32
God Stats
15W - 6L
1,692 SR
Queue Stats
69W - 89L
1,440 Elo+
Solo
Poseidon
Poseidon
Palash91
Poseidon
Level 126
God Stats
3W - 0L
1,860 SR
Queue Stats
104W - 107L
1,490 Elo+
Solo
Skadi
Skadi
Steirer92
Skadi
Level 54
God Stats
2W - 2L
1,370 SR
Queue Stats
9W - 10L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BeCynical
Chaac
16
3 / 7 / 1
10,060
915
10,371
18,890
13,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Duffst3r
Sun Wukong
15
0 / 9 / 3
9,358
851
6,681
26,395
15,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
16
2 / 8 / 3
10,740
976
15,658
21,450
9,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 7 / 2
10,033
912
2,706
25,320
34,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ra
15
1 / 9 / 2
9,164
833
7,138
15,675
5,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dirmer
Charybdis
18
7 / 1 / 26
11,932
1,085
24,443
11,505
4,826
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Jupitris
Merlin
19
12 / 2 / 14
12,161
1,106
26,939
11,569
4,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
MuxPenquinz
Kuzenbo
18
1 / 2 / 33
11,596
1,054
10,874
16,480
29,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Poseidon
Palash91
Poseidon
18
12 / 1 / 18
12,186
1,108
19,042
7,502
2,170
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
Steirer92
Skadi
19
8 / 0 / 19
12,073
1,098
18,080
5,900
2,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
150
6
Kills
40
40
Deaths
6
11
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Chaac
BeCynical
Chaac
3
7
1
0.5
W
Charybdis
Dirmer
Charybdis
7
1
26
20
L
Sun Wukong
Duffst3r
Sun Wukong
0
9
3
0.17
W
Merlin
Jupitris
Merlin
12
2
14
9.5
W
Kuzenbo
MuxPenquinz
Kuzenbo
1
2
33
8.75
W
Poseidon
Palash91
Poseidon
12
1
18
21
L
Da Ji
2
8
3
0.44
L
0
7
2
0.14
W
Skadi
Steirer92
Skadi
8
0
19
17.5
L
Ra
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,554
Damage
99,378
107,730
Taken
52,956
77,263
Mitigated
44,280
7,740
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BeCynical
Chaac
10,371
662
0
3,515
18,890
13,022
0
8,512
10,197
0
29,071
W
Charybdis
Dirmer
Charybdis
24,443
15,103
0
3,129
11,505
4,826
0
1,656
9,536
0
41,229
L
Sun Wukong
Duffst3r
Sun Wukong
6,681
1,191
0
1,035
26,395
15,511
0
12,732
13,383
0
31,905
W
Merlin
Jupitris
Merlin
26,939
2,425
138
1,383
11,569
4,924
0
1,769
9,769
47,529
0
W
Kuzenbo
MuxPenquinz
Kuzenbo
10,874
4,404
0
1,043
16,480
29,946
0
3,687
12,731
14,027
0
W
Poseidon
Palash91
Poseidon
19,042
2,835
0
1,260
7,502
2,170
0
1,132
4,854
44,285
0
L
Da Ji
15,658
2,988
0
87
21,450
9,113
0
12,812
8,423
0
32,316
L
2,706
298
0
1,466
25,320
34,112
0
11,876
13,236
14,174
0
W
Skadi
Steirer92
Skadi
18,080
8,683
0
449
5,900
2,414
0
1,600
4,257
0
41,303
L
Ra
7,138
640
1,032
605
15,675
5,505
0
9,849
5,636
19,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,355
Gold Earned
59,948
171
Minions Killed
227
8
Camps Cleared
7
968,509
Distance Traveled
940,248
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,060
915
35
3
2
223,182
1
W
Charybdis
11,932
1,085
43
4
2
188,007
1
L
Sun Wukong
9,358
851
56
5
2
186,846
0
W
Merlin
12,161
1,106
50
5
2
190,363
0
W
Kuzenbo
11,596
1,054
7
1
0
195,071
1
W
Poseidon
12,186
1,108
58
5
2
189,641
3
L
Da Ji
10,740
976
33
3
4
194,609
0
L
Khepri
10,033
912
18
2
0
192,889
0
W
Skadi
12,073
1,098
69
6
1
177,166
0
L
Ra
9,164
833
29
3
0
170,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role