Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Chairo2302
Discordia
Level 109
God Stats
10W - 7L
1,617 SR
Queue Stats
73W - 38L
1,635 Elo+
Party 1
Geb
Geb
Traknor
Geb
Level 50
God Stats
11W - 4L
1,667 SR
Queue Stats
80W - 57L
1,600 Elo+
Solo
Team Averages
Level 93
1,594 SR
1,578 Elo+

VS

Team Averages
Level 121
1,512 SR
1,531 Elo+
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aurumhart
Fenrir
Level 121
God Stats
1W - 4L
1,372 SR
Queue Stats
6W - 6L
1,511 Elo+
Solo
Kukulkan
Kukulkan
dracmercito
Kukulkan
Level 81
God Stats
26W - 17L
1,665 SR
Queue Stats
86W - 85L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 2 / 3
7,318
732
8,100
12,682
6,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Chairo2302
Discordia
12
1 / 0 / 5
6,971
697
5,621
4,097
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
11
2 / 0 / 5
7,477
748
5,240
10,860
8,979
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 3 / 0
6,034
603
6,738
6,743
2,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
Aurumhart
Fenrir
9
1 / 2 / 0
6,477
648
4,434
9,312
8,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
dracmercito
Kukulkan
10
0 / 3 / 1
6,002
600
7,487
5,482
2,109
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
2
2
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
3
3.25
L
Hachiman
 
Hachiman
1
3
0
0.33
L
Fenrir
Aurumhart
Fenrir
1
2
0
0.5
W
Discordia
Chairo2302
Discordia
1
0
5
3.5
W
Geb
2
0
5
4.5
L
Kukulkan
dracmercito
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,961
Damage
18,659
27,639
Taken
21,537
16,555
Mitigated
13,144
7,694
Healing
1,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,100
2,146
858
2,730
12,682
6,530
200
3,510
9,172
0
15,581
L
Hachiman
 
Hachiman
6,738
2,612
0
528
6,743
2,633
0
2,889
3,643
0
18,545
L
Fenrir
Aurumhart
Fenrir
4,434
1,415
0
978
9,312
8,402
0
5,689
3,380
0
7,144
W
Discordia
Chairo2302
Discordia
5,621
395
0
815
4,097
1,046
360
136
3,961
34,940
0
W
Geb
5,240
1,111
1,547
1,744
10,860
8,979
260
4,238
6,622
13,288
0
L
Kukulkan
dracmercito
Kukulkan
7,487
748
0
253
5,482
2,109
0
2,380
2,887
24,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,766
Gold Earned
18,513
115
Minions Killed
77
7
Camps Cleared
2
614,588
Distance Traveled
526,947
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,318
732
26
3
2
207,130
1
L
Hachiman
6,034
603
31
3
1
163,168
4
L
Fenrir
6,477
648
4
0
0
194,567
4
W
Discordia
6,971
697
77
8
5
197,858
1
W
Geb
7,477
748
12
1
0
209,600
6
L
Kukulkan
6,002
600
42
4
1
169,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role