Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BURNIN BACON
Guan Yu
Level 129
God Stats
0W - 1L
1,709 SR
Queue Stats
161W - 147L
1,566 Elo+
Solo
Raijin
Raijin
Branners129
Raijin
Level 126
God Stats
7W - 4L
1,558 SR
Queue Stats
245W - 267L
1,521 Elo+
Solo
Poseidon
Poseidon
iNugest
Poseidon
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 200L
1,478 Elo+
Party 1
Izanami
Izanami
iWroz
Izanami
Level 28
God Stats
37W - 41L
1,491 SR
Queue Stats
85W - 97L
1,472 Elo+
Party 1
Team Averages
Level 97
1,552 SR
1,508 Elo+

VS

Team Averages
Level 98
1,628 SR
1,550 Elo+
Terra
Terra
Avcq
Terra
Level 89
God Stats
7W - 2L
1,769 SR
Queue Stats
473W - 477L
1,592 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CryzMaams
Ah Muzen Cab
Level 54
God Stats
1W - 1L
1,219 SR
Queue Stats
51W - 38L
1,558 Elo+
Solo
Merlin
Merlin
Forza Europa
Merlin
Level 129
God Stats
52W - 27L
1,653 SR
Queue Stats
893W - 610L
1,590 Elo+
Solo
Anubis
Anubis
Monkeyburger2003
Anubis
Level 68
God Stats
2W - 0L
1,790 SR
Queue Stats
123W - 112L
1,523 Elo+
Solo
Chiron
Chiron
Wu-Dima
Chiron
Level 149
God Stats
5W - 2L
1,710 SR
Queue Stats
86W - 95L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 0 / 2
10,353
1,035
1,913
8,587
11,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
BURNIN BACON
Guan Yu
16
2 / 0 / 3
9,566
957
8,998
17,617
16,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
15
1 / 6 / 3
9,477
948
14,881
16,186
4,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
iNugest
Poseidon
16
0 / 6 / 4
9,292
929
5,835
10,702
3,505
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
iWroz
Izanami
15
1 / 3 / 2
9,078
908
7,447
12,485
3,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

202

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Avcq
Terra
17
2 / 0 / 10
11,007
1,101
4,288
10,019
13,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
CryzMaams
Ah Muzen Cab
17
1 / 1 / 11
9,935
994
18,019
5,439
2,160
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
17
5 / 2 / 5
10,411
1,041
18,421
8,933
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 6
10,046
1,005
10,664
9,376
4,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Wu-Dima
Chiron
16
5 / 0 / 4
10,455
1,046
11,644
7,648
2,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
5
Kills
15
15
Deaths
5
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
2
2
W
Terra
Avcq
Terra
2
0
10
7
L
Guan Yu
BURNIN BACON
Guan Yu
2
0
3
3.5
L
Raijin
1
6
3
0.42
W
Ah Muzen Cab
CryzMaams
Ah Muzen Cab
1
1
11
6.5
W
Merlin
5
2
5
3.75
W
2
2
6
2.5
W
Chiron
Wu-Dima
Chiron
5
0
4
7
L
Poseidon
iNugest
Poseidon
0
6
4
0.33
L
Izanami
iWroz
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,074
Damage
63,036
65,577
Taken
41,415
39,537
Mitigated
26,656
17,030
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,913
564
5,261
2,353
8,587
11,415
0
4,364
4,223
8,949
0
W
Terra
Avcq
Terra
4,288
243
1,864
2,239
10,019
13,747
0
5,714
4,013
9,514
0
L
Guan Yu
BURNIN BACON
Guan Yu
8,998
969
2,156
4,545
17,617
16,082
0
8,423
9,194
181
17,774
L
Raijin
14,881
50
0
1,385
16,186
4,863
0
10,187
5,999
43,324
0
W
Ah Muzen Cab
CryzMaams
Ah Muzen Cab
18,019
7,018
0
1,336
5,439
2,160
0
2,674
2,693
0
42,225
W
Merlin
18,421
631
0
188
8,933
3,449
0
4,735
4,032
40,358
0
W
10,664
774
0
2,093
9,376
4,428
0
5,396
3,723
34,632
0
W
Chiron
Wu-Dima
Chiron
11,644
4,626
932
2,614
7,648
2,872
0
4,291
3,229
0
31,601
L
Poseidon
iNugest
Poseidon
5,835
261
123
971
10,702
3,505
0
3,564
7,138
35,213
0
L
Izanami
iWroz
Izanami
7,447
2,951
0
236
12,485
3,672
0
6,835
5,650
0
25,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,766
Gold Earned
51,854
242
Minions Killed
216
4
Camps Cleared
13
975,105
Distance Traveled
1,009,206
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,353
1,035
27
3
0
176,476
0
W
Terra
11,007
1,101
6
1
0
222,461
0
L
Guan Yu
9,566
957
20
2
3
241,874
2
L
Raijin
9,477
948
83
8
0
184,616
0
W
Ah Muzen Cab
9,935
994
67
7
4
201,226
1
W
Merlin
10,411
1,041
42
4
3
185,921
1
W
Anubis
10,046
1,005
61
6
0
193,878
1
W
Chiron
10,455
1,046
40
4
6
205,720
0
L
Poseidon
9,292
929
56
6
0
189,786
0
L
Izanami
9,078
908
56
6
1
182,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role