Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Divdou-le-forain
Artemis
Level 97
God Stats
78W - 81L
1,495 SR
Queue Stats
135W - 146L
1,419 Elo+
Solo
Kukulkan
Kukulkan
KUNG-FU-MAOv2
Kukulkan
Level 34
God Stats
1W - 5L
1,293 SR
Queue Stats
57W - 83L
1,399 Elo+
Solo
Team Averages
Level 78
1,429 SR
1,439 Elo+

VS

Team Averages
Level 100
1,490 SR
1,479 Elo+
Tyr
Tyr
Sir-Gormley885
Tyr
Level 112
God Stats
3W - 6L
1,343 SR
Queue Stats
247W - 257L
1,548 Elo+
Solo
Sol
Sol
eArbse
Sol
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
335W - 347L
1,366 Elo+
Solo
Mulan
Mulan
johnnymelabo
Mulan
Level 75
God Stats
32W - 24L
1,628 SR
Queue Stats
237W - 222L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 2 / 5
9,748
696
12,568
21,186
13,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 5 / 5
9,933
710
12,976
9,360
3,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
KUNG-FU-MAOv2
Kukulkan
10
2 / 6 / 5
8,628
616
5,785
7,311
2,519
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
10,495
750
11,940
20,223
16,112
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
eArbse
Sol
12
1 / 6 / 6
9,191
657
6,346
10,449
3,015
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 3 / 6
10,668
762
16,237
15,647
12,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
12
Kills
13
13
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
2
5
4.25
L
4
5
5
1.3
L
Kukulkan
KUNG-FU-MAOv2
Kukulkan
2
6
5
0.75
W
5
3
6
2.67
W
Sol
eArbse
Sol
1
6
6
0.67
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,329
Damage
34,523
37,857
Taken
46,319
19,727
Mitigated
31,892
8,509
Healing
16,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,568
1,726
89
6,925
21,186
13,562
0
4,469
16,156
5,534
13,378
L
12,976
6,285
554
630
9,360
3,646
0
1,555
7,609
0
34,183
L
Kukulkan
KUNG-FU-MAOv2
Kukulkan
5,785
830
0
311
7,311
2,519
0
805
6,222
21,623
0
W
11,940
1,899
845
8,817
20,223
16,112
812
5,064
15,159
0
32,181
W
Sol
eArbse
Sol
6,346
1,492
0
3,256
10,449
3,015
629
2,027
8,422
30,228
0
W
16,237
2,174
0
3,749
15,647
12,765
774
2,927
12,720
0
33,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,309
Gold Earned
30,354
116
Minions Killed
141
5
Camps Cleared
7
652,492
Distance Traveled
758,409
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,748
696
17
1
0
256,206
3
L
Artemis
9,933
710
62
4
4
219,867
6
L
Kukulkan
8,628
616
37
3
1
176,419
1
W
Tyr
10,495
750
50
4
3
275,007
1
W
Sol
9,191
657
52
4
3
228,617
1
W
Mulan
10,668
762
39
3
1
254,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role