Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AgressiVex1
Neith
Level 119
God Stats
1W - 0L
1,659 SR
Queue Stats
14W - 8L
1,557 Elo+
Party 3
Atlas
Atlas
ItsIRE
Atlas
Level 45
God Stats
9W - 5L
1,516 SR
Queue Stats
118W - 117L
1,504 Elo+
Solo
Hera
Hera
nelfshi
Hera
Level 22
God Stats
2W - 1L
1,457 SR
Queue Stats
11W - 6L
1,552 Elo+
Party 3
Team Averages
Level 68
1,526 SR
1,523 Elo+

VS

Team Averages
Level 66
1,660 SR
1,512 Elo+
Yemoja
Yemoja
AngryEmerald
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,303 Elo+
Party 1
Artemis
Artemis
Caerbannog35
Artemis
Level 69
God Stats
34W - 22L
1,639 SR
Queue Stats
242W - 197L
1,621 Elo+
Party 2
Achilles
Achilles
CarnageTR
Achilles
Level 147
God Stats
2W - 3L
1,784 SR
Queue Stats
79W - 61L
1,669 Elo+
Party 2
Persephone
Persephone
Lúmineer
Persephone
Level 47
God Stats
1W - 1L
1,681 SR
Queue Stats
14W - 12L
1,440 Elo+
Party 1
Nemesis
Nemesis
MysticNimue
Nemesis
Level 38
God Stats
3W - 6L
1,697 SR
Queue Stats
89W - 75L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
3 / 1 / 15
10,564
1,056
17,340
7,700
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
 
Mercury
17
1 / 1 / 14
9,894
989
7,381
13,208
9,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
11 / 2 / 11
12,677
1,268
29,472
14,388
6,659
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
ItsIRE
Atlas
17
5 / 1 / 15
10,743
1,074
9,949
13,717
14,062
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hera
nelfshi
Hera
17
5 / 4 / 12
10,653
1,065
10,002
8,381
3,081
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

259

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 2 / 7
9,831
983
6,894
11,489
13,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Caerbannog35
Artemis
16
1 / 5 / 5
9,296
930
5,477
13,954
6,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
CarnageTR
Achilles
16
4 / 3 / 3
10,118
1,012
14,893
19,598
20,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Persephone
Lúmineer
Persephone
15
1 / 8 / 6
9,449
945
15,228
14,952
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
MysticNimue
Nemesis
16
2 / 7 / 5
9,898
990
11,174
20,116
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
35
25
Kills
9
9
Deaths
25
67
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
15
10.5
W
Mercury
 
Mercury
1
1
14
8
W
11
2
11
8.25
L
Yemoja
1
2
7
2.25
L
Artemis
Caerbannog35
Artemis
1
5
5
0.7
L
Achilles
CarnageTR
Achilles
4
3
3
1.83
W
Atlas
ItsIRE
Atlas
5
1
15
12.5
L
Persephone
Lúmineer
Persephone
1
8
6
0.5
L
Nemesis
MysticNimue
Nemesis
2
7
5
0.64
W
Hera
nelfshi
Hera
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,144
Damage
53,666
57,394
Taken
80,109
36,248
Mitigated
52,115
7,733
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
17,340
4,145
0
367
7,700
2,876
0
3,234
4,259
35,145
0
W
Mercury
 
Mercury
7,381
2,097
0
794
13,208
9,570
0
4,750
7,915
0
24,615
W
29,472
21,651
0
5,698
14,388
6,659
0
4,467
9,498
0
58,091
L
Yemoja
6,894
746
955
749
11,489
13,187
0
5,995
5,375
16,373
0
L
Artemis
Caerbannog35
Artemis
5,477
2,675
0
1,096
13,954
6,142
0
7,713
6,199
0
31,472
L
Achilles
CarnageTR
Achilles
14,893
3,026
0
2,087
19,598
20,310
0
9,533
9,694
0
33,416
W
Atlas
ItsIRE
Atlas
9,949
3,730
0
650
13,717
14,062
0
6,947
6,317
20,666
0
L
Persephone
Lúmineer
Persephone
15,228
1,175
0
424
14,952
4,326
0
5,354
9,450
29,898
0
L
Nemesis
MysticNimue
Nemesis
11,174
4,713
0
1,381
20,116
8,150
0
8,693
11,296
0
37,119
W
Hera
nelfshi
Hera
10,002
1,932
0
224
8,381
3,081
0
2,724
5,462
21,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,531
Gold Earned
48,592
193
Minions Killed
198
12
Camps Cleared
4
1,049,035
Distance Traveled
966,463
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,564
1,056
35
4
5
219,253
2
W
Mercury
9,894
989
35
4
2
268,895
0
W
Neith
12,677
1,268
85
9
4
169,318
0
L
Yemoja
9,831
983
6
1
0
164,760
0
L
Artemis
9,296
930
62
6
1
186,479
1
L
Achilles
10,118
1,012
27
3
0
225,259
1
W
Atlas
10,743
1,074
10
1
0
212,919
2
L
Persephone
9,449
945
34
3
1
180,862
0
L
Nemesis
9,898
990
69
7
2
209,103
0
W
Hera
10,653
1,065
28
3
1
178,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role