Player Matchup

Serqet
Serqet
Gold I
JoIene
Serqet
Gold I
Level 139
God Stats
10W - 8L
1,566 SR
Queue Stats
727W - 730L
1,508 MMR
Solo
Scylla
Scylla
Gold III
KENSHI9
Scylla
Gold III
Level 159
God Stats
2W - 1L
1,612 SR
Queue Stats
452W - 473L
1,531 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Llonchh
Guan Yu
Gold IV
Level 121
God Stats
4W - 3L
1,424 SR
Queue Stats
31W - 37L
1,467 MMR
Solo
Medusa
Medusa
Gold I
MESP3R
Medusa
Gold I
Level 97
God Stats
7W - 9L
1,564 SR
Queue Stats
251W - 238L
1,518 MMR
Solo
Fafnir
Fafnir
Gold III
Sergioc4
Fafnir
Gold III
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
307W - 309L
1,487 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,533 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,572 SR
1,501 MMR
Kumbhakarna
Kumbhakarna
Gold IV
 
Kumbhakarna
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
Laermoon
Neith
Silver II
Level 82
God Stats
2W - 7L
1,719 SR
Queue Stats
7W - 22L
1,507 MMR
Solo
Kali
Kali
Gold III
NewHaLiLiX
Kali
Gold III
Level 106
God Stats
13W - 13L
1,585 SR
Queue Stats
539W - 580L
1,572 MMR
Party 1
Sol
Sol
Gold III
OkamiXI
Sol
Gold III
Level 67
God Stats
3W - 1L
1,519 SR
Queue Stats
88W - 85L
1,578 MMR
Solo
Vamana
Vamana
Silver I
samuelDgreat
Vamana
Silver I
Level 147
God Stats
0W - 1L
1,540 SR
Queue Stats
25W - 28L
1,350 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JoIene
Serqet
20
11 / 2 / 11
16,331
605
21,595
24,370
12,077
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
KENSHI9
Scylla
20
8 / 1 / 8
15,537
575
20,821
10,860
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Llonchh
Guan Yu
20
3 / 4 / 8
15,397
570
19,191
30,523
33,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
MESP3R
Medusa
20
6 / 4 / 9
15,608
578
21,868
19,729
8,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Sergioc4
Fafnir
19
2 / 2 / 23
14,833
549
12,984
28,372
47,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesGebCliodhna

VS

Bans
AthenaSusanoBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
0 / 3 / 6
10,076
373
4,557
18,687
20,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Laermoon
Neith
19
4 / 7 / 5
12,451
461
14,535
19,806
6,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

20
4 / 5 / 2
12,388
459
16,322
35,617
14,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sol
19
2 / 9 / 4
12,080
447
18,020
19,158
9,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
19
3 / 6 / 3
12,828
475
17,350
31,204
30,502
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
30
Kills
13
13
Deaths
30
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
3
6
1
W
Serqet
JoIene
Serqet
11
2
11
8.25
W
Scylla
KENSHI9
Scylla
8
1
8
12
L
Neith
Laermoon
Neith
4
7
5
0.93
W
Guan Yu
Llonchh
Guan Yu
3
4
8
1.75
W
Medusa
MESP3R
Medusa
6
4
9
2.63
L
4
5
2
1
L
Sol
2
9
4
0.44
W
Fafnir
Sergioc4
Fafnir
2
2
23
6.75
L
Vamana
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,459
Damage
70,784
113,854
Taken
124,472
105,845
Mitigated
80,252
45,532
Healing
25,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,557
976
0
1,498
18,687
20,016
0
7,569
10,550
21,614
0
W
Serqet
JoIene
Serqet
21,595
10,189
0
2,981
24,370
12,077
5,537
9,948
14,422
0
146,534
W
Scylla
KENSHI9
Scylla
20,821
2,351
831
4,159
10,860
4,145
2,344
3,404
7,456
106,442
0
L
Neith
Laermoon
Neith
14,535
7,372
0
6,108
19,806
6,447
0
3,654
16,122
0
94,798
W
Guan Yu
Llonchh
Guan Yu
19,191
1,862
2,613
15,786
30,523
33,911
1,373
5,787
24,736
14,732
83,616
W
Medusa
MESP3R
Medusa
21,868
12,296
0
7,549
19,729
8,577
6,293
3,051
16,678
0
140,110
L
16,322
9,739
0
6,456
35,617
14,140
15
11,161
23,046
0
106,306
L
Sol
18,020
4,133
0
3,154
19,158
9,147
712
7,175
11,184
107,549
8,291
W
Fafnir
Sergioc4
Fafnir
12,984
4,262
950
10,663
28,372
47,135
1,251
6,993
21,379
38,830
0
L
Vamana
17,350
6,519
0
8,646
31,204
30,502
769
8,692
20,853
14,734
83,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,706
Gold Earned
59,823
766
Minions Killed
636
0
Camps Cleared
0
2,626,739
Distance Traveled
2,468,944
38
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,076
373
20
1
0
514,179
6
W
Serqet
16,331
605
163
6
0
615,250
0
W
Scylla
15,537
575
204
8
0
513,246
11
L
Neith
12,451
461
139
5
0
433,260
5
W
Guan Yu
15,397
570
163
6
0
522,446
7
W
Medusa
15,608
578
204
8
0
475,253
7
L
Kali
12,388
459
150
6
0
560,252
2
L
Sol
12,080
447
168
6
0
455,891
3
W
Fafnir
14,833
549
32
1
0
500,544
13
L
Vamana
12,828
475
159
6
0
505,362
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role