Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
Akame_FR
Nike
Level 123
God Stats
1W - 1L
1,382 SR
Queue Stats
166W - 152L
1,584 Elo+
Solo
Tiamat
Tiamat
ButherOfBlaviken
Tiamat
Level 135
God Stats
15W - 11L
1,736 SR
Queue Stats
248W - 224L
1,598 Elo+
Solo
Freya
Freya
CopperLoveCow
Freya
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 120L
1,611 Elo+
Solo
Athena
Athena
rimpey11
Athena
Level 127
God Stats
3W - 2L
1,607 SR
Queue Stats
340W - 305L
1,584 Elo+
Party 3
Team Averages
Level 118
1,545 SR
1,575 Elo+

VS

Team Averages
Level 116
1,546 SR
1,581 Elo+
Izanami
Izanami
CR0AKERFISH
Izanami
Level 69
God Stats
30W - 25L
1,585 SR
Queue Stats
181W - 179L
1,547 Elo+
Solo
Raijin
Raijin
NietHarry
Raijin
Level 148
God Stats
4W - 0L
1,495 SR
Queue Stats
242W - 219L
1,579 Elo+
Party 1
Medusa
Medusa
iPrimeNL
Medusa
Level 67
God Stats
6W - 2L
1,741 SR
Queue Stats
59W - 39L
1,579 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jamirolol
Tsukuyomi
Level 153
God Stats
10W - 14L
1,567 SR
Queue Stats
341W - 312L
1,610 Elo+
Party 2
Kuzenbo
Kuzenbo
moneyfriend
Kuzenbo
Level 144
God Stats
1W - 1L
1,344 SR
Queue Stats
156W - 150L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 7 / 0
8,869
493
4,505
14,513
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
15
1 / 4 / 2
8,979
499
6,163
12,712
8,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 6 / 1
7,860
437
7,611
11,027
7,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 6 / 2
9,313
517
7,702
14,124
4,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Athena
rimpey11
Athena
13
1 / 3 / 2
8,234
457
6,335
16,995
14,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CR0AKERFISH
Izanami
16
1 / 3 / 8
9,790
544
8,957
11,782
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
NietHarry
Raijin
16
3 / 0 / 10
10,092
561
9,672
10,348
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
iPrimeNL
Medusa
19
11 / 1 / 8
11,831
657
11,928
13,477
6,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
jamirolol
Tsukuyomi
17
6 / 2 / 7
11,407
634
14,308
10,860
9,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
moneyfriend
Kuzenbo
14
5 / 1 / 13
10,059
559
7,030
14,251
22,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
72
7
Kills
26
26
Deaths
7
7
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
7
0
0.29
L
Nike
1
4
2
0.5
L
0
6
1
0.08
W
Izanami
CR0AKERFISH
Izanami
1
3
8
1.67
L
3
6
2
0.67
W
Raijin
NietHarry
Raijin
3
0
10
8
W
Medusa
iPrimeNL
Medusa
11
1
8
15
W
Tsukuyomi
jamirolol
Tsukuyomi
6
2
7
4.75
W
Kuzenbo
moneyfriend
Kuzenbo
5
1
13
11.5
L
Athena
rimpey11
Athena
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,316
Damage
51,895
69,371
Taken
60,718
39,932
Mitigated
45,801
18,533
Healing
16,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,505
409
0
4,374
14,513
4,864
0
3,165
11,033
0
50,994
L
Nike
6,163
390
0
2,013
12,712
8,224
0
1,049
10,916
3,641
54,443
L
7,611
358
0
1,746
11,027
7,489
54
3,807
6,932
64,714
0
W
Izanami
CR0AKERFISH
Izanami
8,957
6,663
0
3,908
11,782
3,921
5,267
5,798
5,970
0
84,134
L
7,702
2,841
0
5,444
14,124
4,722
0
2,531
11,513
59,028
0
W
Raijin
NietHarry
Raijin
9,672
907
144
2,371
10,348
3,865
814
5,151
4,760
78,252
0
W
Medusa
iPrimeNL
Medusa
11,928
6,202
0
4,182
13,477
6,082
2,267
4,288
9,064
0
88,701
W
Tsukuyomi
jamirolol
Tsukuyomi
14,308
3,741
0
2,911
10,860
9,813
215
1,023
9,293
641
75,318
W
Kuzenbo
moneyfriend
Kuzenbo
7,030
2,530
379
2,429
14,251
22,120
310
5,394
8,465
23,323
0
L
Athena
rimpey11
Athena
6,335
1,647
603
4,353
16,995
14,633
0
5,990
10,611
27,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,255
Gold Earned
53,179
526
Minions Killed
658
0
Camps Cleared
0
1,718,338
Distance Traveled
1,723,538
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,869
493
114
6
0
361,316
1
L
Nike
8,979
499
129
7
0
346,652
4
L
Tiamat
7,860
437
115
6
0
323,595
4
W
Izanami
9,790
544
141
8
0
295,554
0
L
Freya
9,313
517
127
7
0
311,398
5
W
Raijin
10,092
561
187
10
0
329,460
1
W
Medusa
11,831
657
141
8
0
362,565
3
W
Tsukuyomi
11,407
634
163
9
0
378,913
2
W
Kuzenbo
10,059
559
26
1
0
357,046
0
L
Athena
8,234
457
41
2
0
375,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role