Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GabrielzBB
Janus
Level 96
God Stats
31W - 50L
1,427 SR
Queue Stats
1,003W - 1,038L
1,427 Elo+
Solo
Vamana
Vamana
Mar56
Vamana
Level 87
God Stats
0W - 1L
1,657 SR
Queue Stats
18W - 31L
1,434 Elo+
Solo
Ullr
Ullr
Patrick8K
Ullr
Level 56
God Stats
1W - 1L
1,702 SR
Queue Stats
21W - 28L
1,436 Elo+
Solo
Ah Puch
Ah Puch
SleepieGoat
Ah Puch
Level 146
God Stats
22W - 12L
1,699 SR
Queue Stats
257W - 268L
1,503 Elo+
Solo
Team Averages
Level 100
1,597 SR
1,460 Elo+

VS

Team Averages
Level 89
1,544 SR
1,455 Elo+
Awilix
Awilix
Henrique__Brabo
Awilix
Level 95
God Stats
2W - 1L
1,844 SR
Queue Stats
212W - 201L
1,472 Elo+
Solo
Charybdis
Charybdis
Here_isDjhony
Charybdis
Level 86
God Stats
4W - 8L
1,463 SR
Queue Stats
85W - 73L
1,509 Elo+
Solo
Cerberus
Cerberus
Siegthrall
Cerberus
Level 43
God Stats
5W - 2L
1,603 SR
Queue Stats
19W - 22L
1,481 Elo+
Solo
Merlin
Merlin
Wilks_Brisingr
Merlin
Level 100
God Stats
12W - 14L
1,529 SR
Queue Stats
164W - 163L
1,516 Elo+
Solo
Hel
Hel
duduca19
Hel
Level 120
God Stats
9W - 11L
1,282 SR
Queue Stats
24W - 23L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 4 / 6
9,078
908
12,024
20,328
20,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
15
1 / 2 / 6
8,965
897
9,160
4,107
910
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Mar56
Vamana
15
6 / 5 / 2
10,574
1,057
15,617
16,019
11,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
15
0 / 9 / 6
8,681
868
11,210
13,699
3,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
SleepieGoat
Ah Puch
16
1 / 3 / 6
9,553
955
13,938
9,812
3,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

201

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 14
9,761
976
10,581
15,953
6,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Here_isDjhony
Charybdis
16
6 / 3 / 9
10,377
1,038
13,584
12,692
5,640
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Siegthrall
Cerberus
17
3 / 0 / 19
10,461
1,046
11,922
16,200
19,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 2 / 14
9,988
999
13,030
9,493
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 10
10,550
1,055
8,954
11,562
6,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
88
9
Kills
22
23
Deaths
9
26
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
6
1
L
Janus
1
2
6
2
W
4
2
14
5.5
W
Charybdis
Here_isDjhony
Charybdis
6
3
9
3.5
L
Vamana
Mar56
Vamana
6
5
2
1.4
L
Ullr
0
9
6
0.33
W
Cerberus
Siegthrall
Cerberus
3
0
19
12.5
L
Ah Puch
SleepieGoat
Ah Puch
1
3
6
1.33
W
3
2
14
5
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,949
Damage
58,071
63,965
Taken
65,900
39,761
Mitigated
42,221
7,832
Healing
18,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,024
476
315
1,033
20,328
20,118
0
9,174
10,722
24,408
0
L
Janus
9,160
148
0
0
4,107
910
0
2,487
1,586
18,890
0
W
10,581
4,616
0
151
15,953
6,806
0
8,413
7,351
0
16,018
W
Charybdis
Here_isDjhony
Charybdis
13,584
6,860
0
1,446
12,692
5,640
0
6,303
6,205
0
28,477
L
Vamana
Mar56
Vamana
15,617
7,508
0
3,382
16,019
11,207
0
8,189
7,686
431
35,969
L
Ullr
11,210
7,090
0
335
13,699
3,714
0
6,406
6,967
0
19,517
W
Cerberus
Siegthrall
Cerberus
11,922
1,180
0
3,123
16,200
19,565
0
6,977
9,029
24,598
0
L
Ah Puch
SleepieGoat
Ah Puch
13,938
815
176
2,591
9,812
3,812
0
6,430
3,098
36,343
0
W
13,030
815
0
65
9,493
4,176
0
5,596
3,730
32,185
0
W
8,954
975
9,538
4,653
11,562
6,034
0
7,263
4,039
21,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,851
Gold Earned
51,137
159
Minions Killed
183
9
Camps Cleared
6
1,009,669
Distance Traveled
1,018,767
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,078
908
36
4
0
209,884
0
L
Janus
8,965
897
22
2
0
213,889
2
W
Awilix
9,761
976
20
2
2
209,814
0
W
Charybdis
10,377
1,038
59
6
2
183,484
0
L
Vamana
10,574
1,057
31
3
6
223,725
3
L
Ullr
8,681
868
12
1
0
156,135
0
W
Cerberus
10,461
1,046
33
3
1
214,257
1
L
Ah Puch
9,553
955
58
6
3
206,036
3
W
Merlin
9,988
999
42
4
1
187,684
0
W
Hel
10,550
1,055
29
3
0
223,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role