Player Matchup

Cthulhu
Cthulhu
LepsLazuli
Cthulhu
Level 126
God Stats
5W - 3L
1,673 SR
Queue Stats
78W - 83L
1,553 Elo+
Party 1
Anubis
Anubis
Pluffyeato
Anubis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 42L
1,567 Elo+
Party 1
Nike
Nike
PopeROGAlo
Nike
Level 146
God Stats
5W - 4L
1,551 SR
Queue Stats
33W - 49L
1,407 Elo+
Party 1
Achilles
Achilles
Psychonide
Achilles
Level 124
God Stats
1W - 0L
1,921 SR
Queue Stats
30W - 18L
1,574 Elo+
Party 1
Bacchus
Bacchus
TanksAreFun
Bacchus
Level 109
God Stats
6W - 2L
1,571 SR
Queue Stats
56W - 54L
1,585 Elo+
Solo
Team Averages
Level 127
1,643 SR
1,537 Elo+

VS

Team Averages
Level 89
1,553 SR
1,519 Elo+
Achilles
Achilles
 
Achilles
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Apexarcher167
Artio
Level 105
God Stats
0W - 1L
1,192 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Arkohz
Jing Wei
Level 65
God Stats
2W - 3L
1,797 SR
Queue Stats
129W - 110L
1,544 Elo+
Solo
Scylla
Scylla
D3adlyK1tt3n
Scylla
Level 89
God Stats
0W - 1L
1,668 SR
Queue Stats
32W - 23L
1,573 Elo+
Solo
Agni
Agni
Gokaku
Agni
Level 89
God Stats
13W - 10L
1,609 SR
Queue Stats
71W - 79L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LepsLazuli
Cthulhu
15
3 / 1 / 20
10,475
873
10,732
17,594
21,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Pluffyeato
Anubis
15
2 / 0 / 16
9,246
771
6,385
5,513
4,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
8 / 3 / 17
10,939
912
12,170
9,506
8,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Psychonide
Achilles
18
10 / 0 / 8
11,182
932
10,161
7,178
5,407
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bacchus
TanksAreFun
Bacchus
15
5 / 3 / 15
9,963
830
14,359
11,830
12,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 5 / 1
8,419
702
4,533
11,868
7,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
1 / 5 / 1
7,351
613
3,035
16,090
14,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Arkohz
Jing Wei
15
1 / 4 / 3
8,499
708
7,969
12,041
4,076
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
15
2 / 7 / 5
8,583
715
7,020
11,990
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
Gokaku
Agni
13
1 / 7 / 2
7,720
643
6,462
10,385
2,998
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
19
28
Kills
7
7
Deaths
28
76
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
1
0.5
L
1
5
1
0.3
L
Jing Wei
Arkohz
Jing Wei
1
4
3
0.63
L
Scylla
2
7
5
0.64
L
Agni
Gokaku
Agni
1
7
2
0.29
W
Cthulhu
LepsLazuli
Cthulhu
3
1
20
13
W
Anubis
Pluffyeato
Anubis
2
0
16
10
W
8
3
17
5.5
W
Achilles
Psychonide
Achilles
10
0
8
14
W
Bacchus
TanksAreFun
Bacchus
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,807
Damage
29,019
51,621
Taken
62,374
52,720
Mitigated
32,228
9,507
Healing
6,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,533
496
359
1,574
11,868
7,090
1
6,873
4,622
0
15,262
L
3,035
178
565
1,736
16,090
14,816
0
7,497
8,013
12,817
0
L
Jing Wei
Arkohz
Jing Wei
7,969
4,729
0
1,474
12,041
4,076
0
4,799
6,600
0
42,628
L
Scylla
7,020
1,135
0
194
11,990
3,248
295
5,519
6,283
24,400
0
L
Agni
Gokaku
Agni
6,462
360
0
1,010
10,385
2,998
0
5,743
4,403
21,717
0
W
Cthulhu
LepsLazuli
Cthulhu
10,732
505
1,387
4,730
17,594
21,567
752
5,269
11,926
27,585
0
W
Anubis
Pluffyeato
Anubis
6,385
771
0
44
5,513
4,407
2,050
2,574
2,820
30,942
1,453
W
12,170
2,769
0
1,340
9,506
8,745
1,396
2,554
6,835
0
30,656
W
Achilles
Psychonide
Achilles
10,161
1,719
0
431
7,178
5,407
2,106
1,324
5,818
0
30,823
W
Bacchus
TanksAreFun
Bacchus
14,359
1,390
159
1,416
11,830
12,594
106
4,332
7,171
26,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,805
Gold Earned
40,572
232
Minions Killed
222
10
Camps Cleared
6
1,224,227
Distance Traveled
1,026,717
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,419
702
25
2
2
194,585
1
L
Artio
7,351
613
15
1
0
219,100
1
L
Jing Wei
8,499
708
90
8
4
226,706
6
L
Scylla
8,583
715
51
4
0
201,878
0
L
Agni
7,720
643
41
3
0
184,448
0
W
Cthulhu
10,475
873
32
3
1
254,079
4
W
Anubis
9,246
771
63
5
6
211,824
0
W
Nike
10,939
912
44
4
0
243,630
2
W
Achilles
11,182
932
51
4
1
278,114
0
W
Bacchus
9,963
830
42
4
2
236,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role