Player Matchup

Tsukuyomi
Tsukuyomi
InosukeMood
Tsukuyomi
Level 80
God Stats
22W - 17L
1,591 SR
Queue Stats
135W - 137L
1,524 Elo+
Solo
Vulcan
Vulcan
KmiloElPanda
Vulcan
Level 142
God Stats
2W - 2L
1,388 SR
Queue Stats
130W - 140L
1,526 Elo+
Solo
Horus
Horus
Malibu
Horus
Level 82
God Stats
3W - 1L
1,729 SR
Queue Stats
57W - 52L
1,538 Elo+
Solo
Sylvanus
Sylvanus
Pinguinno9121
Sylvanus
Level 122
God Stats
2W - 1L
1,501 SR
Queue Stats
194W - 176L
1,497 Elo+
Party 1
Neith
Neith
oZesiro
Neith
Level 81
God Stats
2W - 2L
1,373 SR
Queue Stats
259W - 251L
1,520 Elo+
Party 1
Team Averages
Level 101
1,516 SR
1,521 Elo+

VS

Team Averages
Level 113
1,555 SR
1,582 Elo+
Hel
Hel
 
Hel
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Ejshekdv
Ullr
Level 96
God Stats
4W - 3L
1,603 SR
Queue Stats
213W - 113L
1,716 Elo+
Solo
Arachne
Arachne
GrrtBaow3
Arachne
Level 107
God Stats
56W - 45L
1,593 SR
Queue Stats
105W - 93L
1,550 Elo+
Solo
Horus
Horus
OrbitalPlant
Horus
Level 158
God Stats
5W - 8L
1,451 SR
Queue Stats
482W - 454L
1,581 Elo+
Solo
Sol
Sol
okyevan
Sol
Level 128
God Stats
22W - 15L
1,629 SR
Queue Stats
278W - 295L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
InosukeMood
Tsukuyomi
10
5 / 2 / 3
6,300
630
5,284
5,768
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
11
1 / 0 / 1
6,284
628
4,122
3,653
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Malibu
Horus
8
3 / 1 / 3
5,809
581
3,932
5,356
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
Pinguinno9121
Sylvanus
11
2 / 1 / 2
6,444
644
6,422
6,766
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
oZesiro
Neith
9
3 / 1 / 4
6,163
616
5,053
5,187
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
1 / 3 / 2
4,834
483
1,672
4,532
683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
9
0 / 2 / 0
5,129
513
1,875
6,070
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
GrrtBaow3
Arachne
7
0 / 4 / 1
4,568
457
2,927
8,240
2,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 3 / 0
5,418
542
4,918
10,152
6,159
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
9
2 / 2 / 1
5,472
547
4,460
7,486
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
5
5
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
2
0.67
L
Ullr
0
2
0
0
L
Arachne
GrrtBaow3
Arachne
0
4
1
0.13
W
Tsukuyomi
InosukeMood
Tsukuyomi
5
2
3
3.25
W
Vulcan
1
0
1
1.5
W
Horus
Malibu
Horus
3
1
3
4.5
L
2
3
0
0.67
W
Sylvanus
Pinguinno9121
Sylvanus
2
1
2
3
W
Neith
oZesiro
Neith
3
1
4
5
L
Sol
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,813
Damage
15,852
26,730
Taken
36,480
11,247
Mitigated
12,651
11,054
Healing
14,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,672
159
374
1,729
4,532
683
0
0
4,532
14,907
0
L
Ullr
1,875
466
0
866
6,070
1,871
0
2,519
3,551
0
33,153
L
Arachne
GrrtBaow3
Arachne
2,927
1,789
120
1,827
8,240
2,006
0
2,025
6,215
0
17,148
W
Tsukuyomi
InosukeMood
Tsukuyomi
5,284
1,548
0
1,617
5,768
2,847
412
707
5,035
0
23,881
W
Vulcan
4,122
1,393
0
1,826
3,653
1,147
900
0
3,653
41,324
0
W
Horus
Malibu
Horus
3,932
1,401
646
2,081
5,356
2,296
0
1,936
3,322
0
9,420
L
4,918
2,325
35
4,570
10,152
6,159
0
4,718
5,434
0
23,995
W
Sylvanus
Pinguinno9121
Sylvanus
6,422
2,391
308
3,589
6,766
3,347
0
0
6,766
29,980
8,254
W
Neith
oZesiro
Neith
5,053
1,866
0
987
5,187
1,610
0
2,616
2,495
0
32,964
L
Sol
4,460
1,961
0
4,822
7,486
1,932
0
59
7,427
30,738
5,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,000
Gold Earned
25,421
293
Minions Killed
273
0
Camps Cleared
0
935,585
Distance Traveled
890,365
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,834
483
31
3
0
180,586
1
L
Ullr
5,129
513
70
7
0
187,419
1
L
Arachne
4,568
457
35
4
0
181,704
0
W
Tsukuyomi
6,300
630
48
5
0
225,481
2
W
Vulcan
6,284
628
92
9
0
200,492
3
W
Horus
5,809
581
10
1
0
194,196
1
L
Horus
5,418
542
63
6
0
177,471
3
W
Sylvanus
6,444
644
75
8
0
141,051
6
W
Neith
6,163
616
68
7
0
174,365
3
L
Sol
5,472
547
74
7
0
163,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role