Player Matchup

Merlin
Merlin
AwakenedGoku
Merlin
Level 160
God Stats
15W - 13L
1,582 SR
Queue Stats
699W - 878L
1,532 Elo+
Party 1
Atlas
Atlas
Carnage877
Atlas
Level 29
God Stats
3W - 0L
1,745 SR
Queue Stats
34W - 24L
1,646 Elo+
Party 1
Hou Yi
Hou Yi
saucycrayon
Hou Yi
Level 61
God Stats
1W - 3L
1,177 SR
Queue Stats
38W - 65L
1,276 Elo+
Solo
Team Averages
Level 83
1,501 SR
1,485 Elo+

VS

Team Averages
Level 76
1,388 SR
1,323 Elo+
Hun Batz
Hun Batz
TheGaminJunky
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,561 Elo+
Solo
Medusa
Medusa
crackiejackie707
Medusa
Level 26
God Stats
6W - 31L
1,213 SR
Queue Stats
14W - 72L
1,095 Elo+
Party 2
Sol
Sol
shortdogg707
Sol
Level 157
God Stats
16W - 27L
1,449 SR
Queue Stats
935W - 1,603L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
7 / 1 / 10
8,668
867
10,941
7,425
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
12
4 / 1 / 13
8,452
845
9,372
9,845
5,977
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
12
6 / 2 / 9
8,094
809
5,521
6,053
1,625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
TheGaminJunky
Hun Batz
11
1 / 3 / 2
6,923
692
7,030
10,256
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 7 / 1
7,417
742
4,455
9,041
2,815
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 7 / 3
6,397
640
4,831
10,179
3,192
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
17
Kills
4
4
Deaths
17
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
1
10
12
W
Atlas
4
1
13
10.5
L
Hun Batz
TheGaminJunky
Hun Batz
1
3
2
0.67
L
3
7
1
0.5
W
Hou Yi
6
2
9
5.25
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,834
Damage
16,316
23,323
Taken
29,476
9,825
Mitigated
9,413
6,701
Healing
3,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,941
834
154
3,564
7,425
2,223
1,080
2,063
5,362
36,104
0
W
Atlas
9,372
2,930
582
736
9,845
5,977
0
2,117
7,728
14,699
0
L
Hun Batz
TheGaminJunky
Hun Batz
7,030
965
282
1,377
10,256
3,406
0
7,072
3,184
0
18,353
L
4,455
2,029
0
612
9,041
2,815
0
5,484
3,557
0
14,251
W
Hou Yi
5,521
2,399
562
1,103
6,053
1,625
1,349
909
5,144
0
20,480
L
4,831
1,314
0
1,165
10,179
3,192
0
8,009
2,170
18,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,214
Gold Earned
20,737
113
Minions Killed
84
6
Camps Cleared
3
614,355
Distance Traveled
500,116
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,668
867
63
6
2
182,500
1
W
Atlas
8,452
845
4
0
1
238,514
1
L
Hun Batz
6,923
692
28
3
1
190,426
2
L
Medusa
7,417
742
21
2
2
147,658
0
W
Hou Yi
8,094
809
46
5
3
193,341
2
L
Sol
6,397
640
35
4
0
162,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role