Player Matchup

Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Namekliator
Ares
Level 62
God Stats
0W - 2L
1,294 SR
Queue Stats
61W - 72L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
SiemaTuWiadro
Baron Samedi
Level 102
God Stats
9W - 6L
1,547 SR
Queue Stats
687W - 686L
1,504 Elo+
Solo
Bacchus
Bacchus
katz16
Bacchus
Level 129
God Stats
1W - 1L
1,781 SR
Queue Stats
150W - 140L
1,560 Elo+
Solo
Team Averages
Level 119
1,525 SR
1,514 Elo+

VS

Team Averages
Level 72
1,610 SR
1,538 Elo+
Chaac
Chaac
Báripéló
Chaac
Level 34
God Stats
6W - 4L
1,514 SR
Queue Stats
137W - 185L
1,451 Elo+
Solo
Apollo
Apollo
JariaT4_
Apollo
Level 66
God Stats
2W - 2L
1,563 SR
Queue Stats
43W - 40L
1,549 Elo+
Party 1
Olorun
Olorun
KA2UAL-E5
Olorun
Level 68
God Stats
2W - 0L
1,552 SR
Queue Stats
65W - 65L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
NoSoySMURF69
Nu Wa
Level 47
God Stats
5W - 2L
1,648 SR
Queue Stats
129W - 92L
1,640 Elo+
Party 1
Cthulhu
Cthulhu
Suga095
Cthulhu
Level 147
God Stats
12W - 2L
1,776 SR
Queue Stats
570W - 546L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 4 / 4
7,946
795
6,699
9,249
5,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
 
Medusa
14
2 / 3 / 4
7,762
776
8,946
9,859
4,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 4 / 5
7,582
758
4,615
14,833
15,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
SiemaTuWiadro
Baron Samedi
13
2 / 5 / 6
7,750
775
6,685
9,881
6,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
katz16
Bacchus
14
2 / 4 / 4
8,334
833
5,876
15,544
22,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 13
8,791
879
10,582
10,972
8,542
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
JariaT4_
Apollo
15
4 / 3 / 13
8,847
885
5,258
7,141
2,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
KA2UAL-E5
Olorun
15
4 / 1 / 14
9,223
922
9,349
7,748
2,727
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
7 / 2 / 9
9,529
953
16,461
8,358
2,890
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Suga095
Cthulhu
15
1 / 2 / 16
8,487
849
10,241
9,897
8,988
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
8
Kills
20
20
Deaths
9
23
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
4
0.75
L
Medusa
 
Medusa
2
3
4
1.33
W
4
1
13
10.5
W
Apollo
JariaT4_
Apollo
4
3
13
3.5
W
Olorun
KA2UAL-E5
Olorun
4
1
14
11
L
1
4
5
0.88
W
7
2
9
5.75
L
Baron Samedi
SiemaTuWiadro
Baron Samedi
2
5
6
1
W
Cthulhu
Suga095
Cthulhu
1
2
16
4.5
L
Bacchus
katz16
Bacchus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,821
Damage
51,891
59,366
Taken
44,116
53,797
Mitigated
25,479
15,908
Healing
23,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,699
83
1,126
1,583
9,249
5,395
0
5,557
3,692
28,860
0
L
Medusa
 
Medusa
8,946
3,544
1,898
916
9,859
4,248
0
6,884
2,975
0
25,744
W
10,582
2,060
697
4,819
10,972
8,542
566
4,424
6,548
0
18,114
W
Apollo
JariaT4_
Apollo
5,258
2,011
805
1,155
7,141
2,332
1,853
5,557
1,584
0
11,688
W
Olorun
KA2UAL-E5
Olorun
9,349
3,431
2,267
3,029
7,748
2,727
1,638
6,563
1,185
26,490
0
L
4,615
106
0
1,105
14,833
15,312
0
7,725
7,108
9,808
0
W
16,461
4,634
2,730
2,145
8,358
2,890
1,113
3,032
5,326
31,309
0
L
Baron Samedi
SiemaTuWiadro
Baron Samedi
6,685
224
4,623
2,109
9,881
6,245
0
7,041
2,840
12,643
0
W
Cthulhu
Suga095
Cthulhu
10,241
191
3,097
2,797
9,897
8,988
398
4,299
5,598
18,117
0
L
Bacchus
katz16
Bacchus
5,876
363
804
1,744
15,544
22,597
14
8,844
6,700
12,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,374
Gold Earned
44,877
114
Minions Killed
112
0
Camps Cleared
0
898,350
Distance Traveled
1,042,018
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,946
795
40
4
0
173,570
2
L
Medusa
7,762
776
46
5
0
205,639
1
W
Chaac
8,791
879
11
1
0
218,533
2
W
Apollo
8,847
885
11
1
0
206,238
0
W
Olorun
9,223
922
35
4
0
211,094
0
L
Ares
7,582
758
11
1
0
168,353
0
W
Nu Wa
9,529
953
32
3
0
206,657
0
L
Baron Samedi
7,750
775
13
1
0
145,779
0
W
Cthulhu
8,487
849
23
2
0
199,496
4
L
Bacchus
8,334
833
4
0
0
205,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role