Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
GG_TrollerMaBoy
Thoth
Level 44
God Stats
0W - 1L
1,313 SR
Queue Stats
14W - 13L
1,582 Elo+
Solo
Tyr
Tyr
Plx_anCHo
Tyr
Level 47
God Stats
5W - 8L
1,395 SR
Queue Stats
162W - 159L
1,487 Elo+
Solo
Neith
Neith
zSun4703
Neith
Level 43
God Stats
14W - 12L
1,564 SR
Queue Stats
122W - 172L
1,427 Elo+
Party 1
Team Averages
Level 56
1,454 SR
1,499 Elo+

VS

Team Averages
Level 64
1,503 SR
1,439 Elo+
Apollo
Apollo
JCASH SOS
Apollo
Level 67
God Stats
12W - 16L
1,439 SR
Queue Stats
149W - 136L
1,333 Elo+
Solo
Scylla
Scylla
King Kia 76
Scylla
Level 125
God Stats
8W - 5L
1,584 SR
Queue Stats
321W - 334L
1,404 Elo+
Solo
Loki
Loki
Lokiortrol
Loki
Level 40
God Stats
148W - 135L
1,567 SR
Queue Stats
213W - 201L
1,535 Elo+
Solo
Athena
Athena
Roonical
Athena
Level 43
God Stats
4W - 6L
1,422 SR
Queue Stats
95W - 116L
1,495 Elo+
Solo
King Arthur
King Arthur
tomwily1796
King Arthur
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 84L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 6 / 1
5,777
481
2,809
10,385
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
 
Sobek
8
1 / 2 / 3
5,609
467
4,660
12,638
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 3 / 0
5,973
498
3,084
7,021
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 0
6,966
581
5,157
8,478
5,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
zSun4703
Neith
8
1 / 3 / 3
5,671
473
7,228
5,834
1,545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JCASH SOS
Apollo
10
0 / 2 / 4
5,823
485
5,635
5,741
1,637
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
10
3 / 0 / 5
6,624
552
6,840
3,310
1,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
11 / 0 / 3
8,544
712
10,734
7,549
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Roonical
Athena
9
1 / 2 / 5
5,915
493
3,352
12,748
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
tomwily1796
King Arthur
13
2 / 1 / 3
7,148
596
5,215
9,017
5,712
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
17
17
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
1
0.42
L
Sobek
 
Sobek
1
2
3
1.25
L
0
3
0
0
W
Apollo
JCASH SOS
Apollo
0
2
4
1
W
Scylla
3
0
5
5.5
W
11
0
3
12.5
L
1
3
0
0.33
W
Athena
Roonical
Athena
1
2
5
1.75
W
King Arthur
tomwily1796
King Arthur
2
1
3
3.5
L
Neith
zSun4703
Neith
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,938
Damage
31,776
44,356
Taken
38,365
20,378
Mitigated
18,640
11,739
Healing
10,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,809
699
0
3,352
10,385
3,235
0
1,417
8,968
0
22,730
L
Sobek
 
Sobek
4,660
816
0
2,925
12,638
8,266
0
4,288
8,350
13,351
0
L
3,084
0
0
793
7,021
1,697
0
1,772
5,249
34,831
0
W
Apollo
JCASH SOS
Apollo
5,635
3,776
0
1,386
5,741
1,637
212
1,516
4,225
0
23,571
W
Scylla
6,840
741
0
846
3,310
1,495
951
2,093
1,217
30,805
0
W
10,734
2,726
0
2,586
7,549
2,360
903
1,037
6,512
0
54,746
L
5,157
1,022
0
3,299
8,478
5,635
619
622
7,856
0
40,835
W
Athena
Roonical
Athena
3,352
842
0
3,723
12,748
7,436
91
3,098
9,650
15,130
0
W
King Arthur
tomwily1796
King Arthur
5,215
566
0
1,820
9,017
5,712
65
0
9,017
3,433
30,662
L
Neith
zSun4703
Neith
7,228
4,663
0
1,370
5,834
1,545
0
2,832
3,002
0
27,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,996
Gold Earned
34,054
281
Minions Killed
307
0
Camps Cleared
0
1,161,408
Distance Traveled
1,216,900
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,777
481
51
4
0
214,291
0
L
Sobek
5,609
467
19
2
0
243,414
2
L
Thoth
5,973
498
62
5
0
236,163
7
W
Apollo
5,823
485
49
4
0
225,366
0
W
Scylla
6,624
552
54
5
0
239,866
4
W
Loki
8,544
712
101
8
0
285,316
2
L
Tyr
6,966
581
90
8
0
242,475
4
W
Athena
5,915
493
21
2
0
220,311
1
W
King Arthur
7,148
596
82
7
0
246,041
2
L
Neith
5,671
473
59
5
0
225,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role