Player Matchup

Fenrir
Fenrir
Kareulie
Fenrir
Level 47
God Stats
6W - 0L
1,708 SR
Queue Stats
48W - 18L
1,719 Elo+
Party 1
Guan Yu
Guan Yu
Reffya
Guan Yu
Level 158
God Stats
5W - 1L
1,788 SR
Queue Stats
116W - 83L
1,682 Elo+
Party 1
Sol
Sol
Talyrja
Sol
Level 76
God Stats
4W - 2L
1,844 SR
Queue Stats
50W - 18L
1,737 Elo+
Party 1
Anhur
Anhur
TrustMeForCarry
Anhur
Level 60
God Stats
5W - 1L
1,896 SR
Queue Stats
72W - 32L
1,737 Elo+
Party 1
Baron Samedi
Baron Samedi
Искатель
Baron Samedi
Level 158
God Stats
13W - 5L
1,634 SR
Queue Stats
485W - 484L
1,563 Elo+
Solo
Team Averages
Level 100
1,774 SR
1,687 Elo+

VS

Team Averages
Level 68
1,555 SR
1,519 Elo+
Janus
Janus
 
Janus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Bosssnie
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,526 Elo+
Party 3
Vamana
Vamana
Marko527
Vamana
Level 48
God Stats
1W - 3L
1,537 SR
Queue Stats
138W - 134L
1,475 Elo+
Solo
Charybdis
Charybdis
WhiteCrow25
Charybdis
Level 149
God Stats
7W - 7L
1,623 SR
Queue Stats
322W - 317L
1,586 Elo+
Party 2
Fafnir
Fafnir
greytango
Fafnir
Level 79
God Stats
2W - 2L
1,617 SR
Queue Stats
267W - 251L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kareulie
Fenrir
15
7 / 3 / 7
8,931
558
10,097
10,231
3,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Reffya
Guan Yu
16
1 / 1 / 3
9,200
575
12,189
12,000
8,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
13
3 / 0 / 8
8,145
509
10,240
8,116
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 2 / 4
8,894
556
7,460
10,549
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Искатель
Baron Samedi
13
6 / 1 / 7
8,994
562
9,261
10,707
9,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 6 / 2
7,423
464
5,830
9,325
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Bosssnie
Arachne
14
1 / 3 / 1
8,181
511
2,585
11,928
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Marko527
Vamana
14
0 / 1 / 1
8,101
506
8,133
14,792
9,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
WhiteCrow25
Charybdis
13
3 / 4 / 2
7,955
497
9,403
11,508
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
greytango
Fafnir
10
2 / 4 / 3
7,338
459
5,484
16,956
17,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
18
Kills
7
7
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
2
0.33
L
Arachne
Bosssnie
Arachne
1
3
1
0.5
W
Fenrir
Kareulie
Fenrir
7
3
7
3.5
L
Vamana
Marko527
Vamana
0
1
1
0.5
W
Guan Yu
Reffya
Guan Yu
1
1
3
2.5
W
Sol
3
0
8
7
W
1
2
4
1.5
L
Charybdis
WhiteCrow25
Charybdis
3
4
2
1
L
Fafnir
greytango
Fafnir
2
4
3
0.88
W
Baron Samedi
Искатель
Baron Samedi
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,247
Damage
31,435
51,603
Taken
64,509
27,354
Mitigated
36,541
26,946
Healing
20,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,830
248
145
1,074
9,325
2,363
683
3,627
5,698
40,889
0
L
Arachne
Bosssnie
Arachne
2,585
1,780
0
3,296
11,928
4,705
0
1,672
10,132
0
57,175
W
Fenrir
Kareulie
Fenrir
10,097
2,113
0
3,381
10,231
3,530
0
2,236
7,735
0
46,077
L
Vamana
Marko527
Vamana
8,133
3,276
0
7,795
14,792
9,320
0
1,122
12,737
0
57,548
W
Guan Yu
Reffya
Guan Yu
12,189
1,853
735
5,554
12,000
8,748
238
28
11,108
5,443
61,250
W
Sol
10,240
4,517
0
4,254
8,116
2,581
521
2,772
5,152
45,794
5,130
W
7,460
4,413
0
5,339
10,549
2,859
0
2,363
8,105
0
78,478
L
Charybdis
WhiteCrow25
Charybdis
9,403
3,361
0
3,588
11,508
3,021
0
4,208
7,300
0
60,507
L
Fafnir
greytango
Fafnir
5,484
1,590
616
3,982
16,956
17,132
243
9,172
7,784
18,667
0
W
Baron Samedi
Искатель
Baron Samedi
9,261
781
1,669
6,014
10,707
9,636
27
3,542
6,965
35,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,164
Gold Earned
38,998
501
Minions Killed
466
0
Camps Cleared
0
1,568,456
Distance Traveled
1,450,127
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,423
464
99
6
0
289,776
4
L
Arachne
8,181
511
119
7
0
282,338
4
W
Fenrir
8,931
558
76
5
0
327,822
3
L
Vamana
8,101
506
117
7
0
305,442
3
W
Guan Yu
9,200
575
141
9
0
342,159
3
W
Sol
8,145
509
100
6
0
318,630
7
W
Anhur
8,894
556
140
9
0
274,028
5
L
Charybdis
7,955
497
117
7
0
285,768
4
L
Fafnir
7,338
459
14
1
0
286,803
7
W
Baron Samedi
8,994
562
44
3
0
305,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role