Player Matchup

Mulan
Mulan
CynicalGecko
Mulan
Level 69
God Stats
5W - 3L
1,834 SR
Queue Stats
376W - 263L
1,634 Elo+
Party 1
Bacchus
Bacchus
Happymadison
Bacchus
Level 128
God Stats
5W - 9L
1,391 SR
Queue Stats
473W - 385L
1,598 Elo+
Party 1
Tiamat
Tiamat
Nekofidelius
Tiamat
Level 65
God Stats
8W - 11L
1,481 SR
Queue Stats
233W - 190L
1,568 Elo+
Party 1
Fenrir
Fenrir
Psychus
Fenrir
Level 142
God Stats
19W - 16L
1,557 SR
Queue Stats
467W - 386L
1,613 Elo+
Party 1
Izanami
Izanami
ÖutRotated
Izanami
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 5L
1,598 Elo+
Solo
Team Averages
Level 112
1,553 SR
1,602 Elo+

VS

Team Averages
Level 114
1,617 SR
1,556 Elo+
Cerberus
Cerberus
BlueBearToast
Cerberus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 178L
1,511 Elo+
Solo
Ratatoskr
Ratatoskr
ImPumpkinn
Ratatoskr
Level 121
God Stats
3W - 3L
1,535 SR
Queue Stats
101W - 102L
1,537 Elo+
Party 2
Zhong Kui
Zhong Kui
aakivo
Zhong Kui
Level 159
God Stats
7W - 4L
1,762 SR
Queue Stats
177W - 197L
1,598 Elo+
Party 2
Nemesis
Nemesis
iruza
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,609 Elo+
Solo
Medusa
Medusa
oJadeDragon
Medusa
Level 126
God Stats
7W - 3L
1,787 SR
Queue Stats
164W - 149L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 11
14,130
614
22,158
25,352
25,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Happymadison
Bacchus
20
10 / 4 / 14
14,966
651
19,189
20,607
14,611
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
20
4 / 5 / 14
13,623
592
14,121
13,944
8,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Psychus
Fenrir
18
8 / 2 / 16
12,987
565
9,682
24,401
35,902
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
ÖutRotated
Izanami
20
16 / 3 / 5
17,821
775
28,831
21,992
9,638
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlueBearToast
Cerberus
16
1 / 6 / 5
10,646
463
8,821
21,654
14,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
ImPumpkinn
Ratatoskr
16
2 / 10 / 6
9,989
434
7,800
24,668
16,044
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
aakivo
Zhong Kui
20
5 / 9 / 2
12,674
551
15,103
24,523
14,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
iruza
Nemesis
16
0 / 11 / 8
10,110
440
11,092
26,451
10,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
17
10 / 10 / 3
11,570
503
17,285
20,410
6,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
42
45
Kills
18
19
Deaths
46
60
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BlueBearToast
Cerberus
1
6
5
0.58
W
7
5
11
2.5
W
Bacchus
Happymadison
Bacchus
10
4
14
4.25
L
Ratatoskr
ImPumpkinn
Ratatoskr
2
10
6
0.5
W
Tiamat
4
5
14
2.2
W
Fenrir
Psychus
Fenrir
8
2
16
8
L
Zhong Kui
aakivo
Zhong Kui
5
9
2
0.67
L
Nemesis
iruza
Nemesis
0
11
8
0.36
L
Medusa
10
10
3
1.15
W
Izanami
ÖutRotated
Izanami
16
3
5
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,981
Damage
60,101
106,296
Taken
117,706
94,175
Mitigated
61,848
33,995
Healing
13,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BlueBearToast
Cerberus
8,821
352
0
2,754
21,654
14,612
273
8,129
13,411
65,443
0
W
22,158
3,016
0
5,054
25,352
25,893
1,308
7,247
18,105
6,989
81,215
W
Bacchus
Happymadison
Bacchus
19,189
2,698
0
7,003
20,607
14,611
900
4,509
16,098
113,275
0
L
Ratatoskr
ImPumpkinn
Ratatoskr
7,800
1,588
0
1,563
24,668
16,044
19
6,218
18,189
458
48,198
W
Tiamat
14,121
2,025
0
4,491
13,944
8,131
1,029
867
13,013
65,607
0
W
Fenrir
Psychus
Fenrir
9,682
1,617
1,137
6,689
24,401
35,902
187
4,268
20,133
1,215
35,966
L
Zhong Kui
aakivo
Zhong Kui
15,103
2,640
0
4,365
24,523
14,235
0
4,192
20,233
78,518
8,934
L
Nemesis
iruza
Nemesis
11,092
4,462
0
3,053
26,451
10,586
0
9,272
17,051
0
77,617
L
Medusa
17,285
7,697
0
1,961
20,410
6,371
135
6,800
13,464
0
65,951
W
Izanami
ÖutRotated
Izanami
28,831
21,811
0
9,621
21,992
9,638
13,007
7,250
14,742
0
176,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,527
Gold Earned
54,989
667
Minions Killed
638
0
Camps Cleared
0
2,152,846
Distance Traveled
1,853,281
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,646
463
174
8
0
321,220
0
W
Mulan
14,130
614
144
6
0
387,004
1
W
Bacchus
14,966
651
156
7
0
466,643
1
L
Ratatoskr
9,989
434
80
3
0
435,245
12
W
Tiamat
13,623
592
125
5
0
422,018
12
W
Fenrir
12,987
565
24
1
0
467,829
3
L
Zhong Kui
12,674
551
153
7
0
359,553
2
L
Nemesis
10,110
440
115
5
0
353,987
0
L
Medusa
11,570
503
116
5
0
383,276
4
W
Izanami
17,821
775
218
9
0
409,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role