Player Matchup

Jing Wei
Jing Wei
Feelatioh
Jing Wei
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 95L
1,468 Elo+
Solo
The Morrigan
The Morrigan
Jakasakatakamaka
The Morrigan
Level 44
God Stats
1W - 1L
1,459 SR
Queue Stats
10W - 7L
1,583 Elo+
Solo
Osiris
Osiris
LOLx237
Osiris
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 81L
1,515 Elo+
Solo
Gilgamesh
Gilgamesh
Le_MalFrouill3
Gilgamesh
Level 106
God Stats
8W - 2L
1,743 SR
Queue Stats
421W - 434L
1,451 Elo+
Solo
King Arthur
King Arthur
SplitZ_Shadw
King Arthur
Level 148
God Stats
0W - 2L
1,232 SR
Queue Stats
86W - 67L
1,561 Elo+
Solo
Team Averages
Level 90
1,487 SR
1,516 Elo+

VS

Team Averages
Level 103
1,497 SR
1,576 Elo+
Persephone
Persephone
 
Persephone
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
HeyPatrick02
Discordia
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,610 Elo+
Party 1
He Bo
He Bo
Sisterfisterguy
He Bo
Level 42
God Stats
1W - 0L
1,352 SR
Queue Stats
11W - 2L
1,775 Elo+
Party 1
Ah Puch
Ah Puch
xxGHOOSxx
Ah Puch
Level 160
God Stats
24W - 15L
1,632 SR
Queue Stats
1,593W - 1,633L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Feelatioh
Jing Wei
16
3 / 6 / 2
9,931
709
9,116
13,317
5,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
Jakasakatakamaka
The Morrigan
17
2 / 8 / 4
10,085
720
13,342
10,306
7,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
LOLx237
Osiris
18
3 / 7 / 6
10,738
767
11,085
20,616
27,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Le_MalFrouill3
Gilgamesh
15
2 / 9 / 2
8,970
641
9,765
21,770
29,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
SplitZ_Shadw
King Arthur
15
1 / 8 / 3
8,537
610
8,887
25,287
31,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
19
10 / 1 / 23
12,477
891
25,840
10,765
6,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
17
8 / 2 / 22
11,091
792
8,774
18,109
33,200
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
HeyPatrick02
Discordia
19
6 / 2 / 27
11,286
806
16,045
13,812
7,363
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 5 / 20
11,125
795
14,884
13,882
6,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
xxGHOOSxx
Ah Puch
20
6 / 1 / 25
12,144
867
16,411
7,855
4,830
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
155
11
Kills
38
38
Deaths
11
17
Assists
117
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
10
1
23
21.5
W
Bacchus
 
Bacchus
8
2
22
9.5
L
Jing Wei
Feelatioh
Jing Wei
3
6
2
0.67
W
Discordia
HeyPatrick02
Discordia
6
2
27
9.75
L
The Morrigan
Jakasakatakamaka
The Morrigan
2
8
4
0.5
L
Osiris
LOLx237
Osiris
3
7
6
0.86
L
Gilgamesh
Le_MalFrouill3
Gilgamesh
2
9
2
0.33
W
8
5
20
3.6
L
King Arthur
SplitZ_Shadw
King Arthur
1
8
3
0.31
W
Ah Puch
xxGHOOSxx
Ah Puch
6
1
25
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,195
Damage
81,954
91,296
Taken
64,423
101,846
Mitigated
58,315
20,821
Healing
25,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
25,840
2,246
2,107
2,737
10,765
6,089
1,298
2,529
8,058
61,851
0
W
Bacchus
 
Bacchus
8,774
1,458
1,326
3,256
18,109
33,200
222
3,613
14,240
14,893
0
L
Jing Wei
Feelatioh
Jing Wei
9,116
7,373
381
2,272
13,317
5,688
0
13,206
111
0
17,832
W
Discordia
HeyPatrick02
Discordia
16,045
2,471
2,655
3,665
13,812
7,363
742
1,430
12,123
33,030
0
L
The Morrigan
Jakasakatakamaka
The Morrigan
13,342
1,661
483
1,835
10,306
7,500
0
8,949
1,281
31,402
0
L
Osiris
LOLx237
Osiris
11,085
3,444
1,515
3,307
20,616
27,822
0
18,696
1,920
0
21,517
L
Gilgamesh
Le_MalFrouill3
Gilgamesh
9,765
1,470
2,012
2,670
21,770
29,444
0
18,868
2,902
0
25,058
W
14,884
1,980
2,183
3,463
13,882
6,833
841
2,864
10,891
25,003
0
L
King Arthur
SplitZ_Shadw
King Arthur
8,887
1,501
483
5,863
25,287
31,392
0
22,159
3,128
0
16,807
W
Ah Puch
xxGHOOSxx
Ah Puch
16,411
893
2,203
2,396
7,855
4,830
1,137
2,906
4,858
42,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,261
Gold Earned
58,123
163
Minions Killed
174
0
Camps Cleared
0
1,185,897
Distance Traveled
1,425,635
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,477
891
64
5
0
314,537
5
W
Bacchus
11,091
792
5
0
0
271,104
0
L
Jing Wei
9,931
709
24
2
0
236,167
0
W
Discordia
11,286
806
28
2
0
290,761
0
L
The Morrigan
10,085
720
56
4
0
242,126
0
L
Osiris
10,738
767
28
2
0
264,054
0
L
Gilgamesh
8,970
641
32
2
0
231,859
3
W
He Bo
11,125
795
19
1
0
253,293
2
L
King Arthur
8,537
610
23
2
0
211,691
0
W
Ah Puch
12,144
867
58
4
0
295,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role