Player Matchup

Geb
Geb
BassChanSlays
Geb
Level 108
God Stats
4W - 3L
1,515 SR
Queue Stats
119W - 85L
1,606 Elo+
Solo
Heimdallr
Heimdallr
GulpGlarp
Heimdallr
Level 60
God Stats
0W - 1L
1,551 SR
Queue Stats
187W - 178L
1,472 Elo+
Party 1
Janus
Janus
baaygle
Janus
Level 65
God Stats
1W - 8L
1,103 SR
Queue Stats
217W - 248L
1,429 Elo+
Party 1
Team Averages
Level 78
1,389 SR
1,503 Elo+

VS

Team Averages
Level 102
1,497 SR
1,497 Elo+
Mulan
Mulan
D2K Feared
Mulan
Level 122
God Stats
12W - 7L
1,663 SR
Queue Stats
250W - 235L
1,536 Elo+
Party 2
Zeus
Zeus
PatriotSlays
Zeus
Level 105
God Stats
5W - 13L
1,396 SR
Queue Stats
653W - 568L
1,582 Elo+
Party 2
Medusa
Medusa
turkey627420
Medusa
Level 80
God Stats
17W - 19L
1,431 SR
Queue Stats
76W - 87L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,856
586
4,606
10,166
6,772
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
GulpGlarp
Heimdallr
9
1 / 6 / 2
6,019
602
5,447
6,996
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
baaygle
Janus
10
2 / 4 / 1
6,402
640
4,763
5,950
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
2 / 3 / 8
7,073
707
6,765
9,232
6,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 0 / 4
8,153
815
9,362
4,971
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
2 / 0 / 8
6,893
689
4,163
3,804
1,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
11
11
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Mulan
2
3
8
2
L
Heimdallr
GulpGlarp
Heimdallr
1
6
2
0.33
W
7
0
4
9
L
Janus
baaygle
Janus
2
4
1
0.63
W
Medusa
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,816
Damage
20,290
23,112
Taken
18,007
11,484
Mitigated
8,824
3,481
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,606
392
347
2,834
10,166
6,772
0
3,121
6,399
13,611
0
W
Mulan
6,765
796
513
2,268
9,232
6,247
168
5,590
3,352
2,328
15,486
L
Heimdallr
GulpGlarp
Heimdallr
5,447
1,464
0
89
6,996
2,732
0
3,792
2,780
0
14,537
W
9,362
701
203
978
4,971
1,534
399
2,497
2,406
29,800
0
L
Janus
baaygle
Janus
4,763
400
39
172
5,950
1,980
0
2,652
2,906
17,061
0
W
Medusa
4,163
1,939
0
627
3,804
1,043
673
1,284
2,440
0
8,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,277
Gold Earned
22,119
72
Minions Killed
99
3
Camps Cleared
6
532,007
Distance Traveled
632,849
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,856
586
11
1
0
213,701
1
W
Mulan
7,073
707
23
2
4
229,432
2
L
Heimdallr
6,019
602
22
2
1
151,603
2
W
Zeus
8,153
815
71
7
2
208,052
0
L
Janus
6,402
640
39
4
2
166,703
0
W
Medusa
6,893
689
5
1
0
195,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role