Player Matchup

Kuzenbo
Kuzenbo
Dynnasty-King
Kuzenbo
Level 149
God Stats
26W - 18L
1,599 SR
Queue Stats
629W - 571L
1,599 Elo+
Party 3
Nemesis
Nemesis
KarlToughLove
Nemesis
Level 151
God Stats
3W - 8L
1,348 SR
Queue Stats
273W - 261L
1,538 Elo+
Party 2
Hel
Hel
Moistandsoft
Hel
Level 155
God Stats
8W - 5L
1,579 SR
Queue Stats
152W - 155L
1,514 Elo+
Party 2
Achilles
Achilles
Spardabel
Achilles
Level 148
God Stats
15W - 12L
1,681 SR
Queue Stats
542W - 482L
1,608 Elo+
Party 3
Atlas
Atlas
protigy-15
Atlas
Level 160
God Stats
15W - 11L
1,691 SR
Queue Stats
663W - 584L
1,674 Elo+
Party 3
Team Averages
Level 153
1,580 SR
1,587 Elo+

VS

Team Averages
Level 129
1,523 SR
1,488 Elo+
Sol
Sol
Abhomb
Sol
Level 124
God Stats
1W - 7L
1,552 SR
Queue Stats
8W - 17L
1,291 Elo+
Party 1
Hel
Hel
Babywaluigi
Hel
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,665 Elo+
Solo
Izanami
Izanami
Kyomaii
Izanami
Level 140
God Stats
28W - 30L
1,579 SR
Queue Stats
236W - 237L
1,565 Elo+
Solo
Bastet
Bastet
Messier31
Bastet
Level 160
God Stats
1W - 3L
1,537 SR
Queue Stats
300W - 295L
1,592 Elo+
Solo
Bacchus
Bacchus
MisterSpaceGhost
Bacchus
Level 107
God Stats
0W - 2L
1,445 SR
Queue Stats
6W - 8L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
0 / 1 / 15
9,283
663
11,642
20,141
24,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
19
8 / 1 / 5
12,217
873
13,834
11,551
6,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 2 / 7
9,805
700
9,639
10,186
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Spardabel
Achilles
17
7 / 1 / 7
11,261
804
16,678
15,991
18,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
18
7 / 1 / 14
12,811
915
20,920
19,807
21,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Abhomb
Sol
14
1 / 7 / 4
8,823
630
9,952
16,647
5,667
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 2
8,948
639
13,139
14,264
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Kyomaii
Izanami
17
3 / 4 / 1
9,880
706
13,210
14,144
5,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Messier31
Bastet
15
1 / 4 / 4
9,140
653
10,835
13,898
5,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 5 / 3
7,618
544
8,244
22,608
17,592
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
24
Kills
6
6
Deaths
24
48
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
Abhomb
Sol
1
7
4
0.43
L
1
4
2
0.5
W
Kuzenbo
0
1
15
7.5
W
Nemesis
8
1
5
10.5
L
Izanami
Kyomaii
Izanami
3
4
1
0.88
L
Bastet
Messier31
Bastet
1
4
4
0.75
L
0
5
3
0.3
W
2
2
7
2.75
W
Achilles
Spardabel
Achilles
7
1
7
10.5
W
Atlas
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,713
Damage
55,380
77,676
Taken
81,561
76,476
Mitigated
40,705
31,071
Healing
29,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Abhomb
Sol
9,952
2,399
868
3,528
16,647
5,667
0
9,236
6,859
22,921
0
L
13,139
1,089
10,010
7,960
14,264
6,471
0
7,930
5,870
37,348
0
W
Kuzenbo
11,642
2,582
2,167
2,052
20,141
24,862
258
8,789
11,352
24,471
0
W
Nemesis
13,834
6,200
0
1,771
11,551
6,211
1,343
2,811
8,740
0
54,718
L
Izanami
Kyomaii
Izanami
13,210
5,556
0
886
14,144
5,706
1
7,053
6,712
0
53,989
L
Bastet
Messier31
Bastet
10,835
2,414
0
1,474
13,898
5,269
14
4,976
8,349
0
34,507
L
8,244
248
0
4,545
22,608
17,592
0
11,925
9,844
17,982
0
W
9,639
771
9,075
6,286
10,186
4,962
985
4,633
5,553
38,060
0
W
Achilles
Spardabel
Achilles
16,678
4,103
0
2,900
15,991
18,731
925
6,416
9,575
486
34,147
W
Atlas
20,920
7,143
711
6,109
19,807
21,710
780
8,945
10,862
46,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,377
Gold Earned
44,409
329
Minions Killed
301
10
Camps Cleared
5
1,449,343
Distance Traveled
1,314,150
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,823
630
40
3
1
243,292
2
L
Hel
8,948
639
59
4
2
286,332
0
W
Kuzenbo
9,283
663
28
2
0
294,986
4
W
Nemesis
12,217
873
109
8
4
280,471
0
L
Izanami
9,880
706
113
8
0
241,995
2
L
Bastet
9,140
653
67
5
2
289,637
4
L
Bacchus
7,618
544
22
2
0
252,894
0
W
Hel
9,805
700
80
6
2
279,388
0
W
Achilles
11,261
804
60
4
2
310,254
2
W
Atlas
12,811
915
52
4
2
284,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role