Player Matchup

Bacchus
Bacchus
Clowniac
Bacchus
Level 117
God Stats
4W - 1L
1,528 SR
Queue Stats
171W - 162L
1,489 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KEVINEXMAGANA
Ah Muzen Cab
Level 124
God Stats
18W - 19L
1,471 SR
Queue Stats
261W - 285L
1,382 Elo+
Solo
Izanami
Izanami
ShadeKhan
Izanami
Level 156
God Stats
42W - 33L
1,649 SR
Queue Stats
812W - 813L
1,466 Elo+
Solo
Ra
Ra
XSPARTAN1234
Ra
Level 119
God Stats
30W - 39L
1,489 SR
Queue Stats
298W - 274L
1,502 Elo+
Solo
Cliodhna
Cliodhna
Yubf
Cliodhna
Level 61
God Stats
3W - 4L
1,500 SR
Queue Stats
69W - 71L
1,517 Elo+
Solo
Team Averages
Level 115
1,527 SR
1,471 Elo+

VS

Team Averages
Level 88
1,620 SR
1,485 Elo+
Gilgamesh
Gilgamesh
LilHec
Gilgamesh
Level 68
God Stats
8W - 5L
1,726 SR
Queue Stats
302W - 328L
1,523 Elo+
Party 1
Cupid
Cupid
ShowMeUr_Tds34
Cupid
Level 69
God Stats
30W - 25L
1,566 SR
Queue Stats
49W - 61L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
i_rumen
Baron Samedi
Level 100
God Stats
17W - 14L
1,472 SR
Queue Stats
528W - 565L
1,502 Elo+
Party 2
Fenrir
Fenrir
marcito ii
Fenrir
Level 121
God Stats
27W - 20L
1,618 SR
Queue Stats
962W - 961L
1,514 Elo+
Party 1
Da Ji
Da Ji
novapkr
Da Ji
Level 83
God Stats
1W - 3L
1,720 SR
Queue Stats
350W - 417L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clowniac
Bacchus
15
1 / 4 / 11
10,644
507
6,507
16,158
17,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
KEVINEXMAGANA
Ah Muzen Cab
20
7 / 2 / 1
12,646
602
14,705
9,766
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
ShadeKhan
Izanami
19
3 / 2 / 7
12,474
594
13,760
15,147
7,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
6 / 4 / 6
11,589
552
12,638
16,977
6,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
Yubf
Cliodhna
18
8 / 8 / 5
12,141
578
15,434
19,332
7,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LilHec
Gilgamesh
17
5 / 3 / 4
10,818
515
11,600
18,496
12,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 4 / 8
9,268
441
7,705
13,653
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
i_rumen
Baron Samedi
17
2 / 5 / 7
10,124
482
12,671
15,666
6,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
marcito ii
Fenrir
15
9 / 5 / 5
11,030
525
13,120
22,853
18,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
novapkr
Da Ji
15
1 / 8 / 8
9,372
446
6,507
16,345
4,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
51
25
Kills
19
20
Deaths
25
30
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Clowniac
Bacchus
1
4
11
1.63
W
Ah Muzen Cab
KEVINEXMAGANA
Ah Muzen Cab
7
2
1
3.75
L
Gilgamesh
LilHec
Gilgamesh
5
3
4
2.33
W
Izanami
ShadeKhan
Izanami
3
2
7
3.25
L
2
4
8
1.5
W
6
4
6
2.25
W
Cliodhna
Yubf
Cliodhna
8
8
5
1.31
L
Baron Samedi
i_rumen
Baron Samedi
2
5
7
1.1
L
Fenrir
marcito ii
Fenrir
9
5
5
2.3
L
Da Ji
novapkr
Da Ji
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,044
Damage
51,603
77,380
Taken
87,013
43,364
Mitigated
45,088
27,305
Healing
25,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Clowniac
Bacchus
6,507
598
0
3,528
16,158
17,716
157
3,143
11,965
19,901
0
W
Ah Muzen Cab
KEVINEXMAGANA
Ah Muzen Cab
14,705
5,768
0
5,765
9,766
3,442
1,584
699
8,863
0
115,860
L
Gilgamesh
LilHec
Gilgamesh
11,600
2,328
0
4,051
18,496
12,072
866
3,030
15,466
5,554
60,390
W
Izanami
ShadeKhan
Izanami
13,760
8,524
0
3,588
15,147
7,576
3,907
967
13,314
0
103,266
L
7,705
4,116
859
5,011
13,653
3,357
912
2,943
10,710
0
51,029
W
12,638
905
1,853
7,806
16,977
6,836
744
4,788
11,683
81,113
0
W
Cliodhna
Yubf
Cliodhna
15,434
1,337
0
4,765
19,332
7,794
688
3,671
15,099
0
85,860
L
Baron Samedi
i_rumen
Baron Samedi
12,671
253
1,418
5,161
15,666
6,344
982
4,617
11,049
77,355
0
L
Fenrir
marcito ii
Fenrir
13,120
3,050
0
5,434
22,853
18,361
312
4,951
17,902
169
32,283
L
Da Ji
novapkr
Da Ji
6,507
359
0
3,224
16,345
4,954
0
3,604
12,741
0
44,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,494
Gold Earned
50,612
613
Minions Killed
483
0
Camps Cleared
0
2,065,882
Distance Traveled
2,017,450
36
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,644
507
21
1
0
436,525
10
W
Ah Muzen Cab
12,646
602
172
8
0
421,369
7
L
Gilgamesh
10,818
515
132
6
0
426,925
4
W
Izanami
12,474
594
185
9
0
369,579
13
L
Cupid
9,268
441
95
5
0
395,993
3
W
Ra
11,589
552
120
6
0
413,920
6
W
Cliodhna
12,141
578
115
5
0
424,489
0
L
Baron Samedi
10,124
482
118
6
0
373,271
3
L
Fenrir
11,030
525
61
3
0
416,337
8
L
Da Ji
9,372
446
77
4
0
404,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role