Player Matchup

Ah Muzen Cab
Ah Muzen Cab
KofteeNecmi
Ah Muzen Cab
Level 66
God Stats
3W - 1L
1,332 SR
Queue Stats
171W - 239L
1,338 Elo+
Party 1
Cerberus
Cerberus
Lucife4212
Cerberus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 37L
1,596 Elo+
Party 3
Sol
Sol
Yedi_Benden
Sol
Level 67
God Stats
4W - 2L
1,556 SR
Queue Stats
98W - 161L
1,301 Elo+
Party 1
Loki
Loki
freesty1er
Loki
Level 159
God Stats
33W - 13L
1,670 SR
Queue Stats
428W - 295L
1,616 Elo+
Party 3
Nike
Nike
just_so_Godly
Nike
Level 64
God Stats
6W - 4L
1,500 SR
Queue Stats
46W - 43L
1,346 Elo+
Solo
Team Averages
Level 79
1,512 SR
1,440 Elo+

VS

Team Averages
Level 63
1,373 SR
1,429 Elo+
Atlas
Atlas
DarkSoLdz-
Atlas
Level 59
God Stats
0W - 1L
1,292 SR
Queue Stats
60W - 68L
1,467 Elo+
Party 2
Nox
Nox
Muggleti
Nox
Level 109
God Stats
7W - 9L
1,503 SR
Queue Stats
520W - 612L
1,428 Elo+
Solo
Skadi
Skadi
TheCowboy_Hitman
Skadi
Level 48
God Stats
7W - 12L
1,361 SR
Queue Stats
33W - 41L
1,372 Elo+
Party 2
Fenrir
Fenrir
iKuwaitian
Fenrir
Level 15
God Stats
1W - 3L
1,177 SR
Queue Stats
13W - 13L
1,368 Elo+
Party 2
Chaac
Chaac
iblackbulI
Chaac
Level 85
God Stats
25W - 9L
1,531 SR
Queue Stats
162W - 129L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
KofteeNecmi
Ah Muzen Cab
10
1 / 2 / 5
6,357
530
4,417
5,007
2,076
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Lucife4212
Cerberus
9
2 / 1 / 7
6,257
521
3,866
8,094
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
3 / 1 / 5
6,514
543
5,195
7,127
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
15 / 1 / 2
8,113
676
12,749
6,729
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 0
6,381
532
4,997
6,081
3,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
2 / 4 / 1
6,488
541
4,098
10,683
5,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 8 / 1
4,906
409
1,247
7,671
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 5 / 1
5,384
449
2,838
6,979
1,697
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
iKuwaitian
Fenrir
8
0 / 4 / 0
4,999
417
1,316
9,354
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
12
4 / 1 / 2
6,878
573
8,228
10,639
6,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
21
Kills
7
7
Deaths
22
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
2
4
1
0.63
W
Ah Muzen Cab
KofteeNecmi
Ah Muzen Cab
1
2
5
1.75
W
Cerberus
Lucife4212
Cerberus
2
1
7
5.5
L
0
8
1
0.06
L
1
5
1
0.3
W
3
1
5
5.5
W
15
1
2
16
L
Fenrir
iKuwaitian
Fenrir
0
4
0
0
L
Chaac
4
1
2
5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,224
Damage
17,727
33,038
Taken
45,326
15,257
Mitigated
17,858
11,321
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
4,098
1,739
968
1,247
10,683
5,558
93
4,215
6,468
14,475
0
W
Ah Muzen Cab
KofteeNecmi
Ah Muzen Cab
4,417
1,826
0
643
5,007
2,076
733
1,569
3,336
0
29,984
W
Cerberus
Lucife4212
Cerberus
3,866
306
786
2,718
8,094
5,588
25
1,758
6,136
17,982
0
L
1,247
86
0
580
7,671
2,074
0
550
7,121
13,520
0
L
2,838
1,561
0
327
6,979
1,697
100
2,777
4,202
0
25,319
W
5,195
3,087
0
3,290
7,127
1,788
2,720
1,161
5,924
31,524
0
W
12,749
3,997
0
2,288
6,729
2,099
0
676
5,891
0
46,827
L
Fenrir
iKuwaitian
Fenrir
1,316
683
0
3,145
9,354
2,373
0
0
9,354
0
21,116
L
Chaac
8,228
1,198
0
4,894
10,639
6,156
0
1,519
8,517
0
35,755
W
4,997
1,616
0
1,596
6,081
3,706
600
0
5,739
0
34,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,622
Gold Earned
28,655
315
Minions Killed
215
0
Camps Cleared
0
1,176,088
Distance Traveled
1,079,589
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,488
541
23
2
0
223,892
2
W
Ah Muzen Cab
6,357
530
57
5
0
219,034
4
W
Cerberus
6,257
521
40
3
0
262,647
2
L
Nox
4,906
409
28
2
0
173,090
3
L
Skadi
5,384
449
46
4
0
201,674
1
W
Sol
6,514
543
65
5
0
189,846
1
W
Loki
8,113
676
81
7
0
276,314
4
L
Fenrir
4,999
417
53
4
0
231,617
0
L
Chaac
6,878
573
65
5
0
249,316
1
W
Nike
6,381
532
72
6
0
228,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role