Player Matchup

Kuzenbo
Kuzenbo
Chuppatsta
Kuzenbo
Level 22
God Stats
11W - 5L
1,619 SR
Queue Stats
48W - 20L
1,622 Elo+
Party 1
Chaac
Chaac
D4n4gu1
Chaac
Level 14
God Stats
10W - 5L
1,577 SR
Queue Stats
28W - 11L
1,652 Elo+
Party 1
Raijin
Raijin
Hisako soul Ero
Raijin
Level 160
God Stats
2W - 2L
1,216 SR
Queue Stats
187W - 195L
1,506 Elo+
Party 1
Bastet
Bastet
Nairobi 420
Bastet
Level 42
God Stats
6W - 0L
1,926 SR
Queue Stats
88W - 70L
1,595 Elo+
Solo
Danzaburou
Danzaburou
Ouiouibag4404
Danzaburou
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 10L
1,621 Elo+
Party 1
Team Averages
Level 50
1,568 SR
1,599 Elo+

VS

Team Averages
Level 73
1,463 SR
1,535 Elo+
Loki
Loki
DusT727
Loki
Level 29
God Stats
44W - 29L
1,680 SR
Queue Stats
112W - 91L
1,569 Elo+
Party 3
Hou Yi
Hou Yi
Fundementlz
Hou Yi
Level 28
God Stats
0W - 2L
1,257 SR
Queue Stats
79W - 64L
1,537 Elo+
Party 2
Hera
Hera
Tscriz33
Hera
Level 157
God Stats
1W - 2L
1,360 SR
Queue Stats
299W - 257L
1,563 Elo+
Party 3
Sylvanus
Sylvanus
feastgodcash
Sylvanus
Level 107
God Stats
0W - 4L
1,343 SR
Queue Stats
338W - 255L
1,595 Elo+
Party 2
Tyr
Tyr
xerxes275
Tyr
Level 45
God Stats
2W - 3L
1,675 SR
Queue Stats
28W - 47L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chuppatsta
Kuzenbo
16
4 / 0 / 13
10,682
562
9,670
13,228
16,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
D4n4gu1
Chaac
19
6 / 1 / 3
12,377
651
12,701
17,903
11,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 3 / 8
10,986
578
11,835
11,458
5,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
16
7 / 2 / 6
10,982
578
11,940
16,104
5,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Ouiouibag4404
Danzaburou
18
8 / 2 / 8
12,132
639
12,447
11,870
4,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DusT727
Loki
14
1 / 4 / 4
8,545
450
7,932
13,138
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
12
0 / 9 / 0
7,075
372
1,083
12,262
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hera
15
6 / 5 / 0
9,703
511
14,258
13,480
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
feastgodcash
Sylvanus
12
0 / 8 / 4
7,526
396
4,959
17,207
13,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 5 / 1
8,692
457
7,749
18,027
22,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
31
Kills
8
8
Deaths
31
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Chuppatsta
Kuzenbo
4
0
13
10.5
W
Chaac
D4n4gu1
Chaac
6
1
3
7.5
L
Loki
DusT727
Loki
1
4
4
0.75
L
Hou Yi
0
9
0
0
W
6
3
8
3.33
W
Bastet
7
2
6
5
W
Danzaburou
Ouiouibag4404
Danzaburou
8
2
8
6
L
Hera
6
5
0
1.2
L
Sylvanus
feastgodcash
Sylvanus
0
8
4
0.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,593
Damage
35,981
70,563
Taken
74,114
43,860
Mitigated
46,881
29,179
Healing
14,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Chuppatsta
Kuzenbo
9,670
2,642
0
1,696
13,228
16,596
351
3,678
9,357
44,856
0
W
Chaac
D4n4gu1
Chaac
12,701
4,421
0
11,377
17,903
11,999
3,176
2,087
15,726
0
95,603
L
Loki
DusT727
Loki
7,932
1,424
0
2,836
13,138
4,104
0
5,462
7,421
0
49,620
L
Hou Yi
1,083
548
0
1,089
12,262
2,319
0
1,686
10,576
0
32,628
W
11,835
677
0
5,765
11,458
5,076
1,508
4,642
6,496
67,929
0
W
Bastet
11,940
2,070
0
5,576
16,104
5,825
166
5,332
10,622
0
70,217
W
Danzaburou
Ouiouibag4404
Danzaburou
12,447
5,426
0
4,765
11,870
4,364
2,468
2,142
9,646
0
85,292
L
Hera
14,258
3,835
0
750
13,480
4,233
0
5,693
7,323
63,245
0
L
Sylvanus
feastgodcash
Sylvanus
4,959
1,201
1,027
2,445
17,207
13,687
0
5,033
11,878
25,274
7,619
L
7,749
437
0
6,726
18,027
22,538
58
2,519
15,411
0
52,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,159
Gold Earned
41,541
633
Minions Killed
452
0
Camps Cleared
0
1,895,165
Distance Traveled
1,676,409
23
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,682
562
46
2
0
417,378
7
W
Chaac
12,377
651
204
11
0
368,259
3
L
Loki
8,545
450
90
5
0
325,464
1
L
Hou Yi
7,075
372
60
3
0
339,857
0
W
Raijin
10,986
578
130
7
0
360,320
2
W
Bastet
10,982
578
96
5
0
402,804
5
W
Danzaburou
12,132
639
157
8
0
346,404
6
L
Hera
9,703
511
129
7
0
331,175
1
L
Sylvanus
7,526
396
56
3
0
317,799
0
L
Tyr
8,692
457
117
6
0
362,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role