Player Matchup

Zeus
Zeus
DarkSoLdz-
Zeus
Level 58
God Stats
0W - 2L
1,498 SR
Queue Stats
60W - 68L
1,477 Elo+
Party 1
Skadi
Skadi
TheCowboy_Hitman
Skadi
Level 48
God Stats
7W - 12L
1,380 SR
Queue Stats
33W - 41L
1,380 Elo+
Party 1
Ymir
Ymir
bofhad2001
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,150 Elo+
Party 1
Fenrir
Fenrir
iKuwaitian
Fenrir
Level 15
God Stats
1W - 3L
1,256 SR
Queue Stats
13W - 13L
1,382 Elo+
Party 1
Chaac
Chaac
iblackbulI
Chaac
Level 85
God Stats
25W - 9L
1,667 SR
Queue Stats
162W - 129L
1,522 Elo+
Party 1
Team Averages
Level 44
1,460 SR
1,382 Elo+

VS

Team Averages
Level 107
1,484 SR
1,509 Elo+
Achilles
Achilles
PAIN_FUrY1
Achilles
Level 140
God Stats
6W - 10L
1,418 SR
Queue Stats
1,341W - 1,291L
1,573 Elo+
Solo
Artio
Artio
Shadowxx12
Artio
Level 65
God Stats
3W - 0L
1,617 SR
Queue Stats
105W - 79L
1,581 Elo+
Solo
Hel
Hel
TheimmortalTurle
Hel
Level 158
God Stats
3W - 3L
1,494 SR
Queue Stats
768W - 610L
1,615 Elo+
Solo
Nemesis
Nemesis
just_so_Godly
Nemesis
Level 63
God Stats
7W - 2L
1,500 SR
Queue Stats
46W - 43L
1,332 Elo+
Solo
Sol
Sol
ptimo44
Sol
Level 107
God Stats
7W - 4L
1,393 SR
Queue Stats
197W - 202L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,063
580
2,236
2,045
605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 0
4,129
590
941
3,080
786
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

1
0 / 1 / 0
2,920
417
55
845
326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
iKuwaitian
Fenrir
6
1 / 1 / 0
3,904
558
2,013
4,214
1,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
5
0 / 2 / 0
3,430
490
1,382
4,958
1,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PAIN_FUrY1
Achilles
8
2 / 0 / 0
4,967
710
4,260
3,353
1,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artio
7
0 / 0 / 1
4,456
637
995
3,697
1,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 1 / 0
5,012
716
2,323
3,852
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
8
1 / 0 / 0
4,558
651
1,163
2,913
689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
9
1 / 0 / 0
5,125
732
1,462
3,773
752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
6
6
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Achilles
PAIN_FUrY1
Achilles
2
0
0
2
W
Artio
0
0
1
0.5
L
0
1
0
0
W
2
1
0
2
L
0
1
0
0
L
Fenrir
iKuwaitian
Fenrir
1
1
0
1
L
Chaac
0
2
0
0
W
Nemesis
1
0
0
1
W
Sol
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,627
Damage
10,203
15,142
Taken
17,588
4,601
Mitigated
6,282
4,555
Healing
10,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,236
138
0
500
2,045
605
0
1,497
548
17,896
0
W
Achilles
PAIN_FUrY1
Achilles
4,260
1,733
0
1,630
3,353
1,962
0
0
3,177
0
20,379
W
Artio
995
175
592
1,589
3,697
1,717
75
612
2,942
8,363
0
L
941
545
0
688
3,080
786
0
1,518
1,562
0
20,159
W
2,323
564
115
2,104
3,852
1,162
0
1,194
2,440
31,122
0
L
55
55
0
0
845
326
0
801
44
412
0
L
Fenrir
iKuwaitian
Fenrir
2,013
591
0
1,612
4,214
1,067
0
615
3,538
0
11,873
L
Chaac
1,382
47
71
1,684
4,958
1,817
0
349
4,258
0
9,732
W
Nemesis
1,163
571
0
1,811
2,913
689
0
113
2,723
0
18,329
W
Sol
1,462
282
0
2,678
3,773
752
1,352
0
3,773
31,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,446
Gold Earned
24,118
140
Minions Killed
238
0
Camps Cleared
0
630,462
Distance Traveled
757,300
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,063
580
42
6
0
140,744
1
W
Achilles
4,967
710
35
5
0
160,564
0
W
Artio
4,456
637
17
2
0
147,705
1
L
Skadi
4,129
590
45
6
0
132,855
3
W
Hel
5,012
716
60
9
0
147,995
3
L
Ymir
2,920
417
0
0
0
40,254
0
L
Fenrir
3,904
558
34
5
0
161,542
0
L
Chaac
3,430
490
19
3
0
155,067
0
W
Nemesis
4,558
651
55
8
0
159,740
1
W
Sol
5,125
732
71
10
0
141,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role