Player Matchup

Bacchus
Bacchus
Jaffa609
Bacchus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,447 Elo+
Solo
Hades
Hades
Ninja Star Bomb
Hades
Level 156
God Stats
2W - 1L
1,771 SR
Queue Stats
54W - 50L
1,508 Elo+
Solo
Chronos
Chronos
Seikousen
Chronos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
Senteli
Baron Samedi
Level 103
God Stats
2W - 5L
1,455 SR
Queue Stats
331W - 334L
1,501 Elo+
Solo
Da Ji
Da Ji
woeboy
Da Ji
Level 160
God Stats
5W - 9L
1,464 SR
Queue Stats
387W - 430L
1,497 Elo+
Solo
Team Averages
Level 130
1,538 SR
1,498 Elo+

VS

Team Averages
Level 142
1,663 SR
1,483 Elo+
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DerOswald
Gilgamesh
Level 160
God Stats
24W - 11L
1,675 SR
Queue Stats
853W - 861L
1,461 Elo+
Solo
Sol
Sol
MaerLing30
Sol
Level 109
God Stats
2W - 0L
1,773 SR
Queue Stats
334W - 342L
1,485 Elo+
Solo
Awilix
Awilix
Saiyajin_Musab
Awilix
Level 146
God Stats
3W - 1L
1,621 SR
Queue Stats
98W - 99L
1,489 Elo+
Solo
Athena
Athena
TrajectoryMark
Athena
Level 135
God Stats
2W - 1L
1,746 SR
Queue Stats
73W - 78L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jaffa609
Bacchus
18
6 / 2 / 8
10,509
808
10,023
19,991
23,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 5 / 6
10,052
773
12,177
15,241
9,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Seikousen
Chronos
4
0 / 1 / 2
3,924
302
0
555
181
Baron Samedi
Senteli
Baron Samedi
17
2 / 7 / 7
9,511
732
10,934
15,075
6,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
woeboy
Da Ji
16
4 / 7 / 5
9,246
711
11,690
11,789
4,957
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
5 / 3 / 10
11,053
850
11,323
12,370
12,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
DerOswald
Gilgamesh
16
3 / 5 / 13
10,386
799
11,095
14,380
9,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
3 / 1 / 14
10,867
836
10,282
6,612
3,856
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
8 / 4 / 7
10,920
840
14,385
9,471
4,544
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 4 / 18
11,030
848
7,615
17,097
22,583
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
84
17
Kills
22
22
Deaths
17
28
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
3
10
3.33
W
Gilgamesh
DerOswald
Gilgamesh
3
5
13
1.9
L
Bacchus
Jaffa609
Bacchus
6
2
8
5
W
3
1
14
10
L
5
5
6
1.6
W
8
4
7
2.88
L
Chronos
Seikousen
Chronos
0
1
2
1
L
Baron Samedi
Senteli
Baron Samedi
2
7
7
0.79
W
3
4
18
3
L
Da Ji
woeboy
Da Ji
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,824
Damage
54,700
62,651
Taken
59,930
45,411
Mitigated
53,577
23,054
Healing
23,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,323
5,526
3,230
5,577
12,370
12,656
1,184
5,552
6,818
26,936
0
W
Gilgamesh
DerOswald
Gilgamesh
11,095
2,377
1,262
2,998
14,380
9,938
1,112
10,685
3,050
0
20,033
L
Bacchus
Jaffa609
Bacchus
10,023
722
524
8,825
19,991
23,838
0
9,597
9,887
15,314
0
W
10,282
3,052
532
2,885
6,612
3,856
2,117
2,336
4,276
32,903
0
L
12,177
1,202
660
5,660
15,241
9,456
125
7,298
7,616
35,272
0
W
14,385
6,994
0
1,554
9,471
4,544
96
6,945
2,526
0
29,021
L
Chronos
Seikousen
Chronos
0
0
0
0
555
181
0
555
0
0
0
L
Baron Samedi
Senteli
Baron Samedi
10,934
1,192
1,569
4,032
15,075
6,979
0
6,689
8,070
36,504
0
W
7,615
1,668
1,876
3,960
17,097
22,583
446
7,616
8,824
16,497
0
L
Da Ji
woeboy
Da Ji
11,690
2,547
0
1,784
11,789
4,957
0
4,264
7,249
0
14,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,242
Gold Earned
54,256
121
Minions Killed
141
0
Camps Cleared
0
840,407
Distance Traveled
1,219,043
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,053
850
30
2
0
242,903
1
W
Gilgamesh
10,386
799
20
2
0
243,264
3
L
Bacchus
10,509
808
11
1
0
267,171
4
W
Sol
10,867
836
49
4
0
227,017
3
L
Hades
10,052
773
58
4
0
212,397
2
W
Awilix
10,920
840
24
2
0
240,097
0
L
Chronos
3,924
302
0
0
0
0
0
L
Baron Samedi
9,511
732
45
3
0
192,857
1
W
Athena
11,030
848
18
1
0
265,762
1
L
Da Ji
9,246
711
7
1
0
167,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role