Player Matchup

Tiamat
Tiamat
Ayvryy
Tiamat
Level 65
God Stats
5W - 10L
1,336 SR
Queue Stats
173W - 214L
1,344 Elo+
Solo
Ares
Ares
Bleeds
Ares
Level 50
God Stats
15W - 24L
1,500 SR
Queue Stats
96W - 130L
1,470 Elo+
Party 2
Gilgamesh
Gilgamesh
Chaffd Cpcke
Gilgamesh
Level 125
God Stats
5W - 8L
1,422 SR
Queue Stats
111W - 146L
1,463 Elo+
Party 2
Nike
Nike
Killmonger307
Nike
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
148W - 154L
1,475 Elo+
Party 2
Sol
Sol
WARRIORANG63L
Sol
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
16W - 33L
1,483 Elo+
Party 2
Team Averages
Level 64
1,451 SR
1,447 Elo+

VS

Team Averages
Level 73
1,469 SR
1,410 Elo+
Bacchus
Bacchus
Edd_2021_
Bacchus
Level 36
God Stats
5W - 2L
1,568 SR
Queue Stats
29W - 53L
1,116 Elo+
Solo
Izanami
Izanami
Gamble02
Izanami
Level 68
God Stats
12W - 21L
1,333 SR
Queue Stats
187W - 220L
1,341 Elo+
Solo
Chaac
Chaac
Lil Papi Vert
Chaac
Level 65
God Stats
8W - 6L
1,614 SR
Queue Stats
96W - 104L
1,460 Elo+
Party 1
Nemesis
Nemesis
Uni7yz
Nemesis
Level 118
God Stats
7W - 13L
1,452 SR
Queue Stats
604W - 518L
1,608 Elo+
Party 1
Zeus
Zeus
Vekg
Zeus
Level 77
God Stats
0W - 2L
1,379 SR
Queue Stats
135W - 128L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ayvryy
Tiamat
12
1 / 3 / 0
8,025
472
998
6,004
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Bleeds
Ares
13
3 / 3 / 5
8,763
515
5,080
14,070
12,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Chaffd Cpcke
Gilgamesh
15
1 / 3 / 4
9,151
538
5,172
10,601
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 2 / 5
9,421
554
9,767
12,376
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
7 / 2 / 2
9,470
557
10,533
10,719
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Edd_2021_
Bacchus
8
0 / 4 / 4
6,153
362
1,154
9,214
5,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Gamble02
Izanami
13
1 / 2 / 4
7,629
449
2,062
7,894
2,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 7 / 4
6,347
373
4,868
13,546
7,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
Uni7yz
Nemesis
16
9 / 0 / 2
9,740
573
12,462
11,880
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
Vekg
Zeus
14
2 / 2 / 3
8,322
490
8,871
6,752
2,242
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
15
Kills
13
13
Deaths
15
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Ayvryy
Tiamat
1
3
0
0.33
W
Ares
Bleeds
Ares
3
3
5
1.83
W
Gilgamesh
Chaffd Cpcke
Gilgamesh
1
3
4
1
L
Bacchus
Edd_2021_
Bacchus
0
4
4
0.5
L
Izanami
Gamble02
Izanami
1
2
4
1.5
W
3
2
5
2.75
L
1
7
4
0.43
L
Nemesis
Uni7yz
Nemesis
9
0
2
10
L
Zeus
Vekg
Zeus
2
2
3
1.75
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,550
Damage
29,417
53,770
Taken
49,286
30,043
Mitigated
22,967
13,778
Healing
13,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Ayvryy
Tiamat
998
205
0
1,088
6,004
2,733
0
3,318
2,686
25,604
0
W
Ares
Bleeds
Ares
5,080
32
269
2,880
14,070
12,264
0
996
12,778
30,542
0
W
Gilgamesh
Chaffd Cpcke
Gilgamesh
5,172
1,712
0
2,793
10,601
3,714
1,512
2,999
7,602
0
60,370
L
Bacchus
Edd_2021_
Bacchus
1,154
405
506
2,239
9,214
5,946
30
2,866
6,074
9,271
0
L
Izanami
Gamble02
Izanami
2,062
1,574
0
2,709
7,894
2,438
0
2,394
5,500
0
47,626
W
9,767
1,293
252
2,158
12,376
8,389
458
2,712
9,590
3,658
48,165
L
4,868
676
66
2,238
13,546
7,954
281
7,975
5,543
0
20,851
L
Nemesis
Uni7yz
Nemesis
12,462
5,993
0
4,439
11,880
4,387
209
3,332
8,298
0
61,420
L
Zeus
Vekg
Zeus
8,871
1,981
0
1,545
6,752
2,242
0
1,491
5,026
54,199
0
W
10,533
2,886
0
4,338
10,719
2,943
1,981
181
10,342
73,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,830
Gold Earned
38,191
440
Minions Killed
355
0
Camps Cleared
0
1,553,519
Distance Traveled
1,468,452
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,025
472
63
4
0
308,806
2
W
Ares
8,763
515
31
2
0
282,667
1
W
Gilgamesh
9,151
538
123
7
0
342,924
1
L
Bacchus
6,153
362
12
1
0
264,584
7
L
Izanami
7,629
449
85
5
0
279,484
4
W
Nike
9,421
554
105
6
0
325,691
1
L
Chaac
6,347
373
35
2
0
292,531
2
L
Nemesis
9,740
573
113
7
0
367,578
0
L
Zeus
8,322
490
110
6
0
264,275
1
W
Sol
9,470
557
118
7
0
293,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role