Player Matchup

Nemesis
Nemesis
CHoji2
Nemesis
Level 93
God Stats
20W - 24L
1,473 SR
Queue Stats
156W - 181L
1,332 Elo+
Solo
Cthulhu
Cthulhu
DFresh7367
Cthulhu
Level 62
God Stats
5W - 11L
1,254 SR
Queue Stats
41W - 57L
1,306 Elo+
Party 1
Medusa
Medusa
Miscreant_Chaos
Medusa
Level 54
God Stats
16W - 34L
1,303 SR
Queue Stats
16W - 35L
1,205 Elo+
Party 1
Neith
Neith
XC4GU4M0NX
Neith
Level 39
God Stats
3W - 4L
1,423 SR
Queue Stats
93W - 101L
1,216 Elo+
Solo
He Bo
He Bo
curliefries
He Bo
Level 67
God Stats
3W - 3L
1,452 SR
Queue Stats
213W - 261L
1,289 Elo+
Solo
Team Averages
Level 63
1,381 SR
1,269 Elo+

VS

Team Averages
Level 46
1,410 SR
1,324 Elo+
Ullr
Ullr
Blowsurnin
Ullr
Level 31
God Stats
0W - 2L
1,194 SR
Queue Stats
50W - 92L
1,253 Elo+
Party 2
Thanatos
Thanatos
JRed7694
Thanatos
Level 80
God Stats
4W - 6L
1,458 SR
Queue Stats
34W - 33L
1,288 Elo+
Solo
Sylvanus
Sylvanus
Jerryspringy
Sylvanus
Level 58
God Stats
3W - 4L
1,456 SR
Queue Stats
10W - 7L
1,404 Elo+
Solo
King Arthur
King Arthur
King_David_0514
King Arthur
Level 41
God Stats
10W - 9L
1,507 SR
Queue Stats
86W - 89L
1,439 Elo+
Party 2
Olorun
Olorun
YupItsNick420
Olorun
Level 18
God Stats
4W - 9L
1,435 SR
Queue Stats
8W - 17L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CHoji2
Nemesis
18
9 / 3 / 4
11,608
553
18,175
16,475
7,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
DFresh7367
Cthulhu
15
1 / 7 / 8
9,980
475
9,663
14,552
13,865
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
7 / 3 / 3
11,590
552
10,516
10,023
4,058
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
15
5 / 5 / 3
10,355
493
10,320
14,413
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
3 / 9 / 6
11,156
531
9,442
15,644
4,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
8,267
394
3,076
14,063
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
JRed7694
Thanatos
18
17 / 7 / 4
12,744
607
14,052
18,994
8,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Jerryspringy
Sylvanus
16
3 / 3 / 5
9,787
466
8,921
17,114
21,881
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
King_David_0514
King Arthur
14
1 / 4 / 2
8,638
411
4,570
16,043
9,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 6 / 2
10,578
504
8,885
21,340
14,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
43
25
Kills
27
27
Deaths
27
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
Nemesis
CHoji2
Nemesis
9
3
4
3.67
W
Cthulhu
DFresh7367
Cthulhu
1
7
8
0.71
L
Thanatos
JRed7694
Thanatos
17
7
4
2.71
L
Sylvanus
Jerryspringy
Sylvanus
3
3
5
1.83
L
King Arthur
King_David_0514
King Arthur
1
4
2
0.5
W
7
3
3
2.83
W
Neith
5
5
3
1.3
L
4
6
2
0.83
W
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,116
Damage
39,504
71,107
Taken
87,554
35,806
Mitigated
59,440
18,303
Healing
34,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,076
1,258
296
1,633
14,063
5,276
0
4,081
9,982
0
28,907
W
Nemesis
CHoji2
Nemesis
18,175
9,786
0
7,925
16,475
7,228
556
4,297
12,178
0
64,246
W
Cthulhu
DFresh7367
Cthulhu
9,663
413
253
771
14,552
13,865
293
1,654
12,898
42,878
0
L
Thanatos
JRed7694
Thanatos
14,052
4,428
0
12,645
18,994
8,437
0
2,912
15,984
0
69,503
L
Sylvanus
Jerryspringy
Sylvanus
8,921
3,825
1,387
6,059
17,114
21,881
490
3,322
13,792
39,969
0
L
King Arthur
King_David_0514
King Arthur
4,570
813
0
2,695
16,043
9,019
108
1,972
14,071
0
41,796
W
10,516
5,682
0
2,603
10,023
4,058
5,681
291
9,732
0
75,384
W
Neith
10,320
5,329
181
3,865
14,413
6,004
761
6,093
8,320
0
54,669
L
8,885
5,430
0
9,643
21,340
14,827
2,044
6,418
14,620
75,966
0
W
9,442
958
0
2,705
15,644
4,651
344
5,471
10,173
69,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,689
Gold Earned
50,014
503
Minions Killed
422
0
Camps Cleared
0
1,853,619
Distance Traveled
1,644,327
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,267
394
45
2
0
317,287
0
W
Nemesis
11,608
553
71
3
0
426,797
5
W
Cthulhu
9,980
475
68
3
0
397,644
0
L
Thanatos
12,744
607
95
5
0
391,006
3
L
Sylvanus
9,787
466
72
3
0
316,938
2
L
King Arthur
8,638
411
77
4
0
323,176
3
W
Medusa
11,590
552
124
6
0
366,711
0
W
Neith
10,355
493
113
5
0
330,186
0
L
Olorun
10,578
504
133
6
0
295,920
0
W
He Bo
11,156
531
127
6
0
332,281
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role