Player Matchup

Zeus
Zeus
CLAlMED
Zeus
Level 127
God Stats
13W - 6L
1,653 SR
Queue Stats
344W - 255L
1,567 Elo+
Party 1
Geb
Geb
EEffErvEscEncEE
Geb
Level 152
God Stats
19W - 9L
1,808 SR
Queue Stats
388W - 335L
1,540 Elo+
Party 1
Medusa
Medusa
XANARCHY09
Medusa
Level 69
God Stats
70W - 34L
1,648 SR
Queue Stats
405W - 303L
1,579 Elo+
Party 1
Team Averages
Level 116
1,703 SR
1,562 Elo+

VS

Team Averages
Level 109
1,638 SR
1,519 Elo+
Xing Tian
Xing Tian
DrQuandaleDingle
Xing Tian
Level 80
God Stats
4W - 2L
1,664 SR
Queue Stats
27W - 33L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
PolarBeer Ninja
Nu Wa
Level 122
God Stats
36W - 25L
1,620 SR
Queue Stats
529W - 618L
1,519 Elo+
Solo
Rama
Rama
UnidadXBudha
Rama
Level 126
God Stats
22W - 18L
1,628 SR
Queue Stats
1,088W - 1,094L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CLAlMED
Zeus
9
0 / 1 / 4
5,070
845
2,292
2,436
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 0 / 4
5,731
955
1,565
4,133
3,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
XANARCHY09
Medusa
9
4 / 1 / 1
6,026
1,004
2,729
3,550
1,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
6
0 / 2 / 1
4,450
742
258
3,083
1,410
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 2 / 2
4,496
749
1,975
4,452
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 1
4,195
699
0
727
223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
5
Kills
0
2
Deaths
5
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
CLAlMED
Zeus
0
1
4
2
L
Xing Tian
0
2
1
0.25
W
1
0
4
3
L
0
2
2
0.5
L
0
1
1
0.5
W
Medusa
XANARCHY09
Medusa
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,586
Damage
2,233
10,119
Taken
8,262
5,428
Mitigated
2,917
1,299
Healing
724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
CLAlMED
Zeus
2,292
386
0
381
2,436
623
630
559
1,877
12,377
0
L
Xing Tian
258
56
0
551
3,083
1,410
0
1,437
1,552
2,419
0
W
1,565
301
0
638
4,133
3,454
483
857
3,276
11,469
0
L
1,975
513
0
173
4,452
1,284
0
1,863
2,509
8,567
0
L
0
0
0
0
727
223
0
486
193
0
1,481
W
Medusa
XANARCHY09
Medusa
2,729
1,525
0
280
3,550
1,351
973
1,126
2,424
0
18,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,827
Gold Earned
13,141
69
Minions Killed
23
3
Camps Cleared
2
344,111
Distance Traveled
175,826
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,070
845
30
5
1
95,513
2
L
Xing Tian
4,450
742
8
1
2
45,007
0
W
Geb
5,731
955
9
2
0
126,886
0
L
Nu Wa
4,496
749
10
2
0
115,551
1
L
Rama
4,195
699
5
1
0
15,268
0
W
Medusa
6,026
1,004
30
5
2
121,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role