Player Matchup

Da Ji
Da Ji
Bowking135
Da Ji
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
20W - 3L
1,838 Elo+
Party 1
Atlas
Atlas
TheGiantPumpkin
Atlas
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,787 Elo+
Party 1
Scylla
Scylla
Valiant
Scylla
Level 116
God Stats
4W - 3L
1,472 SR
Queue Stats
210W - 97L
1,685 Elo+
Party 1
Team Averages
Level 57
1,491 SR
1,770 Elo+

VS

Team Averages
Level 83
1,419 SR
1,529 Elo+
Zeus
Zeus
Gamephr3ak
Zeus
Level 27
God Stats
0W - 2L
1,324 SR
Queue Stats
1W - 4L
1,671 Elo+
Party 2
Mulan
Mulan
HawaiizYETI
Mulan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,453 Elo+
Party 2
Hun Batz
Hun Batz
MfnJuggernaut
Hun Batz
Level 116
God Stats
0W - 2L
1,432 SR
Queue Stats
8W - 12L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
11 / 2 / 11
10,267
856
14,698
10,395
4,555
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 23
9,702
809
7,210
14,914
17,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Valiant
Scylla
16
16 / 1 / 9
11,134
928
14,542
9,467
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 11 / 2
7,169
597
9,733
11,367
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 9 / 2
7,218
602
4,121
16,357
11,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
MfnJuggernaut
Hun Batz
11
3 / 9 / 0
8,640
720
7,871
12,664
4,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
7
29
Kills
3
3
Deaths
29
43
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
11
2
11
8.25
L
0
11
2
0.09
L
0
9
2
0.11
L
Hun Batz
MfnJuggernaut
Hun Batz
3
9
0
0.33
W
2
0
23
13.5
W
Scylla
Valiant
Scylla
16
1
9
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,450
Damage
21,725
34,776
Taken
40,388
25,577
Mitigated
18,611
6,215
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
14,698
2,725
0
250
10,395
4,555
204
2,165
8,157
0
24,243
L
9,733
1,017
63
688
11,367
3,431
0
6,743
4,506
24,602
0
L
4,121
346
52
1,270
16,357
11,026
0
7,284
8,847
0
11,415
L
Hun Batz
MfnJuggernaut
Hun Batz
7,871
1,160
117
801
12,664
4,154
0
7,645
4,887
0
21,909
W
7,210
3,080
390
810
14,914
17,053
410
4,579
9,967
24,066
0
W
Scylla
Valiant
Scylla
14,542
1,955
787
3,978
9,467
3,969
1,646
3,257
6,112
55,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,103
Gold Earned
23,027
151
Minions Killed
88
9
Camps Cleared
2
699,766
Distance Traveled
581,042
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,267
856
16
1
1
237,646
1
L
Zeus
7,169
597
36
3
0
174,951
0
L
Mulan
7,218
602
23
2
0
183,647
0
L
Hun Batz
8,640
720
29
2
2
222,444
3
W
Atlas
9,702
809
19
2
1
224,452
4
W
Scylla
11,134
928
116
10
7
237,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role