Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Asmodeus GM
Hercules
Level 60
God Stats
32W - 28L
1,594 SR
Queue Stats
176W - 185L
1,484 Elo+
Solo
Hera
Hera
CheekyMcCheek
Hera
Level 139
God Stats
3W - 4L
1,658 SR
Queue Stats
175W - 172L
1,563 Elo+
Solo
Sylvanus
Sylvanus
Faedy
Sylvanus
Level 142
God Stats
2W - 4L
1,572 SR
Queue Stats
65W - 65L
1,534 Elo+
Solo
Cupid
Cupid
OscarTheMonstro
Cupid
Level 106
God Stats
0W - 5L
1,547 SR
Queue Stats
44W - 26L
1,663 Elo+
Party 1
Team Averages
Level 109
1,574 SR
1,549 Elo+

VS

Team Averages
Level 116
1,705 SR
1,571 Elo+
Cupid
Cupid
ElLoboBorracho
Cupid
Level 145
God Stats
4W - 0L
1,909 SR
Queue Stats
67W - 47L
1,579 Elo+
Party 2
Bellona
Bellona
LokiAtomic
Bellona
Level 66
God Stats
11W - 4L
1,718 SR
Queue Stats
242W - 200L
1,567 Elo+
Solo
Loki
Loki
RavensRamen
Loki
Level 89
God Stats
1W - 0L
1,619 SR
Queue Stats
69W - 44L
1,580 Elo+
Solo
Ares
Ares
Skadii2Hotii
Ares
Level 133
God Stats
5W - 0L
1,691 SR
Queue Stats
43W - 29L
1,604 Elo+
Party 2
Ra
Ra
domsd
Ra
Level 145
God Stats
18W - 15L
1,591 SR
Queue Stats
116W - 102L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
1 / 5 / 1
6,402
711
3,571
9,540
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Asmodeus GM
Hercules
11
0 / 3 / 1
5,499
611
5,332
9,770
7,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 6 / 2
7,301
811
3,376
6,549
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Faedy
Sylvanus
12
1 / 4 / 2
6,833
759
3,823
9,780
9,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 2 / 2
5,798
644
3,991
6,177
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 8
8,304
923
7,238
5,861
2,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
LokiAtomic
Bellona
14
4 / 0 / 6
9,012
1,001
7,452
8,988
6,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 2 / 12
7,832
870
9,030
6,301
3,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 8
6,772
752
2,410
5,004
5,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ra
15
7 / 2 / 8
9,097
1,011
8,357
7,816
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
4
Kills
20
20
Deaths
4
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
5
1
0.3
L
Hercules
Asmodeus GM
Hercules
0
3
1
0.17
L
2
6
2
0.5
W
5
0
8
9
L
Sylvanus
Faedy
Sylvanus
1
4
2
0.5
W
Bellona
LokiAtomic
Bellona
4
0
6
7
L
0
2
2
0.5
W
3
2
12
4.5
W
1
0
8
5
W
Ra
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,093
Damage
34,487
41,816
Taken
33,970
25,445
Mitigated
19,775
9,579
Healing
13,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,571
825
0
1,276
9,540
4,006
0
1,258
8,026
17,970
1,769
L
Hercules
Asmodeus GM
Hercules
5,332
110
0
2,422
9,770
7,021
0
3,536
5,653
3,391
10,017
L
3,376
570
0
53
6,549
2,297
0
1,149
5,077
24,301
0
W
7,238
5,102
60
1,636
5,861
2,516
2,297
2,145
3,458
0
34,226
L
Sylvanus
Faedy
Sylvanus
3,823
550
2,026
2,656
9,780
9,808
0
3,131
6,287
11,502
0
W
Bellona
LokiAtomic
Bellona
7,452
1,933
1,380
1,878
8,988
6,006
0
3,755
5,024
0
29,114
L
3,991
1,753
335
811
6,177
2,313
0
1,201
4,830
0
19,304
W
9,030
2,180
0
1,345
6,301
3,102
651
2,261
3,903
0
21,071
W
2,410
115
1,334
707
5,004
5,192
495
467
4,498
4,566
0
W
Ra
8,357
895
2,790
2,843
7,816
2,959
1,319
3,498
4,128
35,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,833
Gold Earned
41,017
190
Minions Killed
216
6
Camps Cleared
9
788,306
Distance Traveled
910,925
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,402
711
45
5
3
161,392
0
L
Hercules
5,499
611
21
2
2
173,016
4
L
Hera
7,301
811
56
6
1
148,045
2
W
Cupid
8,304
923
67
7
5
172,272
1
L
Sylvanus
6,833
759
17
2
0
140,423
3
W
Bellona
9,012
1,001
55
6
3
206,773
3
L
Cupid
5,798
644
51
6
0
165,430
4
W
Loki
7,832
870
23
3
0
193,940
3
W
Ares
6,772
752
4
0
0
161,741
2
W
Ra
9,097
1,011
67
7
1
176,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role