Player Matchup

Horus
Horus
Cosmichorizon13
Horus
Level 127
God Stats
0W - 1L
1,875 SR
Queue Stats
35W - 26L
1,652 Elo+
Party 1
Anhur
Anhur
DylnBeChilln
Anhur
Level 16
God Stats
0W - 1L
1,217 SR
Queue Stats
1W - 1L
1,739 Elo+
Party 1
Vulcan
Vulcan
LightofShadow03
Vulcan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,739 Elo+
Party 1
Sylvanus
Sylvanus
SaneGlobe
Sylvanus
Level 147
God Stats
3W - 5L
1,590 SR
Queue Stats
37W - 26L
1,660 Elo+
Party 1
Fenrir
Fenrir
WorthWild
Fenrir
Level 126
God Stats
1W - 3L
1,376 SR
Queue Stats
96W - 114L
1,440 Elo+
Solo
Team Averages
Level 88
1,512 SR
1,646 Elo+

VS

Team Averages
Level 86
1,561 SR
1,561 Elo+
Hun Batz
Hun Batz
MisterSparkles
Hun Batz
Level 62
God Stats
3W - 4L
1,532 SR
Queue Stats
220W - 203L
1,550 Elo+
Party 2
Bastet
Bastet
OftheNorth
Bastet
Level 128
God Stats
42W - 34L
1,636 SR
Queue Stats
341W - 350L
1,564 Elo+
Solo
Anubis
Anubis
ScarlettShower
Anubis
Level 67
God Stats
8W - 3L
1,682 SR
Queue Stats
233W - 195L
1,595 Elo+
Party 2
Anhur
Anhur
ilicktoes420
Anhur
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 46L
1,556 Elo+
Party 2
Bellona
Bellona
jjss1999
Bellona
Level 144
God Stats
1W - 2L
1,454 SR
Queue Stats
169W - 193L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 4
6,459
538
3,424
12,635
8,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 3 / 2
5,590
466
2,408
4,671
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 7 / 1
5,486
457
1,386
6,295
1,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
SaneGlobe
Sylvanus
11
1 / 2 / 0
6,579
548
6,390
10,176
8,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
WorthWild
Fenrir
11
3 / 5 / 3
6,795
566
4,760
11,172
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
4 / 3 / 8
6,988
582
4,899
7,276
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
OftheNorth
Bastet
13
3 / 1 / 0
7,347
612
8,989
9,580
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
8 / 2 / 4
8,014
668
10,813
8,553
3,918
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 2 / 1
6,337
528
2,864
4,399
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
jjss1999
Bellona
11
1 / 1 / 5
6,293
524
4,349
7,232
5,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
18
18
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
1
4
5
L
0
3
2
0.33
L
1
7
1
0.21
W
Hun Batz
4
3
8
2.67
W
Bastet
OftheNorth
Bastet
3
1
0
3
L
Sylvanus
SaneGlobe
Sylvanus
1
2
0
0.5
W
8
2
4
5
L
Fenrir
WorthWild
Fenrir
3
5
3
0.9
W
2
2
1
1.25
W
Bellona
jjss1999
Bellona
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,368
Damage
31,914
44,949
Taken
37,040
21,175
Mitigated
16,141
15,236
Healing
15,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,424
1,623
684
4,609
12,635
8,134
0
3,374
9,261
0
13,768
L
2,408
881
153
931
4,671
931
0
608
4,063
0
24,313
L
1,386
593
0
450
6,295
1,022
84
3,132
3,163
19,674
0
W
Hun Batz
4,899
1,625
0
2,388
7,276
2,337
0
732
6,460
0
29,976
W
Bastet
OftheNorth
Bastet
8,989
3,006
0
6,271
9,580
3,522
0
5,382
4,198
0
45,925
L
Sylvanus
SaneGlobe
Sylvanus
6,390
1,679
168
5,097
10,176
8,450
220
0
10,176
34,204
8,193
W
10,813
1,223
0
3,623
8,553
3,918
522
442
8,109
54,609
0
L
Fenrir
WorthWild
Fenrir
4,760
1,766
0
3,144
11,172
2,638
0
3,699
7,473
0
30,102
W
2,864
1,424
0
1,176
4,399
890
893
0
4,399
0
28,531
W
Bellona
jjss1999
Bellona
4,349
1,578
74
2,411
7,232
5,474
98
442
6,784
0
33,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,909
Gold Earned
34,979
272
Minions Killed
368
0
Camps Cleared
0
1,083,535
Distance Traveled
1,202,694
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,459
538
11
1
0
230,876
7
L
Anhur
5,590
466
59
5
0
210,472
2
L
Vulcan
5,486
457
33
3
0
209,968
4
W
Hun Batz
6,988
582
53
4
0
260,810
0
W
Bastet
7,347
612
97
8
0
239,204
3
L
Sylvanus
6,579
548
105
9
0
192,515
5
W
Anubis
8,014
668
105
9
0
206,040
0
L
Fenrir
6,795
566
64
5
0
239,704
0
W
Anhur
6,337
528
58
5
0
229,967
0
W
Bellona
6,293
524
55
5
0
266,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role