Player Matchup

Sol
Sol
L3ksun
Sol
Level 143
God Stats
3W - 0L
1,803 SR
Queue Stats
148W - 66L
1,736 Elo+
Party 1
Ao Kuang
Ao Kuang
Merque
Ao Kuang
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 2L
1,720 Elo+
Party 1
Sobek
Sobek
podreps
Sobek
Level 133
God Stats
6W - 4L
1,616 SR
Queue Stats
149W - 74L
1,705 Elo+
Party 1
Team Averages
Level 93
1,640 SR
1,720 Elo+

VS

Team Averages
Level 70
1,596 SR
1,442 Elo+
Kukulkan
Kukulkan
DeSyncronous
Kukulkan
Level 16
God Stats
1W - 1L
1,320 SR
Queue Stats
1W - 6L
1,083 Elo+
Party 2
Odin
Odin
Lyraxe
Odin
Level 129
God Stats
2W - 1L
1,891 SR
Queue Stats
192W - 123L
1,617 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
trevkip
Ah Muzen Cab
Level 64
God Stats
19W - 11L
1,577 SR
Queue Stats
86W - 48L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
L3ksun
Sol
18
12 / 1 / 5
12,925
760
28,754
13,766
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Merque
Ao Kuang
15
2 / 6 / 16
11,485
676
8,841
17,158
13,705
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
podreps
Sobek
16
6 / 3 / 10
13,061
768
8,810
22,794
38,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DeSyncronous
Kukulkan
13
1 / 6 / 8
9,984
587
7,636
11,447
4,069
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
Lyraxe
Odin
14
4 / 5 / 5
11,097
653
11,746
23,158
28,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
trevkip
Ah Muzen Cab
13
5 / 9 / 2
10,685
629
17,279
17,597
6,997
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
20
Kills
10
10
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DeSyncronous
Kukulkan
1
6
8
0.83
W
Sol
L3ksun
Sol
12
1
5
14.5
L
Odin
Lyraxe
Odin
4
5
5
1.3
W
Ao Kuang
Merque
Ao Kuang
2
6
16
1.67
W
Sobek
podreps
Sobek
6
3
10
3.67
L
Ah Muzen Cab
trevkip
Ah Muzen Cab
5
9
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,405
Damage
36,661
53,718
Taken
52,202
58,841
Mitigated
39,992
18,525
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DeSyncronous
Kukulkan
7,636
1,092
383
1,202
11,447
4,069
0
9,863
1,584
25,693
0
W
Sol
L3ksun
Sol
28,754
10,521
0
6,991
13,766
6,362
2,783
2,594
10,923
82,489
7,815
L
Odin
Lyraxe
Odin
11,746
3,872
0
2,259
23,158
28,926
0
18,690
4,468
668
26,724
W
Ao Kuang
Merque
Ao Kuang
8,841
2,949
0
4,180
17,158
13,705
0
2,687
13,883
21,744
0
W
Sobek
podreps
Sobek
8,810
575
0
7,354
22,794
38,774
66
3,823
18,382
27,601
0
L
Ah Muzen Cab
trevkip
Ah Muzen Cab
17,279
3,972
0
3,840
17,597
6,997
0
15,381
2,216
0
43,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,471
Gold Earned
31,766
219
Minions Killed
139
9
Camps Cleared
5
950,439
Distance Traveled
907,215
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,984
587
28
2
1
283,387
5
W
Sol
12,925
760
153
9
4
305,426
1
L
Odin
11,097
653
39
2
3
332,137
0
W
Ao Kuang
11,485
676
32
2
4
290,736
0
W
Sobek
13,061
768
34
2
1
354,277
0
L
Ah Muzen Cab
10,685
629
72
4
1
291,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role