Player Matchup

Thoth
Thoth
TOBlRAMA SENJU
Thoth
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 86L
1,499 Elo+
Solo
Merlin
Merlin
XxPANZINIxX
Merlin
Level 89
God Stats
4W - 2L
1,568 SR
Queue Stats
145W - 128L
1,559 Elo+
Party 2
Gilgamesh
Gilgamesh
bm1223
Gilgamesh
Level 81
God Stats
4W - 1L
1,623 SR
Queue Stats
75W - 66L
1,553 Elo+
Party 2
Nike
Nike
lYunil
Nike
Level 88
God Stats
144W - 134L
1,542 SR
Queue Stats
372W - 354L
1,535 Elo+
Party 2
Nemesis
Nemesis
xX_Alleexx_Xx
Nemesis
Level 21
God Stats
2W - 0L
1,731 SR
Queue Stats
33W - 24L
1,575 Elo+
Party 2
Team Averages
Level 65
1,593 SR
1,544 Elo+

VS

Team Averages
Level 45
1,654 SR
1,583 Elo+
Merlin
Merlin
KanyesFishStick
Merlin
Level 26
God Stats
2W - 3L
1,706 SR
Queue Stats
51W - 49L
1,567 Elo+
Party 1
Hercules
Hercules
LowRez-Smurf
Hercules
Level 18
God Stats
11W - 9L
1,594 SR
Queue Stats
26W - 21L
1,578 Elo+
Party 1
Mercury
Mercury
Nepo_Black
Mercury
Level 25
God Stats
1W - 1L
1,692 SR
Queue Stats
34W - 20L
1,647 Elo+
Party 1
Medusa
Medusa
YouCantTrapMe-
Medusa
Level 49
God Stats
13W - 17L
1,722 SR
Queue Stats
132W - 124L
1,555 Elo+
Party 1
Mulan
Mulan
uwu_Nitro7689
Mulan
Level 107
God Stats
21W - 17L
1,554 SR
Queue Stats
195W - 203L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
5,921
592
3,393
3,695
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
12
2 / 1 / 3
6,484
648
3,385
4,420
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
bm1223
Gilgamesh
9
0 / 1 / 1
5,178
518
2,804
6,384
3,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
lYunil
Nike
10
2 / 0 / 3
5,881
588
2,885
6,020
2,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
12
5 / 0 / 3
6,718
672
5,317
6,320
2,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,678
568
3,217
4,763
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
LowRez-Smurf
Hercules
8
1 / 2 / 0
4,968
497
2,980
10,118
4,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Nepo_Black
Mercury
10
2 / 2 / 0
5,663
566
3,093
6,146
2,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 1 / 0
4,989
499
1,303
4,566
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 1
5,926
593
4,063
5,732
4,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
3
3
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Hercules
LowRez-Smurf
Hercules
1
2
0
0.5
L
Mercury
Nepo_Black
Mercury
2
2
0
1
W
0
1
5
2.5
W
Merlin
2
1
3
3.5
L
0
1
0
0
W
Gilgamesh
bm1223
Gilgamesh
0
1
1
0.5
W
Nike
lYunil
Nike
2
0
3
3.5
L
0
1
1
0.5
W
Nemesis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,784
Damage
14,656
26,839
Taken
31,325
11,052
Mitigated
13,289
5,913
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,217
162
0
786
4,763
1,343
0
1,394
3,369
35,891
0
L
Hercules
LowRez-Smurf
Hercules
2,980
1,097
0
3,578
10,118
4,596
0
3,437
6,681
0
17,264
L
Mercury
Nepo_Black
Mercury
3,093
1,413
0
1,493
6,146
2,058
0
771
5,338
0
29,748
W
3,393
492
0
1,496
3,695
827
348
0
3,695
40,599
0
W
Merlin
3,385
133
0
530
4,420
1,374
0
1,710
2,562
47,976
0
L
1,303
436
0
1,198
4,566
1,236
0
1,176
3,390
0
30,067
W
Gilgamesh
bm1223
Gilgamesh
2,804
871
0
1,094
6,384
3,936
0
705
5,329
0
21,327
W
Nike
lYunil
Nike
2,885
193
0
1,929
6,020
2,782
0
260
5,674
0
13,307
L
4,063
793
0
2,651
5,732
4,056
392
0
5,430
5,426
27,084
W
Nemesis
5,317
2,559
0
864
6,320
2,133
0
1,101
4,976
0
37,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,182
Gold Earned
27,224
331
Minions Killed
329
0
Camps Cleared
0
1,084,202
Distance Traveled
1,042,947
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,678
568
80
8
0
188,329
6
L
Hercules
4,968
497
42
4
0
203,696
2
L
Mercury
5,663
566
67
7
0
247,734
1
W
Thoth
5,921
592
76
8
0
190,454
2
W
Merlin
6,484
648
93
9
0
204,230
4
L
Medusa
4,989
499
58
6
0
196,974
0
W
Gilgamesh
5,178
518
50
5
0
204,543
2
W
Nike
5,881
588
35
4
0
235,690
4
L
Mulan
5,926
593
82
8
0
206,214
1
W
Nemesis
6,718
672
77
8
0
249,285
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role