Player Matchup

Kali
Kali
DantetheDemon117
Kali
Level 92
God Stats
18W - 23L
1,466 SR
Queue Stats
83W - 96L
1,406 Elo+
Party 3
Ares
Ares
IvanGames93
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,264 Elo+
Party 3
Atlas
Atlas
KaitoPlays
Atlas
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,414 Elo+
Party 3
Danzaburou
Danzaburou
Soul_Ita_OP_
Danzaburou
Level 66
God Stats
6W - 10L
1,550 SR
Queue Stats
17W - 29L
1,379 Elo+
Party 3
Hera
Hera
anayjk
Hera
Level 17
God Stats
1W - 6L
1,250 SR
Queue Stats
2W - 7L
1,224 Elo+
Party 3
Team Averages
Level 57
1,453 SR
1,337 Elo+

VS

Team Averages
Level 58
1,491 SR
1,422 Elo+
Ares
Ares
ILovecereal
Ares
Level 18
God Stats
2W - 6L
1,500 SR
Queue Stats
15W - 24L
1,386 Elo+
Party 2
Hun Batz
Hun Batz
LoveOEnvy
Hun Batz
Level 61
God Stats
4W - 3L
1,477 SR
Queue Stats
106W - 96L
1,459 Elo+
Party 1
Anubis
Anubis
MrSpanky_16
Anubis
Level 102
God Stats
134W - 111L
1,516 SR
Queue Stats
403W - 439L
1,451 Elo+
Party 2
Chiron
Chiron
Tdoww
Chiron
Level 46
God Stats
3W - 4L
1,464 SR
Queue Stats
96W - 98L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
yMailboy
Baron Samedi
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 1
11,910
541
13,232
22,895
8,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 7 / 1
8,035
365
1,313
18,642
13,002
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
12
1 / 7 / 1
7,903
359
8,157
18,933
4,663
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Soul_Ita_OP_
Danzaburou
15
5 / 8 / 1
10,537
479
15,953
17,673
5,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
anayjk
Hera
15
0 / 8 / 2
9,357
425
2,849
11,001
2,506
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 17
9,954
452
4,579
13,900
18,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
LoveOEnvy
Hun Batz
18
6 / 3 / 11
11,955
543
8,745
17,305
7,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
20
6 / 1 / 13
13,596
618
11,165
11,506
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
Tdoww
Chiron
17
11 / 2 / 10
11,988
545
21,992
13,882
6,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
yMailboy
Baron Samedi
19
16 / 2 / 9
13,105
596
26,283
14,232
7,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
99
10
Kills
39
39
Deaths
10
6
Assists
60
Player
Kills
Deaths
Assists
KDA
L
4
9
1
0.5
W
0
2
17
4.25
L
0
7
1
0.07
L
Atlas
1
7
1
0.21
W
Hun Batz
LoveOEnvy
Hun Batz
6
3
11
3.83
W
Anubis
6
1
13
12.5
L
Danzaburou
Soul_Ita_OP_
Danzaburou
5
8
1
0.69
W
Chiron
Tdoww
Chiron
11
2
10
8
L
Hera
anayjk
Hera
0
8
2
0.13
W
Baron Samedi
yMailboy
Baron Samedi
16
2
9
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,504
Damage
72,764
89,144
Taken
70,825
33,793
Mitigated
46,140
9,910
Healing
33,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,232
4,154
0
5,737
22,895
8,038
0
10,808
11,721
0
56,287
W
4,579
690
483
357
13,900
18,035
762
2,120
11,780
21,229
0
L
1,313
0
0
0
18,642
13,002
514
9,518
8,951
28,491
0
L
Atlas
8,157
1,122
0
2,545
18,933
4,663
0
7,633
11,168
31,650
0
W
Hun Batz
LoveOEnvy
Hun Batz
8,745
3,462
0
8,062
17,305
7,710
194
2,854
14,451
0
86,608
W
Anubis
11,165
379
0
7,402
11,506
6,321
600
4,159
7,347
117,023
0
L
Danzaburou
Soul_Ita_OP_
Danzaburou
15,953
7,664
0
1,477
17,673
5,584
0
6,027
11,408
0
59,392
W
Chiron
Tdoww
Chiron
21,992
12,451
1,338
6,675
13,882
6,110
5,231
2,189
11,693
0
87,058
L
Hera
anayjk
Hera
2,849
1,406
0
151
11,001
2,506
152
6,900
3,869
52,207
0
W
Baron Samedi
yMailboy
Baron Samedi
26,283
1,346
2,299
6,926
14,232
7,964
2,038
997
13,235
85,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,742
Gold Earned
60,598
371
Minions Killed
616
0
Camps Cleared
0
1,799,724
Distance Traveled
2,021,528
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,910
541
76
3
0
392,425
3
W
Ares
9,954
452
32
1
0
411,497
0
L
Ares
8,035
365
51
2
0
346,332
0
L
Atlas
7,903
359
44
2
0
371,505
3
W
Hun Batz
11,955
543
123
6
0
471,918
0
W
Anubis
13,596
618
212
10
0
382,663
3
L
Danzaburou
10,537
479
91
4
0
339,109
4
W
Chiron
11,988
545
121
6
0
381,530
1
L
Hera
9,357
425
109
5
0
350,353
3
W
Baron Samedi
13,105
596
128
6
0
373,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role