Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Alabastermat
Thor
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,538 Elo+
Solo
King Arthur
King Arthur
Hachikö
King Arthur
Level 159
God Stats
13W - 22L
1,457 SR
Queue Stats
373W - 405L
1,450 Elo+
Solo
Heimdallr
Heimdallr
Th7z
Heimdallr
Level 86
God Stats
9W - 6L
1,616 SR
Queue Stats
299W - 355L
1,451 Elo+
Party 1
Agni
Agni
TheRealApex
Agni
Level 95
God Stats
4W - 3L
1,655 SR
Queue Stats
394W - 450L
1,560 Elo+
Party 1
Team Averages
Level 124
1,546 SR
1,500 Elo+

VS

Team Averages
Level 115
1,549 SR
1,624 Elo+
Ymir
Ymir
Kevosch
Ymir
Level 89
God Stats
2W - 0L
1,732 SR
Queue Stats
103W - 95L
1,472 Elo+
Solo
Bastet
Bastet
Namacil
Bastet
Level 147
God Stats
21W - 18L
1,613 SR
Queue Stats
80W - 69L
1,600 Elo+
Solo
Medusa
Medusa
Purrrl
Medusa
Level 89
God Stats
8W - 4L
1,556 SR
Queue Stats
382W - 457L
1,437 Elo+
Solo
Vulcan
Vulcan
StefaStefa
Vulcan
Level 121
God Stats
1W - 0L
1,230 SR
Queue Stats
8W - 1L
1,841 Elo+
Party 2
Thanatos
Thanatos
norskgaming
Thanatos
Level 127
God Stats
5W - 2L
1,611 SR
Queue Stats
28W - 7L
1,771 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 5 / 4
4,274
427
2,667
7,773
2,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 3 / 1
5,217
522
2,493
6,244
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Hachikö
King Arthur
8
0 / 5 / 0
4,755
476
2,302
8,471
5,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
Th7z
Heimdallr
10
4 / 2 / 3
5,837
584
6,229
6,534
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 6 / 1
5,494
549
4,077
6,960
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kevosch
Ymir
8
0 / 0 / 6
5,283
528
1,015
4,216
2,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
Namacil
Bastet
11
5 / 0 / 1
6,591
659
7,750
5,864
2,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Purrrl
Medusa
9
2 / 4 / 1
5,789
579
3,636
6,424
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
StefaStefa
Vulcan
9
5 / 4 / 4
6,029
603
5,563
4,979
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
norskgaming
Thanatos
12
9 / 1 / 5
7,267
727
9,330
7,065
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
9
Kills
21
21
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
5
4
0.4
L
2
3
1
0.83
L
King Arthur
Hachikö
King Arthur
0
5
0
0
W
Ymir
Kevosch
Ymir
0
0
6
3
W
Bastet
Namacil
Bastet
5
0
1
5.5
W
Medusa
Purrrl
Medusa
2
4
1
0.63
W
Vulcan
StefaStefa
Vulcan
5
4
4
1.75
L
Heimdallr
Th7z
Heimdallr
4
2
3
2.75
L
3
6
1
0.58
W
Thanatos
norskgaming
Thanatos
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,768
Damage
27,294
35,982
Taken
28,548
13,457
Mitigated
9,628
8,647
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,667
721
574
1,199
7,773
2,592
0
729
6,944
8,267
0
L
2,493
476
0
2,126
6,244
1,401
0
832
5,398
0
21,535
L
King Arthur
Hachikö
King Arthur
2,302
246
0
1,402
8,471
5,651
0
0
7,926
3,132
19,753
W
Ymir
Kevosch
Ymir
1,015
342
0
306
4,216
2,330
0
616
3,486
11,079
0
W
Bastet
Namacil
Bastet
7,750
1,584
0
3,252
5,864
2,305
660
826
4,578
0
35,249
W
Medusa
Purrrl
Medusa
3,636
1,872
129
1,698
6,424
1,084
530
573
5,733
0
25,887
W
Vulcan
StefaStefa
Vulcan
5,563
2,099
0
897
4,979
1,422
964
2,088
2,693
24,258
0
L
Heimdallr
Th7z
Heimdallr
6,229
3,314
0
2,052
6,534
2,053
0
1,852
4,614
0
33,650
L
4,077
412
0
1,294
6,960
1,760
0
2,885
3,905
25,625
0
W
Thanatos
norskgaming
Thanatos
9,330
3,264
0
7,897
7,065
2,487
0
2,505
4,255
0
41,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,577
Gold Earned
30,959
235
Minions Killed
278
0
Camps Cleared
0
878,855
Distance Traveled
1,013,869
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,274
427
11
1
0
173,945
4
L
Thor
5,217
522
57
6
0
189,694
1
L
King Arthur
4,755
476
51
5
0
175,590
3
W
Ymir
5,283
528
20
2
0
184,497
5
W
Bastet
6,591
659
86
9
0
220,209
0
W
Medusa
5,789
579
58
6
0
222,286
0
W
Vulcan
6,029
603
43
4
0
188,041
0
L
Heimdallr
5,837
584
69
7
0
179,365
2
L
Agni
5,494
549
47
5
0
160,261
1
W
Thanatos
7,267
727
71
7
0
198,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role