Player Matchup

Thoth
Thoth
Airzol
Thoth
Level 155
God Stats
28W - 17L
1,725 SR
Queue Stats
1,065W - 634L
1,811 Elo+
Party 3
Horus
Horus
HungAoKuang
Horus
Level 45
God Stats
5W - 0L
1,929 SR
Queue Stats
190W - 38L
1,807 Elo+
Party 3
Fenrir
Fenrir
Local BBQboi
Fenrir
Level 148
God Stats
1W - 0L
1,650 SR
Queue Stats
49W - 49L
1,519 Elo+
Party 3
Ganesha
Ganesha
Scr33ching
Ganesha
Level 126
God Stats
16W - 3L
1,797 SR
Queue Stats
211W - 147L
1,642 Elo+
Party 3
Skadi
Skadi
Sign My R99
Skadi
Level 79
God Stats
1W - 3L
1,348 SR
Queue Stats
32W - 29L
1,507 Elo+
Party 3
Team Averages
Level 111
1,690 SR
1,657 Elo+

VS

Team Averages
Level 83
1,588 SR
1,581 Elo+
Bastet
Bastet
FUN TUBER
Bastet
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Yemoja
Yemoja
HypoluxoKrazie
Yemoja
Level 159
God Stats
21W - 26L
1,539 SR
Queue Stats
434W - 432L
1,631 Elo+
Party 1
Baron Samedi
Baron Samedi
KRITICALITY
Baron Samedi
Level 135
God Stats
31W - 19L
1,666 SR
Queue Stats
696W - 658L
1,616 Elo+
Party 2
Izanami
Izanami
LittelFae
Izanami
Level 107
God Stats
4W - 2L
1,734 SR
Queue Stats
332W - 296L
1,659 Elo+
Party 1
Odin
Odin
Rexlentless
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Airzol
Thoth
19
13 / 0 / 9
11,961
665
25,588
8,784
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 2 / 6
11,398
633
11,773
13,024
7,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
17
9 / 5 / 9
11,636
646
7,925
19,083
9,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
Scr33ching
Ganesha
14
0 / 2 / 18
9,606
534
6,481
13,312
12,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
7 / 4 / 1
10,843
602
10,158
12,218
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FUN TUBER
Bastet
13
4 / 8 / 2
8,222
457
7,034
15,502
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 5 / 8
9,246
514
4,037
17,839
13,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
KRITICALITY
Baron Samedi
12
4 / 9 / 4
8,260
459
11,703
17,090
7,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LittelFae
Izanami
15
2 / 9 / 4
9,720
540
10,057
15,602
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 1
6,886
383
1,678
9,473
3,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
37
Kills
13
13
Deaths
37
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thoth
Airzol
Thoth
13
0
9
17.5
L
Bastet
FUN TUBER
Bastet
4
8
2
0.63
W
8
2
6
5.5
L
3
5
8
1.4
L
Baron Samedi
KRITICALITY
Baron Samedi
4
9
4
0.67
L
Izanami
LittelFae
Izanami
2
9
4
0.44
W
Fenrir
9
5
9
2.7
L
0
6
1
0.08
W
Ganesha
Scr33ching
Ganesha
0
2
18
4.5
W
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,925
Damage
34,509
66,421
Taken
75,506
36,760
Mitigated
32,504
22,280
Healing
17,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Airzol
Thoth
25,588
377
0
3,067
8,784
3,200
286
2,156
6,404
111,048
0
L
Bastet
FUN TUBER
Bastet
7,034
2,163
0
2,330
15,502
4,425
0
7,686
7,816
0
27,654
W
11,773
6,089
833
4,557
13,024
7,803
303
2,009
10,934
0
68,905
L
4,037
1,913
4,312
4,925
17,839
13,838
0
10,748
7,091
11,699
0
L
Baron Samedi
KRITICALITY
Baron Samedi
11,703
382
1,620
3,605
17,090
7,014
0
9,379
7,711
43,031
0
L
Izanami
LittelFae
Izanami
10,057
8,523
0
997
15,602
3,754
0
4,417
11,185
0
75,080
W
Fenrir
7,925
1,686
1,584
5,050
19,083
9,212
890
4,988
13,746
0
61,498
L
1,678
951
0
0
9,473
3,473
0
0
9,473
0
20,900
W
Ganesha
Scr33ching
Ganesha
6,481
280
218
3,478
13,312
12,659
154
4,028
9,060
21,265
0
W
10,158
4,566
0
3,493
12,218
3,886
3,122
1,665
10,537
0
98,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,444
Gold Earned
42,334
567
Minions Killed
346
0
Camps Cleared
0
1,776,981
Distance Traveled
1,523,949
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,961
665
186
10
0
371,082
4
L
Bastet
8,222
457
49
3
0
330,464
0
W
Horus
11,398
633
122
7
0
351,772
4
L
Yemoja
9,246
514
20
1
0
300,683
3
L
Baron Samedi
8,260
459
78
4
0
280,935
10
L
Izanami
9,720
540
142
8
0
292,318
1
W
Fenrir
11,636
646
99
6
0
355,479
8
L
Odin
6,886
383
57
3
0
319,549
3
W
Ganesha
9,606
534
14
1
0
370,187
1
W
Skadi
10,843
602
146
8
0
328,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role