Player Matchup

Heimdallr
Heimdallr
Forensic_Nuts
Heimdallr
Level 123
God Stats
2W - 2L
1,388 SR
Queue Stats
416W - 279L
1,533 Elo+
Party 2
Guan Yu
Guan Yu
LordRollo115
Guan Yu
Level 69
God Stats
10W - 5L
1,690 SR
Queue Stats
249W - 178L
1,552 Elo+
Party 2
Poseidon
Poseidon
NoOreosForDinner
Poseidon
Level 27
God Stats
30W - 25L
1,505 SR
Queue Stats
41W - 36L
1,504 Elo+
Party 2
Team Averages
Level 73
1,527 SR
1,530 Elo+

VS

Team Averages
Level 86
1,575 SR
1,418 Elo+
Hades
Hades
OverloadAT17
Hades
Level 124
God Stats
4W - 6L
1,424 SR
Queue Stats
424W - 483L
1,426 Elo+
Party 1
Odin
Odin
SonOfHades000
Odin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,407 Elo+
Party 1
Bastet
Bastet
fluffelpancake
Bastet
Level 116
God Stats
3W - 0L
1,802 SR
Queue Stats
297W - 350L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Forensic_Nuts
Heimdallr
12
0 / 7 / 7
8,307
692
6,851
11,295
3,701
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
LordRollo115
Guan Yu
9
2 / 2 / 1
7,569
631
2,718
7,590
5,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 5 / 2
8,759
730
6,233
7,691
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 4
9,899
825
10,679
10,363
6,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 12
8,623
719
4,370
10,036
11,030
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 3 / 6
8,404
700
6,515
9,196
2,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
6
Kills
14
14
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Forensic_Nuts
Heimdallr
0
7
7
0.5
L
Guan Yu
LordRollo115
Guan Yu
2
2
1
1.25
L
4
5
2
1
W
9
3
4
3.67
W
1
2
12
3.5
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,802
Damage
21,564
26,576
Taken
29,595
11,485
Mitigated
19,953
2,917
Healing
10,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Forensic_Nuts
Heimdallr
6,851
3,593
0
1,895
11,295
3,701
804
4,877
6,186
0
22,573
L
Guan Yu
LordRollo115
Guan Yu
2,718
563
30
992
7,590
5,300
351
2,391
5,067
0
10,954
L
6,233
1,001
0
0
7,691
2,484
450
3,083
4,454
30,042
0
W
10,679
939
1,300
4,681
10,363
6,192
216
3,564
6,799
36,425
0
W
4,370
655
528
2,554
10,036
11,030
673
1,211
8,825
0
22,044
W
6,515
989
0
1,248
9,196
2,731
1,950
1,967
7,229
0
19,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,635
Gold Earned
26,926
123
Minions Killed
125
4
Camps Cleared
7
563,246
Distance Traveled
719,584
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,307
692
46
4
1
189,472
3
L
Guan Yu
7,569
631
19
2
2
163,191
2
L
Poseidon
8,759
730
58
5
1
210,583
4
W
Hades
9,899
825
58
5
6
237,208
2
W
Odin
8,623
719
43
4
0
236,437
3
W
Bastet
8,404
700
24
2
1
245,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role