Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Loki
Loki
Huge Black Guys
Loki
Level 25
God Stats
0W - 1L
1,495 SR
Queue Stats
1W - 4L
1,175 Elo+
Party 1
Ullr
Ullr
PhantomSprite
Ullr
Level 48
God Stats
1W - 1L
1,690 SR
Queue Stats
30W - 33L
1,435 Elo+
Solo
Chaac
Chaac
SoggyJoe
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Sylvanus
Sylvanus
TouchingScrotum
Sylvanus
Level 85
God Stats
1W - 4L
1,551 SR
Queue Stats
1W - 4L
1,175 Elo+
Party 1
Team Averages
Level 53
1,547 SR
1,357 Elo+

VS

Team Averages
Level 59
1,398 SR
1,428 Elo+
Zhong Kui
Zhong Kui
Damn_Its_Ryan
Zhong Kui
Level 99
God Stats
40W - 29L
1,496 SR
Queue Stats
268W - 312L
1,410 Elo+
Party 3
Cabrakan
Cabrakan
ImDevious
Cabrakan
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 69L
1,543 Elo+
Party 3
Chronos
Chronos
NadirCarolina
Chronos
Level 36
God Stats
8W - 8L
1,438 SR
Queue Stats
21W - 27L
1,410 Elo+
Party 2
Nu Wa
Nu Wa
Stingeth
Nu Wa
Level 65
God Stats
6W - 9L
1,236 SR
Queue Stats
134W - 139L
1,371 Elo+
Solo
Sol
Sol
TheKlaw2
Sol
Level 55
God Stats
2W - 5L
1,319 SR
Queue Stats
47W - 61L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 5 / 0
5,562
506
4,247
8,644
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 0
4,639
422
561
6,489
1,759
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 4 / 2
4,938
449
1,748
7,238
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
SoggyJoe
Chaac
8
0 / 5 / 0
4,884
444
1,978
7,627
3,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
9
2 / 1 / 0
4,968
452
2,755
6,977
2,485
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Damn_Its_Ryan
Zhong Kui
13
3 / 0 / 4
7,711
701
3,390
4,854
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cabrakan
ImDevious
Cabrakan
12
8 / 0 / 1
7,230
657
5,773
5,677
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos
11
3 / 1 / 2
6,842
622
3,371
5,064
1,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Stingeth
Nu Wa
11
2 / 0 / 5
6,703
609
5,797
4,345
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 1 / 3
6,178
562
4,811
4,497
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
18
18
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
0
0
W
Zhong Kui
Damn_Its_Ryan
Zhong Kui
3
0
4
5
L
0
3
0
0
W
Cabrakan
ImDevious
Cabrakan
8
0
1
8.5
W
Chronos
3
1
2
4
L
0
4
2
0.25
L
Chaac
SoggyJoe
Chaac
0
5
0
0
W
Nu Wa
Stingeth
Nu Wa
2
0
5
4.5
W
2
1
3
3.5
L
Sylvanus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,289
Damage
23,142
36,975
Taken
24,437
13,715
Mitigated
9,593
8,334
Healing
14,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,247
510
0
1,612
8,644
3,338
32
5,799
2,845
30,165
0
W
Zhong Kui
Damn_Its_Ryan
Zhong Kui
3,390
392
0
4,166
4,854
2,770
1,458
0
4,854
40,584
0
L
561
80
0
739
6,489
1,759
0
2,920
3,569
0
15,018
W
Cabrakan
ImDevious
Cabrakan
5,773
891
0
3,764
5,677
2,896
0
1,078
4,498
36,547
0
W
Chronos
3,371
986
1,062
2,370
5,064
1,337
1,460
1,655
3,409
32,940
0
L
1,748
953
0
959
7,238
2,169
470
5,064
2,174
0
21,986
L
Chaac
SoggyJoe
Chaac
1,978
39
0
1,828
7,627
3,964
0
4,643
2,984
0
19,686
W
Nu Wa
Stingeth
Nu Wa
5,797
3,275
0
2,354
4,345
1,102
1,396
3,057
990
33,336
0
W
4,811
2,059
0
1,224
4,497
1,488
982
935
3,562
28,379
4,619
L
Sylvanus
2,755
933
623
2,573
6,977
2,485
170
4,238
2,739
14,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,991
Gold Earned
34,664
225
Minions Killed
356
0
Camps Cleared
0
990,531
Distance Traveled
1,032,549
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,562
506
70
6
0
183,490
0
W
Zhong Kui
7,711
701
99
9
0
204,179
2
L
Loki
4,639
422
37
3
0
207,483
0
W
Cabrakan
7,230
657
65
6
0
226,375
1
W
Chronos
6,842
622
66
6
0
221,966
1
L
Ullr
4,938
449
58
5
0
182,704
0
L
Chaac
4,884
444
41
4
0
208,412
1
W
Nu Wa
6,703
609
61
6
0
175,050
0
W
Sol
6,178
562
65
6
0
204,979
0
L
Sylvanus
4,968
452
19
2
0
208,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role