Player Matchup

Ares
Ares
 
Ares
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MarvlysATM513
Baron Samedi
Level 144
God Stats
35W - 30L
1,554 SR
Queue Stats
435W - 414L
1,560 Elo+
Solo
Da Ji
Da Ji
Shinigami797
Da Ji
Level 106
God Stats
16W - 8L
1,634 SR
Queue Stats
57W - 43L
1,614 Elo+
Party 1
Danzaburou
Danzaburou
TheA-Man45
Danzaburou
Level 129
God Stats
0W - 4L
1,517 SR
Queue Stats
27W - 25L
1,574 Elo+
Party 1
Guan Yu
Guan Yu
WIPER BLUExONE
Guan Yu
Level 92
God Stats
14W - 9L
1,597 SR
Queue Stats
250W - 248L
1,530 Elo+
Solo
Team Averages
Level 125
1,560 SR
1,556 Elo+

VS

Team Averages
Level 152
1,699 SR
1,690 Elo+
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
NARIGO11
Da Ji
Level 158
God Stats
4W - 2L
1,583 SR
Queue Stats
621W - 636L
1,543 Elo+
Solo
Sylvanus
Sylvanus
ScoochOnPC
Sylvanus
Level 160
God Stats
9W - 1L
1,864 SR
Queue Stats
624W - 165L
1,870 Elo+
Party 2
Nu Wa
Nu Wa
Yamizora
Nu Wa
Level 160
God Stats
4W - 1L
1,784 SR
Queue Stats
392W - 111L
1,887 Elo+
Party 2
Gilgamesh
Gilgamesh
Zer0People
Gilgamesh
Level 123
God Stats
6W - 2L
1,766 SR
Queue Stats
118W - 86L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
2 / 4 / 5
10,121
1,012
4,970
16,895
20,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
MarvlysATM513
Baron Samedi
14
0 / 4 / 2
8,089
809
1,135
5,443
1,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 4 / 2
9,860
986
4,686
9,033
3,361
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
TheA-Man45
Danzaburou
15
0 / 5 / 7
9,139
914
7,332
17,442
4,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 6 / 4
9,171
917
4,443
21,393
21,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

139

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
6 / 0 / 13
10,979
1,098
21,637
2,505
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
NARIGO11
Da Ji
16
2 / 3 / 15
9,501
950
10,599
7,222
3,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
ScoochOnPC
Sylvanus
16
7 / 4 / 9
11,235
1,124
6,056
13,720
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
Yamizora
Nu Wa
17
6 / 0 / 15
11,035
1,104
17,167
4,421
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Zer0People
Gilgamesh
16
2 / 1 / 16
9,751
975
10,818
9,031
7,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
91
8
Kills
23
23
Deaths
8
20
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
4
5
1.13
W
Thoth
 
Thoth
6
0
13
12.5
L
Baron Samedi
MarvlysATM513
Baron Samedi
0
4
2
0.25
W
Da Ji
NARIGO11
Da Ji
2
3
15
3.17
W
Sylvanus
ScoochOnPC
Sylvanus
7
4
9
2.88
L
5
4
2
1.5
L
Danzaburou
TheA-Man45
Danzaburou
0
5
7
0.7
L
1
6
4
0.5
W
Nu Wa
Yamizora
Nu Wa
6
0
15
13.5
W
Gilgamesh
Zer0People
Gilgamesh
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,566
Damage
66,277
70,206
Taken
36,899
51,929
Mitigated
23,202
3,981
Healing
7,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,970
207
0
665
16,895
20,680
0
9,866
7,029
15,917
0
W
Thoth
 
Thoth
21,637
325
0
0
2,505
933
0
411
2,094
60,080
0
L
Baron Samedi
MarvlysATM513
Baron Samedi
1,135
109
79
281
5,443
1,360
0
3,651
1,792
10,400
0
W
Da Ji
NARIGO11
Da Ji
10,599
2,359
0
126
7,222
3,435
0
1,188
6,034
0
19,235
W
Sylvanus
ScoochOnPC
Sylvanus
6,056
1,530
2,286
3,218
13,720
9,828
0
1,549
5,456
11,175
0
L
4,686
690
0
18
9,033
3,361
0
6,175
2,754
0
9,601
L
Danzaburou
TheA-Man45
Danzaburou
7,332
1,480
0
831
17,442
4,571
0
12,186
5,256
0
36,934
L
4,443
54
989
1,118
21,393
21,957
0
12,982
8,411
1,219
29,764
W
Nu Wa
Yamizora
Nu Wa
17,167
5,494
0
1,222
4,421
1,866
0
1,128
3,293
37,117
0
W
Gilgamesh
Zer0People
Gilgamesh
10,818
2,966
0
350
9,031
7,140
0
1,918
7,113
0
24,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,380
Gold Earned
52,501
176
Minions Killed
205
4
Camps Cleared
14
808,375
Distance Traveled
949,143
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,121
1,012
19
2
1
179,899
0
W
Thoth
10,979
1,098
99
10
5
199,555
0
L
Baron Samedi
8,089
809
19
2
1
71,268
0
W
Da Ji
9,501
950
22
2
2
179,266
0
W
Sylvanus
11,235
1,124
12
1
1
157,308
0
L
Da Ji
9,860
986
8
1
0
195,906
1
L
Danzaburou
9,139
914
81
8
1
177,568
0
L
Guan Yu
9,171
917
49
5
1
183,734
0
W
Nu Wa
11,035
1,104
50
5
2
195,959
0
W
Gilgamesh
9,751
975
22
2
4
217,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role