Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Cloud Vex
Heimdallr
Level 137
God Stats
0W - 1L
1,433 SR
Queue Stats
30W - 32L
1,547 Elo+
Party 2
Hercules
Hercules
Frozenwaste7799
Hercules
Level 128
God Stats
0W - 3L
1,510 SR
Queue Stats
27W - 31L
1,496 Elo+
Party 2
Nu Wa
Nu Wa
PenguLuvsKty
Nu Wa
Level 73
God Stats
7W - 7L
1,524 SR
Queue Stats
290W - 295L
1,456 Elo+
Solo
Cerberus
Cerberus
cutler da bom
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,387 Elo+
Party 2
Team Averages
Level 93
1,493 SR
1,477 Elo+

VS

Team Averages
Level 79
1,545 SR
1,506 Elo+
Sun Wukong
Sun Wukong
BoomstickXVI
Sun Wukong
Level 126
God Stats
8W - 15L
1,341 SR
Queue Stats
329W - 333L
1,498 Elo+
Party 3
Ymir
Ymir
DBZ Vados24
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,499 Elo+
Party 3
Zeus
Zeus
Falcons885
Zeus
Level 120
God Stats
4W - 3L
1,898 SR
Queue Stats
235W - 210L
1,594 Elo+
Party 1
Bakasura
Bakasura
Xxdarksasuke8xX
Bakasura
Level 96
God Stats
13W - 12L
1,486 SR
Queue Stats
478W - 512L
1,433 Elo+
Solo
Medusa
Medusa
nitewatcher12
Medusa
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 66L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
2 / 2 / 2
7,472
534
4,546
9,203
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
Cloud Vex
Heimdallr
11
0 / 5 / 0
6,277
448
3,821
10,465
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
13
2 / 2 / 0
7,185
513
5,880
11,227
8,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 2
7,325
523
3,000
5,342
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
cutler da bom
Cerberus
9
1 / 5 / 2
5,991
428
2,885
10,428
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoomstickXVI
Sun Wukong
14
4 / 1 / 1
8,339
596
7,155
10,228
7,289
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 3 / 7
7,119
509
7,773
8,384
6,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 1
7,990
571
6,796
4,448
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
13
2 / 0 / 8
7,690
549
6,373
10,233
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 5
7,312
522
7,016
5,842
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
16
16
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
2
2
1.5
W
Sun Wukong
BoomstickXVI
Sun Wukong
4
1
1
4.5
L
Heimdallr
Cloud Vex
Heimdallr
0
5
0
0
W
4
3
7
2.5
W
3
1
1
3.5
L
Hercules
2
2
0
1
L
0
2
2
0.5
W
Bakasura
2
0
8
6
L
Cerberus
cutler da bom
Cerberus
1
5
2
0.4
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,132
Damage
35,113
46,665
Taken
39,135
26,444
Mitigated
21,117
13,726
Healing
13,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
4,546
242
0
3,482
9,203
3,127
0
3,197
5,829
0
51,110
W
Sun Wukong
BoomstickXVI
Sun Wukong
7,155
1,108
0
2,712
10,228
7,289
290
724
9,504
8,934
42,557
L
Heimdallr
Cloud Vex
Heimdallr
3,821
1,509
0
2,743
10,465
2,967
0
1,299
9,055
0
42,111
W
7,773
1,591
0
1,090
8,384
6,236
0
2,575
5,809
27,901
3,069
W
6,796
441
0
1,322
4,448
1,355
0
718
3,730
60,013
0
L
Hercules
5,880
2,551
0
5,342
11,227
8,975
0
1,689
8,806
0
42,897
L
3,000
179
0
1,207
5,342
1,888
123
3,704
1,414
46,874
0
W
Bakasura
6,373
3,944
0
5,747
10,233
4,528
660
948
9,285
0
40,763
L
Cerberus
cutler da bom
Cerberus
2,885
343
0
952
10,428
9,487
0
5,531
4,637
11,792
0
W
7,016
4,573
0
2,456
5,842
1,709
480
920
4,922
0
43,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,250
Gold Earned
38,450
441
Minions Killed
454
0
Camps Cleared
0
1,249,680
Distance Traveled
1,344,051
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,472
534
110
8
0
294,721
3
W
Sun Wukong
8,339
596
114
8
0
261,433
2
L
Heimdallr
6,277
448
97
7
0
229,556
6
W
Ymir
7,119
509
54
4
0
257,089
1
W
Zeus
7,990
571
121
9
0
260,041
3
L
Hercules
7,185
513
95
7
0
259,181
3
L
Nu Wa
7,325
523
116
8
0
239,637
4
W
Bakasura
7,690
549
100
7
0
319,253
3
L
Cerberus
5,991
428
23
2
0
226,585
2
W
Medusa
7,312
522
65
5
0
246,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role