Player Matchup

Fafnir
Fafnir
Cerebral_Palsy_Z
Fafnir
Level 108
God Stats
9W - 9L
1,508 SR
Queue Stats
462W - 482L
1,520 Elo+
Solo
Osiris
Osiris
CloutGodMike
Osiris
Level 58
God Stats
4W - 2L
1,629 SR
Queue Stats
238W - 179L
1,519 Elo+
Party 1
Hera
Hera
Kochyy
Hera
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,601 Elo+
Party 3
Ratatoskr
Ratatoskr
QuakeMaster
Ratatoskr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,649 Elo+
Party 3
Guan Yu
Guan Yu
iSlaezy
Guan Yu
Level 144
God Stats
5W - 6L
1,654 SR
Queue Stats
557W - 539L
1,518 Elo+
Party 1
Team Averages
Level 89
1,558 SR
1,561 Elo+

VS

Team Averages
Level 114
1,631 SR
1,551 Elo+
Gilgamesh
Gilgamesh
CarbonFallout
Gilgamesh
Level 155
God Stats
6W - 3L
1,545 SR
Queue Stats
642W - 623L
1,561 Elo+
Party 2
Khepri
Khepri
FinicalLoki009
Khepri
Level 123
God Stats
8W - 5L
1,639 SR
Queue Stats
538W - 506L
1,590 Elo+
Party 2
Merlin
Merlin
FrostyvG
Merlin
Level 106
God Stats
9W - 4L
1,712 SR
Queue Stats
224W - 189L
1,589 Elo+
Party 2
Vamana
Vamana
lilmexican065
Vamana
Level 120
God Stats
1W - 0L
1,727 SR
Queue Stats
81W - 83L
1,474 Elo+
Solo
Sylvanus
Sylvanus
miniritzfromage
Sylvanus
Level 67
God Stats
1W - 1L
1,533 SR
Queue Stats
48W - 49L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
8,027
730
6,020
15,819
22,480
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
14
2 / 4 / 4
8,380
762
9,895
13,884
16,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
Kochyy
Hera
14
2 / 5 / 1
8,058
733
11,242
11,109
5,068
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
QuakeMaster
Ratatoskr
13
3 / 6 / 3
7,896
718
10,537
15,446
10,810
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
iSlaezy
Guan Yu
13
0 / 3 / 5
6,938
631
7,316
15,971
15,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CarbonFallout
Gilgamesh
16
4 / 2 / 17
10,358
942
15,058
15,149
11,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 2 / 20
8,570
779
4,387
12,572
13,506
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
FrostyvG
Merlin
15
8 / 2 / 12
9,578
871
19,029
6,098
3,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 1 / 16
9,965
906
14,328
17,561
11,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
16
4 / 1 / 16
9,035
821
11,442
11,020
12,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
103
7
Kills
22
22
Deaths
8
20
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CarbonFallout
Gilgamesh
4
2
17
6.25
L
0
4
7
0.88
L
Osiris
2
4
4
1
W
0
2
20
5
W
Merlin
FrostyvG
Merlin
8
2
12
7
L
Hera
Kochyy
Hera
2
5
1
0.5
L
Ratatoskr
QuakeMaster
Ratatoskr
3
6
3
0.75
L
Guan Yu
iSlaezy
Guan Yu
0
3
5
0.83
W
6
1
16
14
W
Sylvanus
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,010
Damage
64,244
72,229
Taken
62,400
69,834
Mitigated
51,772
35,593
Healing
39,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CarbonFallout
Gilgamesh
15,058
1,950
3,643
3,499
15,149
11,044
575
3,897
10,983
1,356
28,982
L
6,020
1,923
1,735
3,000
15,819
22,480
0
7,175
8,644
12,021
0
L
Osiris
9,895
2,158
2,698
1,909
13,884
16,322
0
5,253
8,631
0
20,646
W
4,387
262
3,264
1,519
12,572
13,506
522
2,793
9,310
8,653
0
W
Merlin
FrostyvG
Merlin
19,029
1,662
1,630
424
6,098
3,354
1,612
2,209
3,852
33,449
0
L
Hera
Kochyy
Hera
11,242
2,032
2,663
657
11,109
5,068
0
6,190
4,919
27,812
0
L
Ratatoskr
QuakeMaster
Ratatoskr
10,537
1,320
735
3,192
15,446
10,810
0
8,065
7,381
0
14,864
L
Guan Yu
iSlaezy
Guan Yu
7,316
1,167
11,500
7,504
15,971
15,154
0
6,660
9,311
0
11,546
W
14,328
7,368
4,165
6,852
17,561
11,768
1,056
5,100
11,359
0
31,403
W
Sylvanus
11,442
3,964
9,724
5,126
11,020
12,100
763
3,263
7,491
20,728
3,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,299
Gold Earned
47,506
98
Minions Killed
106
0
Camps Cleared
0
1,025,910
Distance Traveled
1,049,787
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,358
942
18
2
0
222,305
4
L
Fafnir
8,027
730
15
1
0
177,485
1
L
Osiris
8,380
762
17
2
0
216,398
0
W
Khepri
8,570
779
7
1
0
211,857
1
W
Merlin
9,578
871
19
2
0
193,533
0
L
Hera
8,058
733
41
4
0
198,107
0
L
Ratatoskr
7,896
718
12
1
0
220,288
1
L
Guan Yu
6,938
631
13
1
0
213,632
3
W
Vamana
9,965
906
26
2
0
219,382
1
W
Sylvanus
9,035
821
36
3
0
202,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role