Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Azzurath_
Zeus
Level 65
God Stats
4W - 4L
1,500 SR
Queue Stats
92W - 67L
1,439 Elo+
Party 1
Vamana
Vamana
CheeseTheCeo
Vamana
Level 45
God Stats
3W - 1L
1,817 SR
Queue Stats
28W - 30L
1,409 Elo+
Party 1
Izanami
Izanami
JIF Creamy
Izanami
Level 68
God Stats
51W - 62L
1,476 SR
Queue Stats
187W - 209L
1,372 Elo+
Solo
Nox
Nox
LuTheFool
Nox
Level 40
God Stats
4W - 2L
1,843 SR
Queue Stats
85W - 87L
1,342 Elo+
Party 1
Team Averages
Level 63
1,627 SR
1,412 Elo+

VS

Team Averages
Level 86
1,455 SR
1,417 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
IzanagiHD
Ra
Level 109
God Stats
12W - 15L
1,442 SR
Queue Stats
192W - 225L
1,394 Elo+
Party 2
Sol
Sol
MrPoPrOcKs
Sol
Level 63
God Stats
21W - 19L
1,508 SR
Queue Stats
192W - 209L
1,397 Elo+
Solo
Cliodhna
Cliodhna
YaStepDad22
Cliodhna
Level 84
God Stats
11W - 16L
1,325 SR
Queue Stats
270W - 346L
1,305 Elo+
Party 2
Kuzenbo
Kuzenbo
xKingOfGehennax
Kuzenbo
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 5L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 7 / 2
8,325
595
8,722
13,394
4,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
12
3 / 7 / 4
7,520
537
9,878
10,403
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vamana
12
2 / 4 / 0
7,080
506
5,147
10,660
3,998
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
JIF Creamy
Izanami
12
2 / 5 / 1
6,966
498
5,836
10,228
3,227
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 1
5,419
387
1,665
10,547
3,400
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 1 / 6
7,935
567
9,759
7,673
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
7 / 5 / 7
8,815
630
9,843
9,327
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 1
7,273
520
5,811
7,012
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
YaStepDad22
Cliodhna
15
12 / 2 / 8
9,441
674
10,866
11,054
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 2 / 12
7,837
560
4,932
10,502
9,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
13
Kills
29
29
Deaths
13
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
7
2
1
W
Medusa
 
Medusa
7
1
6
10
L
Zeus
3
7
4
0.71
L
Vamana
2
4
0
0.5
W
7
5
7
2.1
L
Izanami
JIF Creamy
Izanami
2
5
1
0.5
L
0
6
1
0.08
W
0
3
1
0.17
W
Cliodhna
YaStepDad22
Cliodhna
12
2
8
8
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,248
Damage
41,211
55,232
Taken
45,568
18,147
Mitigated
20,827
14,275
Healing
14,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,722
4,138
39
3,810
13,394
4,949
0
6,296
6,804
0
39,047
W
Medusa
 
Medusa
9,759
3,991
0
2,328
7,673
3,271
0
1,269
6,364
0
44,402
L
Zeus
9,878
1,651
114
1,614
10,403
2,573
0
2,931
7,332
37,768
0
L
Vamana
5,147
1,889
0
3,621
10,660
3,998
808
5,123
5,497
0
35,429
W
9,843
1,629
554
2,349
9,327
2,906
212
1,746
7,370
48,712
0
L
Izanami
JIF Creamy
Izanami
5,836
4,238
0
3,271
10,228
3,227
1,081
2,114
8,114
0
55,153
L
1,665
332
190
1,616
10,547
3,400
0
3,606
6,899
14,905
0
W
5,811
1,284
0
2,726
7,012
1,599
857
562
6,414
38,741
0
W
Cliodhna
YaStepDad22
Cliodhna
10,866
2,029
0
5,008
11,054
3,700
538
3,512
7,340
0
51,879
W
4,932
1,818
0
1,530
10,502
9,351
300
3,822
6,537
16,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,310
Gold Earned
41,301
349
Minions Killed
358
0
Camps Cleared
0
1,230,334
Distance Traveled
1,362,670
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,325
595
63
5
0
269,201
1
W
Medusa
7,935
567
79
6
0
279,710
5
L
Zeus
7,520
537
70
5
0
228,611
2
L
Vamana
7,080
506
77
6
0
285,226
0
W
Ra
8,815
630
97
7
0
266,910
4
L
Izanami
6,966
498
115
8
0
221,858
1
L
Nox
5,419
387
24
2
0
225,438
2
W
Sol
7,273
520
81
6
0
228,339
0
W
Cliodhna
9,441
674
79
6
0
317,243
1
W
Kuzenbo
7,837
560
22
2
0
270,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role