Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
LeoCabonshin
Janus
Level 120
God Stats
13W - 14L
1,521 SR
Queue Stats
148W - 179L
1,541 Elo+
Party 2
Arachne
Arachne
MagicPeppon04
Arachne
Level 159
God Stats
4W - 2L
1,679 SR
Queue Stats
246W - 304L
1,515 Elo+
Party 2
Chang'e
Chang'e
SHAVACORNIO312
Chang'e
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,691 Elo+
Party 2
Fafnir
Fafnir
UltraM1k3
Fafnir
Level 118
God Stats
5W - 8L
1,448 SR
Queue Stats
147W - 176L
1,501 Elo+
Party 2
Team Averages
Level 111
1,530 SR
1,550 Elo+

VS

Team Averages
Level 92
1,449 SR
1,550 Elo+
Neith
Neith
MetrosaurMosa
Neith
Level 113
God Stats
7W - 17L
1,359 SR
Queue Stats
274W - 284L
1,595 Elo+
Party 1
Susano
Susano
NAENAEWATCHER
Susano
Level 104
God Stats
1W - 1L
1,274 SR
Queue Stats
83W - 70L
1,607 Elo+
Party 1
Olorun
Olorun
NightStar1115
Olorun
Level 109
God Stats
4W - 4L
1,671 SR
Queue Stats
310W - 270L
1,552 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PowerRangerGris
Tsukuyomi
Level 109
God Stats
34W - 29L
1,465 SR
Queue Stats
279W - 256L
1,349 Elo+
Solo
Bacchus
Bacchus
mimikyu7050
Bacchus
Level 26
God Stats
3W - 5L
1,474 SR
Queue Stats
125W - 63L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 1 / 2
6,160
560
5,341
7,419
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 4
6,292
572
4,839
4,885
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
12
7 / 0 / 3
7,311
665
6,390
9,231
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
7 / 0 / 1
7,685
699
7,534
7,129
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fafnir
UltraM1k3
Fafnir
9
1 / 2 / 6
6,081
553
1,400
8,686
7,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
5,844
531
4,553
5,414
2,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
2 / 5 / 1
5,551
505
3,808
7,729
2,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 3 / 0
6,104
555
4,123
7,075
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
PowerRangerGris
Tsukuyomi
10
0 / 7 / 0
5,542
504
4,866
9,721
4,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
mimikyu7050
Bacchus
9
1 / 1 / 3
5,712
519
4,492
8,208
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
19
Kills
7
7
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
2
3
W
2
4
4
1
W
Arachne
7
0
3
8.5
L
2
3
3
1.17
L
2
5
1
0.5
L
2
3
0
0.67
L
Tsukuyomi
PowerRangerGris
Tsukuyomi
0
7
0
0
W
7
0
1
7.5
W
Fafnir
UltraM1k3
Fafnir
1
2
6
2
L
Bacchus
mimikyu7050
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,504
Damage
21,842
37,350
Taken
38,147
17,330
Mitigated
18,710
17,210
Healing
8,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,341
3,011
0
3,354
7,419
2,148
123
4,026
3,393
0
36,507
W
4,839
330
0
280
4,885
1,143
264
776
4,109
30,190
0
W
Arachne
6,390
3,744
0
4,705
9,231
4,058
454
1,091
8,140
0
41,468
L
4,553
1,757
0
1,264
5,414
2,166
0
2,751
2,453
0
28,344
L
3,808
985
0
0
7,729
2,548
0
1,935
5,696
0
29,178
L
4,123
2,036
41
2,903
7,075
2,077
0
263
6,812
45,692
0
L
Tsukuyomi
PowerRangerGris
Tsukuyomi
4,866
1,596
0
1,604
9,721
4,523
0
6,176
3,059
0
36,287
W
7,534
665
271
4,877
7,129
2,467
0
0
6,565
38,265
0
W
Fafnir
UltraM1k3
Fafnir
1,400
0
1,525
2,198
8,686
7,514
11
2,877
5,809
10,304
0
L
Bacchus
mimikyu7050
Bacchus
4,492
559
0
2,295
8,208
7,396
0
1,781
6,354
16,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,529
Gold Earned
28,753
324
Minions Killed
310
0
Camps Cleared
0
1,110,658
Distance Traveled
1,075,942
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,160
560
69
6
0
210,687
5
W
Janus
6,292
572
61
6
0
210,848
0
W
Arachne
7,311
665
89
8
0
255,743
3
L
Neith
5,844
531
58
5
0
207,639
4
L
Susano
5,551
505
63
6
0
237,950
2
L
Olorun
6,104
555
97
9
0
199,604
4
L
Tsukuyomi
5,542
504
78
7
0
194,191
0
W
Chang'e
7,685
699
90
8
0
205,619
2
W
Fafnir
6,081
553
15
1
0
227,761
0
L
Bacchus
5,712
519
14
1
0
236,558
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role