Player Matchup

Artemis
Artemis
ICEINMYVEINS313
Artemis
Level 62
God Stats
24W - 24L
1,504 SR
Queue Stats
152W - 167L
1,474 Elo+
Party 2
Set
Set
Strolling_Orca
Set
Level 128
God Stats
2W - 2L
1,593 SR
Queue Stats
110W - 89L
1,438 Elo+
Party 3
Da Ji
Da Ji
TTV__Ash__
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,407 Elo+
Party 3
Janus
Janus
bryanmadriz
Janus
Level 66
God Stats
1W - 5L
1,231 SR
Queue Stats
89W - 99L
1,414 Elo+
Party 2
Geb
Geb
chargersKB24
Geb
Level 45
God Stats
6W - 4L
1,595 SR
Queue Stats
104W - 96L
1,533 Elo+
Party 2
Team Averages
Level 64
1,485 SR
1,453 Elo+

VS

Team Averages
Level 86
1,472 SR
1,445 Elo+
Anhur
Anhur
GodsentRose-
Anhur
Level 80
God Stats
2W - 0L
1,508 SR
Queue Stats
152W - 155L
1,477 Elo+
Party 1
Awilix
Awilix
Lancedelisser
Awilix
Level 156
God Stats
2W - 1L
1,423 SR
Queue Stats
132W - 123L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
Ri Bahamut
Sun Wukong
Level 67
God Stats
19W - 16L
1,497 SR
Queue Stats
281W - 329L
1,457 Elo+
Solo
Janus
Janus
brayii78
Janus
Level 80
God Stats
3W - 1L
1,352 SR
Queue Stats
137W - 148L
1,434 Elo+
Party 1
Ymir
Ymir
pedro a qt
Ymir
Level 46
God Stats
4W - 2L
1,581 SR
Queue Stats
75W - 95L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,401
377
5,695
10,172
2,656
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
6 / 4 / 1
9,291
547
8,318
13,263
11,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
10
2 / 6 / 4
6,981
411
4,812
9,829
3,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 6 / 3
7,676
452
3,449
9,230
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 3
6,799
400
3,420
14,872
9,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
8,599
506
10,109
6,708
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
13 / 3 / 5
10,359
609
13,625
13,102
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Ri Bahamut
Sun Wukong
13
1 / 3 / 3
7,931
467
4,139
8,962
7,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
brayii78
Janus
14
3 / 2 / 9
8,494
500
9,163
4,532
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 11
7,517
442
4,969
11,773
9,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
10
Kills
23
23
Deaths
10
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
0
5
1
0.1
W
13
3
5
5.17
W
Sun Wukong
Ri Bahamut
Sun Wukong
1
3
3
0.83
L
6
4
1
1.63
L
Da Ji
2
6
4
0.67
W
Janus
brayii78
Janus
3
2
9
3.75
L
2
6
3
0.58
L
0
2
3
0.75
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,694
Damage
42,005
57,366
Taken
45,077
29,483
Mitigated
25,158
15,762
Healing
14,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,109
4,075
0
2,251
6,708
2,676
1,706
1,233
5,435
0
56,103
L
5,695
1,370
0
2,644
10,172
2,656
0
2,647
7,525
0
36,826
W
13,625
5,359
0
6,065
13,102
4,765
708
1,185
11,603
0
69,651
W
Sun Wukong
Ri Bahamut
Sun Wukong
4,139
666
207
2,748
8,962
7,017
552
179
8,443
7,795
30,290
L
8,318
3,461
0
6,204
13,263
11,126
189
2,258
10,559
0
57,027
L
Da Ji
4,812
860
0
652
9,829
3,259
0
990
8,760
0
27,186
W
Janus
brayii78
Janus
9,163
394
0
955
4,532
1,302
416
1,484
2,823
49,017
0
L
3,449
213
0
1,560
9,230
2,703
0
3,552
5,606
37,621
0
L
3,420
935
0
4,702
14,872
9,739
0
5,695
9,105
15,453
0
W
4,969
590
0
2,489
11,773
9,398
116
2,397
9,085
18,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,148
Gold Earned
42,900
333
Minions Killed
401
0
Camps Cleared
0
1,471,772
Distance Traveled
1,573,540
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,599
506
103
6
0
309,058
1
L
Artemis
6,401
377
63
4
0
284,654
1
W
Awilix
10,359
609
102
6
0
380,769
1
W
Sun Wukong
7,931
467
79
5
0
232,488
0
L
Set
9,291
547
126
7
0
273,497
4
L
Da Ji
6,981
411
55
3
0
290,720
0
W
Janus
8,494
500
85
5
0
332,628
4
L
Janus
7,676
452
71
4
0
291,074
11
L
Geb
6,799
400
18
1
0
331,827
6
W
Ymir
7,517
442
32
2
0
318,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role