Player Matchup

Medusa
Medusa
AsagardianDevil
Medusa
Level 103
God Stats
11W - 2L
1,685 SR
Queue Stats
175W - 173L
1,481 Elo+
Party 2
Zeus
Zeus
Tsukuyomi CG
Zeus
Level 121
God Stats
12W - 4L
1,850 SR
Queue Stats
87W - 76L
1,606 Elo+
Party 2
Gilgamesh
Gilgamesh
swayz2011
Gilgamesh
Level 94
God Stats
36W - 26L
1,576 SR
Queue Stats
129W - 115L
1,543 Elo+
Party 2
Team Averages
Level 106
1,704 SR
1,543 Elo+

VS

Team Averages
Level 107
1,500 SR
1,507 Elo+
Merlin
Merlin
Reediculous
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,562 Elo+
Party 1
Skadi
Skadi
Socrates9
Skadi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,533 Elo+
Party 1
Jormungandr
Jormungandr
craterace
Jormungandr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 11
9,893
761
9,313
9,309
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
8 / 1 / 7
10,522
809
13,863
8,485
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
swayz2011
Gilgamesh
14
6 / 4 / 10
10,128
779
7,755
11,782
8,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 6 / 2
9,121
702
4,719
8,910
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Socrates9
Skadi
13
4 / 7 / 2
9,306
716
9,200
10,849
3,941
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
craterace
Jormungandr
12
1 / 6 / 7
9,144
703
6,104
15,563
13,803
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
19
Kills
8
8
Deaths
19
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
L
Merlin
3
6
2
0.67
L
Skadi
Socrates9
Skadi
4
7
2
0.71
W
8
1
7
11.5
L
Jormungandr
craterace
Jormungandr
1
6
7
0.75
W
Gilgamesh
swayz2011
Gilgamesh
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,931
Damage
20,023
29,576
Taken
35,322
14,747
Mitigated
20,754
6,236
Healing
2,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,313
4,014
0
2,079
9,309
3,898
194
2,569
6,740
0
48,461
L
Merlin
4,719
232
0
1,002
8,910
3,010
860
3,896
4,633
20,924
0
L
Skadi
Socrates9
Skadi
9,200
4,360
0
312
10,849
3,941
1,492
5,322
5,007
0
30,557
W
13,863
745
155
2,258
8,485
2,561
135
4,504
3,981
36,989
0
L
Jormungandr
craterace
Jormungandr
6,104
946
250
1,191
15,563
13,803
490
5,142
9,934
17,272
0
W
Gilgamesh
swayz2011
Gilgamesh
7,755
1,366
0
1,744
11,782
8,288
100
3,825
7,957
0
15,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,543
Gold Earned
27,571
152
Minions Killed
115
7
Camps Cleared
4
659,447
Distance Traveled
600,195
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,893
761
78
6
3
217,309
4
L
Merlin
9,121
702
39
3
1
197,324
1
L
Skadi
9,306
716
47
4
2
190,650
2
W
Zeus
10,522
809
52
4
4
226,430
3
L
Jormungandr
9,144
703
29
2
1
212,221
3
W
Gilgamesh
10,128
779
22
2
0
215,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role