Player Matchup

Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
Contrived
Artio
Level 106
God Stats
11W - 5L
1,739 SR
Queue Stats
56W - 44L
1,612 Elo+
Party 1
Jing Wei
Jing Wei
Haéthor
Jing Wei
Level 48
God Stats
2W - 5L
1,470 SR
Queue Stats
30W - 29L
1,559 Elo+
Party 3
Raijin
Raijin
ShrimpShark
Raijin
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 59L
1,724 Elo+
Party 1
Team Averages
Level 87
1,542 SR
1,579 Elo+

VS

Team Averages
Level 59
1,628 SR
1,597 Elo+
Thanatos
Thanatos
LigmaToes
Thanatos
Level 34
God Stats
4W - 2L
1,635 SR
Queue Stats
87W - 74L
1,661 Elo+
Party 4
Zeus
Zeus
OIdPIayerName
Zeus
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,539 Elo+
Party 2
Neith
Neith
RaTheMage
Neith
Level 102
God Stats
1W - 0L
1,922 SR
Queue Stats
112W - 79L
1,604 Elo+
Party 2
Odin
Odin
Shmucket
Odin
Level 108
God Stats
5W - 6L
1,582 SR
Queue Stats
190W - 182L
1,634 Elo+
Party 4
Athena
Athena
StralisTV
Athena
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 4 / 0
6,652
605
4,074
8,916
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
 
Hercules
9
0 / 2 / 2
5,612
510
3,270
6,901
2,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
Contrived
Artio
8
0 / 3 / 1
5,176
471
2,665
10,208
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Haéthor
Jing Wei
11
0 / 2 / 0
6,094
554
1,369
4,464
952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
11
1 / 3 / 1
6,299
573
3,367
6,602
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LigmaToes
Thanatos
12
7 / 2 / 1
7,098
645
5,212
8,869
3,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
5 / 1 / 3
7,714
701
9,444
4,484
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
RaTheMage
Neith
11
2 / 0 / 0
6,476
589
2,802
3,023
1,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Odin
11
0 / 1 / 4
6,335
576
3,942
6,210
3,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
StralisTV
Athena
9
0 / 0 / 5
5,873
534
2,169
4,536
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
14
14
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
4
0
0.75
L
Hercules
 
Hercules
0
2
2
0.5
L
Artio
Contrived
Artio
0
3
1
0.17
L
Jing Wei
Haéthor
Jing Wei
0
2
0
0
W
Thanatos
LigmaToes
Thanatos
7
2
1
3.75
W
5
1
3
6.5
W
Neith
RaTheMage
Neith
2
0
0
2
W
Odin
0
1
4
2
L
Raijin
1
3
1
0.5
W
Athena
StralisTV
Athena
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,745
Damage
23,569
37,091
Taken
27,122
14,880
Mitigated
11,162
12,212
Healing
14,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,074
1,387
0
3,118
8,916
2,632
0
2,870
5,890
0
37,682
L
Hercules
 
Hercules
3,270
773
0
1,352
6,901
2,997
41
1,641
4,925
0
24,829
L
Artio
Contrived
Artio
2,665
220
740
4,509
10,208
6,388
0
3,236
6,676
16,524
0
L
Jing Wei
Haéthor
Jing Wei
1,369
665
0
1,493
4,464
952
0
147
4,317
0
36,177
W
Thanatos
LigmaToes
Thanatos
5,212
1,213
0
8,200
8,869
3,835
0
1,342
7,430
0
38,796
W
9,444
1,665
172
1,998
4,484
1,118
0
1,310
2,963
50,687
0
W
Neith
RaTheMage
Neith
2,802
1,161
0
1,111
3,023
1,124
254
222
2,801
0
46,795
W
Odin
3,942
1,513
0
1,238
6,210
3,035
147
756
5,278
177
33,413
L
Raijin
3,367
756
0
1,000
6,602
1,911
0
3,362
3,054
35,972
0
W
Athena
StralisTV
Athena
2,169
788
0
1,639
4,536
2,050
0
2,134
2,372
10,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,833
Gold Earned
33,496
364
Minions Killed
384
0
Camps Cleared
0
1,137,587
Distance Traveled
1,167,253
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,652
605
92
8
0
251,847
0
L
Hercules
5,612
510
61
6
0
229,590
2
L
Artio
5,176
471
28
3
0
230,007
2
L
Jing Wei
6,094
554
97
9
0
228,208
1
W
Thanatos
7,098
645
71
6
0
246,870
3
W
Zeus
7,714
701
110
10
0
223,378
1
W
Neith
6,476
589
100
9
0
210,696
3
W
Odin
6,335
576
81
7
0
254,123
4
L
Raijin
6,299
573
86
8
0
197,935
2
W
Athena
5,873
534
22
2
0
232,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role