Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Abhorzen
Cliodhna
Level 118
God Stats
11W - 14L
1,464 SR
Queue Stats
65W - 79L
1,429 Elo+
Solo
Apollo
Apollo
Jatger
Apollo
Level 103
God Stats
8W - 13L
1,536 SR
Queue Stats
164W - 170L
1,497 Elo+
Solo
Atlas
Atlas
MortonKoops
Atlas
Level 128
God Stats
2W - 4L
1,648 SR
Queue Stats
349W - 345L
1,440 Elo+
Solo
Poseidon
Poseidon
untreysable
Poseidon
Level 126
God Stats
9W - 6L
1,573 SR
Queue Stats
356W - 358L
1,481 Elo+
Solo
Team Averages
Level 119
1,544 SR
1,469 Elo+

VS

Team Averages
Level 115
1,524 SR
1,498 Elo+
Baron Samedi
Baron Samedi
JSJosh
Baron Samedi
Level 123
God Stats
21W - 23L
1,524 SR
Queue Stats
215W - 224L
1,483 Elo+
Solo
Chaac
Chaac
VexyBeast
Chaac
Level 94
God Stats
9W - 8L
1,489 SR
Queue Stats
14W - 16L
1,447 Elo+
Party 1
Mercury
Mercury
aytas
Mercury
Level 108
God Stats
7W - 6L
1,495 SR
Queue Stats
59W - 78L
1,442 Elo+
Party 1
Serqet
Serqet
djzohair
Serqet
Level 126
God Stats
13W - 14L
1,509 SR
Queue Stats
378W - 383L
1,477 Elo+
Party 1
Sol
Sol
gerra07
Sol
Level 124
God Stats
7W - 6L
1,605 SR
Queue Stats
843W - 806L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 3 / 0
6,350
454
6,005
11,091
8,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
Abhorzen
Cliodhna
11
1 / 3 / 2
6,553
468
7,612
9,314
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
Jatger
Apollo
12
3 / 4 / 1
7,324
523
6,271
11,440
3,540
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 1 / 1
6,908
493
5,364
7,688
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
untreysable
Poseidon
11
1 / 5 / 1
6,608
472
3,816
7,406
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JSJosh
Baron Samedi
12
3 / 1 / 3
7,563
540
6,447
4,599
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
VexyBeast
Chaac
13
1 / 2 / 4
7,911
565
9,291
12,053
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
aytas
Mercury
14
5 / 1 / 0
8,297
593
3,576
9,027
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
djzohair
Serqet
12
3 / 1 / 6
8,141
582
4,196
11,503
7,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
13
4 / 3 / 3
8,493
607
9,911
11,411
3,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
8
Kills
16
16
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
0
0.33
L
Cliodhna
Abhorzen
Cliodhna
1
3
2
0.67
W
Baron Samedi
JSJosh
Baron Samedi
3
1
3
4.5
L
Apollo
Jatger
Apollo
3
4
1
0.88
L
2
1
1
2.5
W
Chaac
VexyBeast
Chaac
1
2
4
1.5
W
Mercury
aytas
Mercury
5
1
0
5
W
Serqet
djzohair
Serqet
3
1
6
6
W
Sol
4
3
3
1.83
L
Poseidon
untreysable
Poseidon
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,068
Damage
33,421
46,939
Taken
48,593
22,669
Mitigated
23,689
13,444
Healing
17,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,005
533
0
5,118
11,091
8,229
0
627
9,376
28,916
0
L
Cliodhna
Abhorzen
Cliodhna
7,612
398
0
3,462
9,314
3,050
0
2,535
6,549
0
42,643
W
Baron Samedi
JSJosh
Baron Samedi
6,447
452
263
1,364
4,599
1,640
0
1,618
2,981
32,447
0
L
Apollo
Jatger
Apollo
6,271
3,162
0
2,317
11,440
3,540
0
6,356
4,805
0
45,345
L
5,364
2,383
0
1,697
7,688
5,542
0
3,633
3,819
20,517
0
W
Chaac
VexyBeast
Chaac
9,291
2,049
0
5,627
12,053
8,030
252
5,911
5,420
0
47,139
W
Mercury
aytas
Mercury
3,576
1,932
0
250
9,027
3,273
219
1,206
7,821
0
55,173
W
Serqet
djzohair
Serqet
4,196
620
1,830
2,823
11,503
7,401
0
3,698
7,688
0
9,639
W
Sol
9,911
5,763
0
5,316
11,411
3,345
1,150
2,238
9,173
66,451
0
L
Poseidon
untreysable
Poseidon
3,816
542
0
850
7,406
2,308
597
2,637
4,542
37,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,743
Gold Earned
40,405
340
Minions Killed
374
0
Camps Cleared
0
1,336,909
Distance Traveled
1,430,528
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,350
454
65
5
0
213,582
1
L
Cliodhna
6,553
468
70
5
0
300,663
4
W
Baron Samedi
7,563
540
59
4
0
275,020
1
L
Apollo
7,324
523
92
7
0
264,681
1
L
Atlas
6,908
493
33
2
0
294,812
3
W
Chaac
7,911
565
95
7
0
246,812
1
W
Mercury
8,297
593
99
7
0
352,810
2
W
Serqet
8,141
582
6
0
0
316,343
1
W
Sol
8,493
607
115
8
0
239,543
0
L
Poseidon
6,608
472
80
6
0
263,171
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role